How to Use Bulk Asset Update/Replace Tool
m (→Deleting Assets) |
m (→Option 2: Move Scenery Objects to Another Layer) |
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<td>[[file:Gears.PNG]]</td> | <td>[[file:Gears.PNG]]</td> | ||
<td><font size="3">'''Settings:'''</font><br> | <td><font size="3">'''Settings:'''</font><br> | ||
− | *If no '''Replace with''' object is entered then the selected percentage of the objects in the '''Assets to update''' list will be '''moved''' to the selected layer | + | *If no '''Replace with''' object is entered then the '''selected percentage''' of the objects in the '''Assets to update''' list will be '''moved''' to the selected layer |
− | *If a '''Replace with''' object is entered then the selected percentage of the replacement objects in the '''Replace with''' list will be '''moved''' to the selected layer | + | *If a '''Replace with''' object is entered then the '''selected percentage''' of the replacement objects in the '''Replace with''' list will be '''moved''' to the selected layer |
+ | *Select a percent figure from 0% to 100% in steps of 5%. Values other than 0% and 100% will be approximate, not exact. Selecting 0% will move none of the objects, 100% will move them all | ||
+ | *Select a destination layer for the objects | ||
All the layers involved must be unlocked. | All the layers involved must be unlocked. | ||
</td> | </td> | ||
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<td><font size="3">'''Steps:'''</font><br> | <td><font size="3">'''Steps:'''</font><br> | ||
*'''Tick the check box''' to randomly move a % of the replacement (or original) scenery objects to another layer | *'''Tick the check box''' to randomly move a % of the replacement (or original) scenery objects to another layer | ||
− | **Select a percent figure from 0% to 100% in steps of 5% | + | **Select a percent figure from 0% (none) to 100% (all) in steps of 5% |
− | **You must select the layer | + | **You must select the layer for the objects to move into |
*'''Untick the check box''' to keep all the replacement scenery objects in the same layer as the original scenery objects | *'''Untick the check box''' to keep all the replacement scenery objects in the same layer as the original scenery objects | ||
*'''Click the ''Begin'' button to complete the process'''</td> | *'''Click the ''Begin'' button to complete the process'''</td> |
Revision as of 08:23, 11 July 2018
Contents |
What is the Bulk Asset Update/Replace Tool?
The Bulk Asset Update/Replace Tool allows the replacement, deletion and modification of multiple instances of one or more different assets, including textures. |
You will find the tool in the Surveyor Main Menu.
If you attempt to replace one type of object with a different type you will receive an error message.
Things it Will NOT Do
Selecting and Adding the Assets
An alternative method is to Drag and Drop an object from the Object Tool Selection Window as shown below. |
Once the Assets to update list has been completed, the Rotate, Move to layer and Delete options can be used.
To Replace the entered assets with another asset, the Asset to replace with list must be filled. The same method of Drag and Drop is used to add an object to the Asset to replace with list. |
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Deleting Assets from the Lists
Use the Drag and Drop method to remove individual objects from the lists or click the x button in each data entry box to remove all its objects. |
Select the region of the layout where the updates, replacements or deletions will occur:-
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If the Selected area option is chosen, then...
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Setting the Options - for Non Texture Objects
Option 1: Randomly Rotate Scenery Objects
The first option controls the rotation or orientation of the original OR the replacement scenery objects.
Settings:
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Option 2: Move Scenery Objects to Another Layer
The second option allows the original OR replacement scenery objects to be moved to another layer.
Settings:
All the layers involved must be unlocked. |
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The scenery objects do not all have to start in the same layer BUT the source and destination layers must be UNLOCKED.
CAUTION: When moving track or track objects (signals, switches, etc) to other layers always make sure that any track objects do not end up in a higher layer than the track they are attached to. |
Option 1 and Option 2 CAN both be checked ON at the same time to produce a combined effect |
Option 3: Delete Scenery Objects
The third option allows the deletion of scenery objects from the layout.
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Option 2 and Option 3 CANNOT both be checked ON at the same time. | |
Option 1 and Option 3 CAN both be checked ON at the same time to rotate all the scenery objects before deleting a set percentage of them. |
Setting the Options - for Texture Objects
Notes:
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The image below shows a region painted with one texture asset but with different scaling and rotation settings.
With the check box ticked, the following is the result after clicking the Begin button. |
With the check box unticked, the following is the result after clicking the Begin button. |
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The scale and rotation settings that were used in the original have been replaced with the default scale and rotation settings of the replacement texture. |
The same scale and rotation settings that were used in the original have been used with the replacement texture. |
Sample Application
The Problem:
A forest has been created using three different trees. A number (30%) of the two smaller tree types are to be replaced with a larger tree of a different type.
The Solution:
The Bulk Asset Update/Replace Tool does not have a feature that will allow the replacement of only some assets (it is all or none), so a slightly more indirect approach is needed.
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The final result.
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Trainz Wiki
- How to Guides
- Session Rules List (Alphabetical) with Parameters
- Session Rules List (Categories) With Parameters
Route Creation Tutorials:
Session Creation Tutorials:
- Adding Message Popups
- Adding Message Popups - Applications
- Adding Navigation Points
- Adding Navigation Points - Applications
- Configuring the Driver Setup Rule
- Controlling Junctions in Sessions
- Controlling Signals in Sessions
- Creating a HTML Asset (Session Introduction Page and In Game Messages)
- List of Parent Rules
- Parent and Child Rules
- Using Track Triggers
- Using Variables in Sessions - Examples