How to Use Driver Setup Rule
m (→Adding New Drivers) |
m (→Driver Command Rule) |
||
Line 306: | Line 306: | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[file:DriverCommandAddCommand.JPG]]</td> | <td>[[file:DriverCommandAddCommand.JPG]]</td> | ||
− | <td><table cellpadding="4" bgcolor=# | + | <td> |
+ | <table cellpadding="4" bgcolor=#ffffff> | ||
+ | <tr> | ||
+ | <td colspan="2"> | ||
+ | ----</td> | ||
+ | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[file:Gears.PNG]]</td> | <td>[[file:Gears.PNG]]</td> | ||
Line 313: | Line 318: | ||
*Commands that are '''Checked OFF''' will '''NOT''' be available in the '''Driver Setup Rule''' Command List in the Session Editor and for the user in ''Driver Mode'' | *Commands that are '''Checked OFF''' will '''NOT''' be available in the '''Driver Setup Rule''' Command List in the Session Editor and for the user in ''Driver Mode'' | ||
*To change the status of a command simply check it '''ON''' or '''OFF'''</td> | *To change the status of a command simply check it '''ON''' or '''OFF'''</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td colspan="2"> | ||
+ | ----</td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 08:20, 12 July 2018
Contents |
Driver Setup Rule
The Driver Setup Rule is automatically added to the Session Editor of every route and Session.
Open the Surveyor Session Editor by selecting Edit Session from the Surveyor main menu.
Adding New Drivers
After selecting the Driver Setup Rule and clicking the Edit button, the Driver Setup Properties Window will be shown. The image below shows the properties window if it is opened with no locomotives placed in the layout.
|
Editing the Driver List
When drivers and trains have been added to the rule, it will appear as shown below.
|
Adding Driver Commands
The grey area below the driver details (name, loco, owner) is the Driver Command Bar. This is where the driving instructions (the "train orders") used by the Trainz AI system are given to the driver.
Shown below is a Command Bar after two Driver Commands have been added. Each command has its own icon. Move the mouse pointer onto a command icon to reveal a tooltip showing the contents of the command, as shown in the image. |
|
When a driver command has been executed in Driver Mode by the Trainz AI system, it will be deleted from the Command Bar and the next command in the sequence will then be executed. This will continue until the last command has been executed and deleted. Then the AI control of the train will terminate.
Deleting Driver Commands
To remove a command from the Command Bar...
|
The "Repeat" Command
The "Repeat" command is a special built in command that allows all the driver commands to be repeated endlessly. |
|
|
|
Known Issues: If a Repeat command is present in the Command Bar and all the other commands are then deleted, the Repeat command will remain in the Command Bar and cannot be removed. Because there are no other commands to be repeated this will not cause a problem. However when later adding new commands the presence of the Repeat command can be easily overlooked. |
Workaround: Add a command (any command) to the Command Bar. The Don't Repeat option will then become available and the Repeat command can be removed. |
Driver Command Rule
The Driver Command Rule controls which Driver Commands will be available in a Session. This applied to both:-
|
|
Removing commands such as Navigate To will force players to manually drive trains when in Driver Mode instead of allowing them to use the Trainz AI system to do all the work. |
Open the Surveyor Session Editor by selecting Edit Session from the Surveyor main menu.
|
The Rule properties window will open to show all the Driver Commands that have been installed in TANE on your system. This list includes the commands that are built into TANE and those that have been downloaded from the DLS.
|
Trainz Wiki
- How to Guides
- Session Rules List (Alphabetical) with Parameters
- Session Rules List (Categories) With Parameters
Route Creation Tutorials:
Session Creation Tutorials:
- Adding Message Popups
- Adding Message Popups - Applications
- Adding Navigation Points
- Adding Navigation Points - Applications
- Controlling Junctions in Sessions
- Controlling Signals in Sessions
- Creating a HTML Asset (Session Introduction Page and In Game Messages)
- List of Parent Rules
- Parent and Child Rules
- Using Track Triggers
- Using Variables in Sessions - Examples