Session Rule List with Parameters

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'''TRAINZ A New Era (TANE) SP2. List of Trainz Session Rules by Categories with Properties. All rules are the Copyright of N3V Games'''
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'''TRAINZ A New Era (TANE) SP2. List of Trainz Session Rules in Alphabetical Order with Properties. All rules are the Copyright of N3V Games'''
  
 
'''This page is always under construction. As new rules appear they will be added to this list.'''
 
'''This page is always under construction. As new rules appear they will be added to this list.'''
 
 
'''Only rules supplied with TANE or on the DLS are covered in this document.'''
 
'''Only rules supplied with TANE or on the DLS are covered in this document.'''
  
Also available '''[[Session Rule List with Parameters|Session Rule List (Alphabetical) with Parameters]]'''
+
Also available '''[[Session Rules By Categories With Properties]]'''
  
 
----
 
----
 
 
'''Description Key:'''
 
'''Description Key:'''
 
*'''<kuid number>''' is for the rule version at the time of writing. This number will change if the rule is updated.
 
*'''<kuid number>''' is for the rule version at the time of writing. This number will change if the rule is updated.
Line 17: Line 15:
 
*'''Legacy Rule''' has been replaced by another rule (new rule will be identified).
 
*'''Legacy Rule''' has been replaced by another rule (new rule will be identified).
  
 +
----
 +
'''[[#A, B|A, B]]''' | '''[[#C|C]]''' | '''[[#D|D]]''' | '''[[#E, F, G|E, F, G]]''' | '''[[#H, I, J|H, I, J]]''' | '''[[#K, L, M|K, L, M]]''' | '''[[#N, O|N, O]]''' | '''[[#P, Q|P, Q]]''' | '''[[#R|R]]''' | '''[[#S-Se|S-Se]]''' | '''[[#Sh-Sz|Sh-Sz]]''' | '''[[#T|T]]''' | '''[[#U, V|U, V]]''' | '''[[#W, X, Y, Z|W, X, Y, Z]]'''
  
=='''Achievement Rules'''==
+
=='''A, B'''==
  
 
==='''Achievement Check Rule'''===
 
==='''Achievement Check Rule'''===
Line 39: Line 39:
 
           '''has not been gained''' - the rule will be triggered when this achievement has '''NOT''' been gained
 
           '''has not been gained''' - the rule will be triggered when this achievement has '''NOT''' been gained
  
==='''Consist Check Rule'''===
+
==='''Advanced Industry Load Configuration Rule'''===
  
Executes child rules when a matching consist is found. The order of the vehicles in the consists is not important.
+
Locks train controls when loading/unloading at an industry, overrides time settings for begin load and begin unload operations
  
*'''<kuid:-25:1068>'''
+
*'''<kuid:30501:100007>'''
  
*'''Built-in Rule'''
+
*'''Base Rule'''
 
+
*'''Parent Rule'''
+
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''[Check Box] Enforce strict exclusive testing''' - check to only accept an exact match with no unspecified vehicles in the consist.
+
     '''Target object ''<select>''''' - select industry object from session list
      - leave unchecked to accept any consist that contains the specified vehicles.
+
    '''[Check Box] Lock the train's controls during a stopped load/unload operation''' - check to disable driver controls while train is stopped and loading/unloading
    Select one of two option buttons:-
+
    '''[Check Box] Override 'begin load' and 'begin unload' durations to ''<value>'' seconds''' - if checked enter number of seconds to override
    '''( ) Rule disabled''' - select to disable the operation of this rule
+
    '''( ) Complete whenever a train matching the description exists''' - When selected, enter the consist description:-
+
      '''Specific vehicle''' - identify the specific vehicle(s) that will trigger the rule
+
          '''''+''''' - click to add a ''specific'' vehicle from the session list
+
          '''''x''''' - click to remove the ''specific'' vehicle from the rule
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      '''Vehicle types''''' - identify the ''type'' of vehicle(s) that will trigger the rule
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          '''''+''''' - click to add a ''type'' of vehicle from the session list
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          '''''x''''' - click to remove the ''type'' of vehicle from the rule
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      '''Drivers''''' - identify the ''driver(s)'' that will trigger the rule
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          '''''+''''' - click to add a ''driver'' from the session list
+
          '''''x''''' - click to remove a ''driver'' from the rule
+
 
+
*'''Known Issues:'''
+
:When used as a top level parent rule it does not terminate after triggering but will continue to check all consists for a match and will trigger every time another match is found.
+
 
+
*'''Trainz Wiki Links:'''
+
**'''http://online.ts2009.com/mediaWiki/index.php/Consist_Check_Rule'''
+
**'''[[How to Use Variables in Sessions (Examples)#Example 3: Counting Consist Checks|How to Use Variables in Sessions (Examples): Counting Consist Checks]]'''
+
 
+
==='''Multiple Resource Check Rule'''===
+
 
+
Executes child rules if industries or vehicles reach set commodity levels. This rule replaces the older '''Resource Check Rule'''
+
 
+
*'''<kuid:-25:656>'''
+
 
+
*'''Built-in Rule'''
+
 
+
*'''Parent Rule'''
+
 
+
'''Properties:'''
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    '''<Product Level>''' - click to select a product test from two choices:-
+
      '''''Reach/Exceed''''' - sets an upper limit for the resources being monitored.
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          For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon reaches or exceeds a specified level.
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          The initial level in the object must be below the set upper limit.
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      '''''Fall below''''' - sets a lower limit for the resources being monitored.
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          For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon falls below a specified level.
+
          The initial level in the object must be above the set lower limit.
+
          To test when a resource level reaches zero (i.e. is empty) set the lower limit to a very low value but not zero as the level can never fall below zero.
+
    '''''<value>''''' - enter required quantity value
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    '''''<select>''''' - select a product from session list of products
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    '''''<Add object>''''' - click to select a source or target object. Multiple objects and their queues can be added to the rule.
+
      ALL the entered products must reach/exceed or fall below the specified value for the rule to be triggered.
+
      For each object:-
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          '''''<Object>''''' - click to select session active industry or product enabled rail vehicle
+
          '''''<Queue>''''' - select product queue (there may be only one available)
+
          '''''<Remove>''''' - removes the object and its product queue from the rule
+
  
 
*'''Notes:'''
 
*'''Notes:'''
:This rule only checks for ''changing'' commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is ''full'' or ''empty''.
+
:Times are Trainz clock time, not real time
  
*'''Related Rules:'''
+
==='''AI Start Rule'''===
**'''[[#Resource Check Rule|Resource Check Rule]]'''http: executes child rules when set resource (commodity) levels are reached
+
**'''[[#Resource Verify Rule (fixed)|Resource Verify Rule (fixed)]]''' - executes child rules when a set resource (commodity) level is reached
+
  
*'''Trainz Wiki Links:'''
+
Restarts all halted AI controlled trains. Drivers will continue with the commands in their driver command list.
**'''[[How to Use Navigation Point Rules (Applications)#Application 3: Wait for Loading to be Completed|How to Use Navigation Point Rules (Applications): Wait for Loading to be Completed]]'''
+
  
==='''Objective Add Rule'''===
+
*'''<kuid2:400048:100981:1>'''
  
Sets up a game Objective with ID and display Name
+
*'''DLS Rule''' by '''callavsg'''
 
+
*'''<kuid:401543:2001>'''
+
 
+
*'''Base Rule'''
+
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''Priority ''<Select>''''' - select one of:-
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     '''None'''
      '''''Above Normal'''''
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      '''''Below Normal'''''
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      '''''Normal'''''
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      '''''Optional'''''
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      '''''Urgent'''''
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    '''Completion Target Number ''<value>''''' - to set Completion Target Number
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    '''Icon ''<select>''''' - to select Icon from list
+
    '''Display Name ''<enter>''''' - to insert Name
+
    '''Unique Objective ID ''<enter>''''' - enter a unique objective ID
+
    '''Custom Message ''<Text Box>''''' - insert typed message in text area
+
 
+
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Objective Check Rule|Objective Check Rule]]''' - executes child rules if an objective is completed
+
**'''[[#AI Stop Rule|AI Stop Rule]]''' - halts all AI drivers
**'''[[#Objective Update Rule|Objective Update Rule]]''' - changes the progress of a game objective
+
**'''[[#Disallow AI Rule|Disallow AI Rule]]''' - cancels all AI driver commands
  
==='''Objective Check Rule'''===
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==='''AI Stop Rule'''===
  
Executes child rules if an objective created with the '''Objective Add Rule''' is complete.
+
Halts all AI controlled trains but does not delete their driver commands. AI trains can be restarted with the '''AI Start Rule''' or by issuing individual '''Continue Schedule''' commands.
  
*'''<kuid:401543:2003>'''
+
*'''<kuid2:400048:100980:1>'''
  
*'''Base Rule'''
+
*'''DLS Rule''' by '''callavsg'''
 
+
*'''Parent Rule'''
+
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''Unique Objective ID ''<value>''''' - enter the unique ID created with the '''Objective Add Rule'''
+
     '''None'''
    '''Mode ''<select>''''' - select one of three:-
+
      '''''Wait for completion'''''
+
      '''''Wait for failure'''''
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      '''''Wait for progress'''''
+
 
+
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Objective Add Rule|Objective Add Rule]]''' - sets up a game objective
+
**'''[[#AI Start Rule|AI Start Rule]]''' - restarts all halted AI drivers
**'''[[#Objective Update Rule|Objective Update Rule]]''' - changes the progress of a game objective
+
**'''[[#Disallow AI Rule|Disallow AI Rule]]''' - cancels all AI driver commands
  
==='''Objective Update Rule'''===
+
==='''ATP Speed Limiter Rule'''===
  
Changes progress of an objective outcome created with the '''Objective Add Rule''' according to Property choices
+
Limits allowable speed over set limit
  
*'''<kuid:401543:2002>'''
+
*'''<kuid2:321959:1000:1>'''
  
*'''Base Rule'''
+
*'''Built-in Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''Unique Objective ID ''<value>''''' - enter the unique ID created with the '''Objective Add Rule'''
+
     '''Limits the speed to ''<value>'' mph over the set limit''' - enter speed value in mph
    '''Mode ''<select>''''' - select one from the following options
+
      '''''Decrement progress'''''
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      '''''Increment progress'''''
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      '''''Reset Objective'''''
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      '''''Set objects as complete'''''
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      '''''Set objects as failed'''''
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      '''''Set progress'''''
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      '''''Set progress only if greater'''''
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    '''Amount ''<value>''''' - click to enter a value
+
  
*'''Related Rules:'''
+
==='''AWS Configuration Rule'''===
**'''[[#Objective Add Rule|Objective Add Rule]]''' - sets up a game objective
+
**'''[[#Objective Check Rule|Objective Check Rule]]''' - executes child rules if an objective is completed
+
  
==='''Ranked Session Begin Rule'''===
+
This rule configures the Trainz implementation of the Automatic Warning System when approaching signals
  
Begins a ranked Session
+
*'''<kuid2:60850:89002:3>'''
  
*'''<kuid:401543:2031>'''
+
*'''Built-in Rule'''
 
+
*'''Base Rule'''
+
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''Countdown Starting Value ''<value>'''''
+
     Select one of three option buttons:-
       '''''hrs:'''''
+
      '''( ) Active'''
      '''''min:'''''
+
      '''( ) Passive'''
      '''''sec:'''''
+
       '''( ) Passive with HUD hidden'''
    '''1 through 5 stars, points for each star ''<value>''''' - enter number of points for each star rating
+
    '''[Check Box] Simulate AWS for unfitted cabs?'''
    '''Session timer mode:''' - select one of three option buttons:-
+
    '''[Check Box] Use modern sound set for unfitted cabs?'''
      '''( ) Timer'''
+
----
      '''( ) Countdown Starting value ''<value>''''' - enter time ''hh:mm:ss''
+
'''[[#top|Back to Top]]''' | '''[[#A, B|A, B]]''' | '''[[#C|C]]''' | '''[[#D|D]]''' | '''[[#E, F, G|E, F, G]]''' | '''[[#H, I, J|H, I, J]]''' | '''[[#K, L, M|K, L, M]]''' | '''[[#N, O|N, O]]''' | '''[[#P, Q|P, Q]]''' | '''[[#R|R]]''' | '''[[#S-Se|S-Se]]''' | '''[[#Sh-Sz|Sh-Sz]]''' | '''[[#T|T]]''' | '''[[#U, V|U, V]]''' | '''[[#W, X, Y, Z|W, X, Y, Z]]'''
      '''( ) None'''
+
  
*'''Notes:'''
+
=='''C'''==
:Times are Trainz clock time, not real time
+
  
*'''Related Rules:'''
+
==='''Cab Controls HUD Rule'''===
**'''[[#Ranked Session Complete Rule|Ranked Session Complete Rule]]''' - completes the active ranked Session
+
  
==='''Ranked Session Complete Rule'''===
+
Was used to provide the HUD controls for the cabin view. Now obsolete.
  
Completes the active ranked Session
+
*'''<kuid:-16:287428>'''
 
+
*'''<kuid:401543:2032>'''
+
  
 
*'''Base Rule'''
 
*'''Base Rule'''
  
'''Properties:'''
+
*'''Obsolete Rule''' (function is now built into TANE)
    '''Set the active ranked session as:''' - select one of two option buttons:-
+
      '''( ) Complete'''
+
      '''( ) Failed'''
+
    '''[Check Box] Customize the completion message ''<text>''''' - enter a text message
+
 
+
*'''Related Rules:'''
+
**'''[[#Ranked Session Begin Rule|Ranked Session Begin Rule]]''' - begins a ranked Session
+
 
+
==='''Resource Check Rule'''===
+
 
+
Executes child rules if a selected industry or vehicle reaches a set commodity level. This rule has been superseded by the '''Multiple Resource Check Rule'''
+
 
+
*'''<kuid:-25:1067>'''
+
 
+
*'''Legacy Rule''' (replaced by '''Multiple Resource Check Rule''')
+
 
+
*'''Built-in Rule'''
+
 
+
*'''Parent Rule'''
+
  
 
  '''Properties:'''
 
  '''Properties:'''
     Select one of two option buttons:-
+
     '''None'''
      '''( ) Watch industry queue'''
+
          '''Target Object ''<select>''''' - select an industry from the session list
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          '''Queue ''<select>''''' - select a product queue from the selected industry
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          '''Product ''<select>''''' - select a product from the selected queue
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          '''Amount ''<value>''''' - enter a quantity
+
          Select one of two option buttons:-
+
            '''( ) Complete when designated queue equals or exceeds required amount'''
+
            '''( ) Complete when designated queue falls below required amount'''
+
      '''( ) Watch vehicle'''
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          '''Target Object ''<select>''''' - select a rolling stock asset from the session list
+
          '''Queue ''<select>''''' - select a product queue from the selected rolling stock
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          '''Product ''<select>''''' - select a product from the selected queue
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          '''Amount ''<value>''''' - enter a quantity
+
          Select one of two option buttons:-
+
            '''( ) Complete when designated queue equals or exceeds required amount'''
+
            '''( ) Complete when designated queue falls below required amount'''
+
 
+
*'''Notes:'''
+
:This rule only checks for ''changing'' commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is ''full'' or ''empty''.
+
 
+
*'''Related Rules:'''
+
**'''[[#Multiple Resource Check Rule|Multiple Resource Check Rule]]''' - executes child rules when set resource (commodity) levels are reached
+
**'''[[#Resource Verify Rule (fixed)|Resource Verify Rule (fixed)]]''' - executes child rules when a set resource (commodity) level is reached
+
 
+
*'''Trainz Wiki Links:'''
+
**'''http://online.ts2009.com/mediaWiki/index.php/Resource_Check_Rule'''
+
 
+
==='''Resource Verify Rule (fixed)'''===
+
 
+
Executes child rules if a selected industry or vehicle reaches a set commodity level. The rule resets when all child rules have completed.
+
 
+
*'''<kuid:160293:10060>'''
+
 
+
*'''DLS Rule''' by '''trev999
+
 
+
*'''Parent Rule'''
+
 
+
'''Properties:'''
+
    Select one of two option buttons:-
+
    '''( ) Watch industry queue'''
+
      '''Target object ''<click to select>''''' - click to select an industry from the session list.
+
      '''Product ''<click to select>''''' - click to select an industry product.
+
      '''Amount ''<value>''''' - enter a quantity for the selected product.
+
      Select one of two option buttons:-
+
      '''( ) Complete when designated queue equals or exceeds designated amount'''
+
      '''( ) Complete when designated queue falls below designated amount'''
+
    '''( ) Watch vehicle queue'''
+
      '''Target object ''<click to select>''''' - click to select a rolling stock vehicle from the session list.
+
      '''Product ''<click to select>''''' - click to select a commodity product.
+
      '''Amount ''<value>''''' - enter a quantity for the selected product.
+
      Select one of two option buttons:-
+
      '''( ) Complete when designated queue equals or exceeds designated amount'''
+
      '''( ) Complete when designated queue falls below designated amount'''
+
 
+
*'''Notes:'''
+
#This rule will only monitor a single commodity in a single industry or vehicle.
+
#This rule only checks for ''changing'' commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is ''full'' or ''empty''.
+
 
+
*'''Related Rules:'''
+
**'''[[#Multiple Resource Check Rule|Multiple Resource Check Rule]]''' - executes child rules when set resource (commodity) levels are reached
+
**'''[[#Resource Check Rule|Resource Check Rule]]''' - executes child rules when set resource (commodity) levels are reached
+
 
+
==='''Station Visited Check Rule'''===
+
 
+
Executes child rules if specific trains call at set stations or industries
+
 
+
*'''<kuid2:60850:89005:3>'''
+
 
+
*'''Built-in Rule'''
+
 
+
*'''Parent Rule'''
+
 
+
'''Properties:'''
+
    '''Trigger: ''<select>''''' - click to select one of the following
+
      '''''Never''''' - stopping at the selected industries will never trigger the rule.
+
      '''''Once only''''' - the rule is triggered on the first visit only to any one of the selected industries
+
      '''''Once per industry''''' - the rule is triggered on the first visit to each industry with each individual product
+
      '''''Once per visit''''' - the rule is triggered on the first visit to each industry regardless of the product
+
      '''''Once per vehicle''''' - each vehicle can only trigger the rule once.
+
    '''''<select industry>''''' - select industry or industries from session list
+
    Select one of two option buttons:-
+
      '''( ) click to accept all trains'''
+
      '''( ) click to accept trains matching specific criteria'''
+
          Selecting the second option will produce the following selection controls:-         
+
          '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
+
            '''''+''''' - click to add a ''specific'' vehicle from the session list
+
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
+
          '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
+
            '''''+''''' - click to add a ''type'' of vehicle from the session list
+
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
+
          '''Drivers''''' - identify the ''drivers'' that will trigger the rule
+
            '''''+''''' - click to add a ''driver'' from the session list
+
            '''''x''''' - click to remove a ''driver'' from the rule
+
 
+
'''[[#top|Back to Top]]'''
+
----
+
=='''Camera Rules'''==
+
  
 
==='''Cinematic Camera Rule'''===
 
==='''Cinematic Camera Rule'''===
Line 364: Line 159:
 
**'''[[#Set Camera Rule|Set Camera Rule]]''' - sets the target object and properties of the camera
 
**'''[[#Set Camera Rule|Set Camera Rule]]''' - sets the target object and properties of the camera
 
**'''[[#Wait for Camera View Mode Rule|Wait for Camera View Mode Rule]]''' - executes child rules when the camera view is changed
 
**'''[[#Wait for Camera View Mode Rule|Wait for Camera View Mode Rule]]''' - executes child rules when the camera view is changed
 
==='''Focus Camera Rule'''===
 
 
Sets the initial camera view and starting vehicle for a session.
 
 
*'''<kuid2:122381:10014:1>'''
 
 
*'''DLS Rule''' by '''mizi'''
 
 
'''Properties:'''
 
    '''Focus camera to:''' - select one of two option buttons
 
      '''( ) Map object'''
 
      '''( ) Vehicle'''
 
    '''Named ''<?????>''''' - enter name of object or vehicle from session list
 
    '''Additionally:'''
 
      '''[Check Box] set view mode to''' - check to select one of four option buttons
 
          '''( ) Internal view'''
 
          '''( ) External view'''
 
          '''( ) Tracking view'''
 
          '''( ) Roaming view'''
 
      '''[Check Box] restrict user to manipulate the camera''' - check to set user limits on camera controls
 
          '''[Check Box] allow internal view'''
 
          '''[Check Box] allow external view'''
 
          '''[Check Box] allow tracking view'''
 
          '''[Check Box] allow roaming view'''
 
          '''[Check Box] allow change of view mode'''
 
          '''[Check Box] allow change vehicle in train'''
 
          '''[Check Box] allow change trains'''
 
          '''[Check Box] allow adjust camera viewpoint'''
 
      '''[Check Box] set camera angles''' - check to set the initial camera view point
 
          '''Yaw (90 = look at front of train): ''<value>'' degrees''' - enter yaw angle
 
          '''Pitch (-90 = down, 90 = up): ''<value>'' degrees''' - enter pitch angle
 
          '''Distance from the focused object: ''<value>'' metres''' - enter distance from camera to object
 
 
*'''Related Rules:'''
 
**'''[[#Cinematic Camera Rule|Cinematic Camera Rule]]''' - provides several different cinematic style cameras with animations
 
**'''[[#Set Camera Rule|Set Camera Rule]]]''' - sets the target object and properties of the camera
 
**'''[[#Wait for Camera View Mode Rule|Wait for Camera View Mode Rule]]''' - executes child rules when the camera view is changed
 
 
==='''Set Camera Rule'''===
 
 
Sets the target object and properties of the camera.
 
 
*'''<kuid:-25:179>'''
 
 
*'''Built-in Rule'''
 
 
'''Properties:'''
 
    '''[Check Box] Set the target object of the camera to:''' - if checked, select one of three option buttons:-
 
      '''( ) Vehicle ''<click to select>''''' - select a vehicle from the Session list
 
      '''( ) Junction ''<click to select>''''' - select a junction from the Session list
 
      '''( ) Map Object ''<click to select>''''' - select a named map object from the Session list
 
    '''[Check Box] Change the camera view mode to ''<click to select>''''' - if checked, select one camera view mode from
 
      '''Cab View'''
 
      '''External View'''
 
      '''Tracking View'''
 
      '''Free Roaming'''
 
    '''[Check Box] Set the camera flags to enable/disable user access to''' - if checked, select as many of the following check boxes as needed
 
      '''[Check Box] Internal view mode''' - check to enable, uncheck to disable
 
      '''[Check Box] External view mode''' - check to enable, uncheck to disable
 
      '''[Check Box] Tracking view mode''' - check to enable, uncheck to disable
 
      '''[Check Box] Roaming view mode''' - check to enable, uncheck to disable
 
      '''[Check Box] View switching''' - check to enable, uncheck to disable
 
      '''[Check Box] Vehicle view switching''' - check to enable, uncheck to disable
 
      '''[Check Box] Train view switching''' - check to enable, uncheck to disable
 
      '''[Check Box] Camera adjustments (pan, zoom, etc)''' - check to enable, uncheck to disable
 
 
*'''Related Rules:'''
 
**'''[[#Cinematic Camera Rule|Cinematic Camera Rule]]''' - provides several different cinematic style cameras with animations
 
**'''[[#Focus Camera Rule|Focus Camera Rule]]''' - sets the initial camera view and starting vehicle for a session
 
**'''[[#Wait for Camera View Mode Rule|Wait for Camera View Mode Rule]]''' - executes child rules when the camera view is changed
 
 
==='''Wait for Camera View Mode Rule'''===
 
 
Executes child rules when the camera view is changed to a selected view
 
 
*'''<kuid:-25:192>'''
 
 
*'''Built-in Rule'''
 
 
*'''Parent Rule'''
 
 
'''Properties:'''
 
    '''[Check Box] Trigger rule once''' - check to set
 
    '''Wait for the camera to change to the ''<click to select>''''' - select one camera view mode from:-
 
      '''Cab View'''
 
      '''External View'''
 
      '''Tracking View'''
 
      '''Free Roaming'''
 
    '''[Check Box] Wait for the camera to target vehicle ''<click to select>''''' - if checked, select a vehicle from the Session list
 
 
*'''Related Rules:'''
 
**'''[[#Cinematic Camera Rule|Cinematic Camera Rule]]''' - provides several different cinematic style cameras with animations
 
**'''[[#Focus Camera Rule|Focus Camera Rule]]''' - sets the initial camera view and starting vehicle for a session
 
**'''[[#Set Camera Rule|Set Camera Rule]]''' - sets the target object and properties of the camera
 
 
'''[[#top|Back to Top]]'''
 
----
 
=='''Danger, Derailment and Safety Rules'''==
 
 
==='''ATP Speed Limiter Rule'''===
 
 
Limits allowable speed over set limit
 
 
*'''<kuid2:321959:1000:1>'''
 
 
*'''Built-in Rule'''
 
 
'''Properties:'''
 
    '''Limits the speed to ''<value>'' mph over the set limit''' - enter speed value in mph
 
 
'''Related Rules:'''
 
    '''[[#AWS Configuration Rule|AWS Configuration Rule]]''' - configures the Trainz implementation of the Automatic Warning System when approaching signals
 
 
==='''AWS Configuration Rule'''===
 
 
This rule configures the Trainz implementation of the Automatic Warning System when approaching signals
 
 
*'''<kuid2:60850:89002:3>'''
 
 
*'''Built-in Rule'''
 
 
'''Properties:'''
 
    Select one of three option buttons:-
 
      '''( ) Active'''
 
      '''( ) Passive'''
 
      '''( ) Passive with HUD hidden'''
 
    '''[Check Box] Simulate AWS for unfitted cabs?'''
 
    '''[Check Box] Use modern sound set for unfitted cabs?'''
 
  
 
==='''Clean Up Derailed Trains Rule'''===
 
==='''Clean Up Derailed Trains Rule'''===
Line 518: Line 184:
 
**'''http://online.ts2009.com/mediaWiki/index.php/Clean_up_Derailed_Trains_Rule'''
 
**'''http://online.ts2009.com/mediaWiki/index.php/Clean_up_Derailed_Trains_Rule'''
  
==='''Coupler Breakage Check Rule'''===
+
==='''Clock Rule'''===
  
Executes child rules if there is a coupler breakage
+
Rule needed for animated clocks.
  
*'''<kuid2:447264:1017:1>'''
+
*'''<kuid2:62310:30041:2>'''
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
 
*'''Parent Rule'''
 
  
 
  '''Properties:'''
 
  '''Properties:'''
 
     '''None'''
 
     '''None'''
  
*'''Related Rules:'''
+
*'''Notes:'''  
**'''[[#Coupler Breakage HUD Rule|Coupler Breakage HUD Rule]]''' - adds a coupler stress and breakage warning to the HUD
+
:Apply this rule to your session to make use of the animated clocks. See the forum for code to include in your clock object to work with this rule.
**'''[[#Set Coupler Masks Rule|Set Coupler Masks Rule]]''' - sets the coupling/decoupling masks on selected vehicles
+
  
==='''Coupler Breakage HUD Rule'''===
+
==='''Close Message Popup Rule'''===
  
HUD displays warning about coupler stress and breakage
+
Closes open message popups
  
*'''<kuid:-25:423>'''
+
*'''<kuid:447264:1526>'''
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
    Select one of two option buttons:-
+
  '''None'''
      '''( ) Show the Coupler Breakage Display'''
+
      '''( ) Hide the Coupler Breakage Display'''
+
  
*'''Related Rules:'''
+
*'''Known Issues:'''
**'''[[#Coupler Breakage Check Rule|Coupler Breakage Check Rule]]''' - executes child rules if a coupler breaks
+
:This rule only appears to work if it is a child of the rule that triggered the Message Popup Rule
**'''[[#Set Coupler Masks Rule|Set Coupler Masks Rule]]''' - sets the coupling/decoupling masks on selected vehicles
+
  
==='''Junction Derailment Prevention Rule'''===
+
*'''Related Rule:'''
 +
**'''[[#Message Popup Rule|Message Popup Rule]]''' - displays a pop-up browser window and waits for it to be closed.
  
Sets opposing (trailing) junctions ahead of a train to prevent derailments.  Works with both AI and manually driven trains.
+
*'''Trainz Wiki Links:'''
 +
**'''[[Message Popup Rule Applications]]'''
 +
**'''[[Message Popup Example|Message Popup Examples]]'''
  
*'''<kuid2:121843:100282:1>'''
+
==='''Consist Check Rule'''===
  
*'''DLS Rule''' by '''pitkin'''
+
Executes child rules when a matching consist is found. The order of the vehicles in the consists is not important.
 +
 
 +
*'''<kuid:-25:1068>'''
 +
 
 +
*'''Built-in Rule'''
 +
 
 +
*'''Parent Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''None'''
+
     '''[Check Box] Enforce strict exclusive testing''' - check to only accept an exact match with no unspecified vehicles in the consist.
 +
      - leave unchecked to accept any consist that contains the specified vehicles.
 +
    Select one of two option buttons:-
 +
    '''( ) Rule disabled''' - select to disable the operation of this rule
 +
    '''( ) Complete whenever a train matching the description exists''' - When selected, enter the consist description:-
 +
      '''Specific vehicle''' - identify the specific vehicle(s) that will trigger the rule
 +
          '''''+''''' - click to add a ''specific'' vehicle from the session list
 +
          '''''x''''' - click to remove the ''specific'' vehicle from the rule
 +
      '''Vehicle types''''' - identify the ''type'' of vehicle(s) that will trigger the rule
 +
          '''''+''''' - click to add a ''type'' of vehicle from the session list
 +
          '''''x''''' - click to remove the ''type'' of vehicle from the rule
 +
      '''Drivers''''' - identify the ''driver(s)'' that will trigger the rule
 +
          '''''+''''' - click to add a ''driver'' from the session list
 +
          '''''x''''' - click to remove a ''driver'' from the rule
  
*'''Notes:'''  
+
*'''Known Issues:'''
:This rule will not overrule a junction already locked by another AI train or locked against AI control using the '''Set Junctions Rule'''.
+
:When used as a top level parent rule it does not terminate after triggering but will continue to check all consists for a match and will trigger every time another match is found.
  
*'''Related Rules:'''
+
*'''Trainz Wiki Links:'''
**'''[[#Lock All Junctions Rule|Lock All Junctions Rule]]''' - locks all junctions against user control
+
**'''http://online.ts2009.com/mediaWiki/index.php/Consist_Check_Rule'''
**'''[[#Set Cleared Junctions Rule|Set Cleared Junctions Rule]]''' - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.
+
**'''[[How to Use Variables in Sessions (Examples)#Example 3: Counting Consist Checks|How to Use Variables in Sessions (Examples): Counting Consist Checks]]'''
**'''[[#Set Junctions Rule|Set Junctions Rule]]''' - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).
+
  
==='''Replace Missing Vehicles Rule'''===
+
==='''ConsistDataHandler Rule'''===
  
Produces new trains to replace missing vehicles that have been removed from the session by the '''Clean Up Derailed Trains Rule'''
+
Was used by the '''QuickDrive Rule''' to place consists onto a route. Now obsolete.
  
*'''<kuid:447264:1214>'''
+
*'''<kuid:401543:1180>'''
  
*'''Built-in Rule'''
+
*'''Obsolete Rule''' (function is now built into '''TANE''')
 +
 
 +
*'''Base Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''[Check Box] Respawn trains if they are abandoned for 10 minutes'''
+
     '''None'''
    If checked:-
+
      Select one of two option buttons:-
+
          '''( ) Respawn trains at their original locations'''
+
          '''( ) Respawn trains from portals'''
+
            '''''<+ Add a new portal>''''' - click to enter the name of a portal, there can be more than one portal.
+
            Entered portal names that appear in red have not been found in the session
+
  
*'''Related Rules:'''
+
==='''Control Check Rule'''===
**'''[[#Clean Up Derailed Trains Rule|Clean Up Derailed Trains Rule]]''' - cleans up derailed train cars after a set time delay
+
**'''[[#Wait for Derailment Rule|Wait for Derailment Rule]]''' - executes child rules when a derailment occurs
+
  
==='''Safety System Engaged Check Rule'''===
+
Executes child rules if the train control method has been altered or a specific method has been selected.
  
Executes child rules if safety systems are applied.
+
*'''<kuid:401543:1191>'''
 
+
*'''<kuid:447264:1216>'''
+
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
Line 603: Line 276:
  
 
  '''Properties:'''
 
  '''Properties:'''
    '''[Check Box] Trigger only once'''
+
  '''Execute child rules when:''' - select one of two option buttons:-
 +
    '''( ) DCC mode is Selected'''
 +
    '''( ) Cab mode is Selected'''
 +
  '''Execute child rules:''' - select one of two option buttons:-
 +
    '''( ) Every time control method is set'''
 +
    '''( ) Once only'''
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Safety System Isolated Check Rule|Safety System Isolated Check Rule]]''' - executes child rules if safety systems have been isolated
+
**'''[[#Control Type Rule|Control Type Rule]]''' - sets the control method
  
==='''Safety System Isolated Check Rule'''===
+
==='''Control Type Rule'''===
  
Executes child rules if safety systems are isolated (disengaged).
+
Sets the control method
  
*'''<kuid:447264:1217>'''
+
*'''<kuid:-16:2030>'''
 +
 
 +
*'''Base Rule'''
 +
 
 +
'''Properties:'''
 +
  '''Current control method is: ''<select>''''' - click to select one of
 +
    '''''Easy Mode''''' - DCC (standard keyboard and mouse) control
 +
    '''''Ask User''''' - let the user decide
 +
    '''''Realistic Mode''''' - Cab controls (on screen levers, throttles, buttons, etc)
 +
 
 +
*'''Related Rules:'''
 +
**'''[[#Control Check Rule|Control Check Rule]]''' - executes child rules if the train control method changes
 +
 
 +
==='''Coupler Breakage Check Rule'''===
 +
 
 +
Executes child rules if there is a coupler breakage
 +
 
 +
*'''<kuid2:447264:1017:1>'''
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
Line 619: Line 314:
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''[Check Box] Trigger only once'''
+
     '''None'''
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Safety System Engaged Check Rule|Safety System Engaged Check Rule]]''' - executes child rules if safety systems have been engaged
+
**'''[[#Coupler Breakage HUD Rule|Coupler Breakage HUD Rule]]''' - adds a coupler stress and breakage warning to the HUD
 +
**'''[[#Set Coupler Masks Rule|Set Coupler Masks Rule]]''' - sets the coupling/decoupling masks on selected vehicles
  
==='''Set Coupler Masks Rule'''===
+
==='''Coupler Breakage HUD Rule'''===
  
Set the coupling/decoupling  masks on the selected vehicles
+
HUD displays warning about coupler stress and breakage
  
*'''<kuid:-25:980>'''
+
*'''<kuid:-25:423>'''
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''''<Add vehicle>''''' - click to select a vehicle from the session list
+
     Select one of two option buttons:-
    '''''<Add All>''''' - click to add all vehicles in the session list
+
       '''( ) Show the Coupler Breakage Display'''
    '''''<Delete All>''''' - click to remove all added vehicles from this rule
+
       '''( ) Hide the Coupler Breakage Display'''
      For each selected vehicle:-
+
       '''Coupling Mask'''
+
          '''Front''' and '''Back''' - choose for each
+
            '''''Locked'''''
+
            '''''Unlocked'''''
+
       '''Decoupling Mask'''
+
          '''Front''' and '''Back''' - choose for each
+
            '''''Locked'''''
+
            '''''Unlocked'''''
+
      '''''<Remove>''''' - click to remove this vehicle from the rule
+
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Coupler Breakage Check Rule|Coupler Breakage Check Rule]]''' - executes child rules when a coupler breaks
+
**'''[[#Coupler Breakage Check Rule|Coupler Breakage Check Rule]]''' - executes child rules if a coupler breaks
**'''[[#Coupler Breakage HUD Rule|Coupler Breakage HUD Rule]]''' - adds a coupler stress and breakage warning to the HUD
+
**'''[[#Set Coupler Masks Rule|Set Coupler Masks Rule]]''' - sets the coupling/decoupling masks on selected vehicles
  
==='''Signal Passed At Danger Check Rule'''===
+
==='''Custom Script Rule'''===
  
Executes child rules if a signal or stop mark is ''Passed at Danger (STOP)''.
+
No description
  
*'''<kuid2:60850:89007:2>'''
+
*'''<kuid:447264:1526>'''
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
 
*'''Parent Rule'''
 
  
 
  '''Properties:'''
 
  '''Properties:'''
    '''[Check Box] Trigger only once'''
+
  '''None'''
 +
----
 +
'''[[#top|Back to Top]]''' | '''[[#A, B|A, B]]''' | '''[[#C|C]]''' | '''[[#D|D]]''' | '''[[#E, F, G|E, F, G]]''' | '''[[#H, I, J|H, I, J]]''' | '''[[#K, L, M|K, L, M]]''' | '''[[#N, O|N, O]]''' | '''[[#P, Q|P, Q]]''' | '''[[#R|R]]''' | '''[[#S-Se|S-Se]]''' | '''[[#Sh-Sz|Sh-Sz]]''' | '''[[#T|T]]''' | '''[[#U, V|U, V]]''' | '''[[#W, X, Y, Z|W, X, Y, Z]]'''
  
*'''Trainz Wiki Links:'''
+
=='''D'''==
**'''[[How to Use Variables in Sessions (Examples)#Example 2: Event Counter and Message Selection|How to Use Variables in Sessions (Examples): Event Counter and Message Selection]]
+
  
==='''Speeding Check Rule'''===
+
==='''DestSign Table Rule'''===
  
Executes child rules if player controlled trains are over the local speed limit or over a set (custom) speed
+
Creates a list of destination names for a destination sign
  
*'''<kuid2:60850:89004:3>'''
+
*'''<kuid2:206816:99004:2>'''
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
 
*'''Parent Rule'''
 
  
 
  '''Properties:'''
 
  '''Properties:'''
    Select one of two options to set a speed limit to be observed
+
  '''''<add destination>''''' - enter a destination name to be added to the destination sign roll
      '''( ) Watch for trains travelling above the posted speed limit'''
+
  '''''<import destinations from texture-group>''''' - select a list of destination names from session
          '''''<speed value>''''' - click to enter a new overspeed tolerance value
+
  '''[Check Box] Enable industries/stations as destination''' - check to set
          '''''<speed units>''''' - click to select one from the list:-
+
  '''[Check Box] Enable Track Marks as destinations''' - check to set
            '''''Km/h''''' - Kilometres per hour
+
  '''[Check Box] Enable table of destinations''' - check to set
            '''''MPH''''' - Miles per hour
+
            '''''mps''''' - metres per second
+
      '''( ) Watch for trains travelling above a custom speed'''
+
          '''''<speed value>''''' - click to enter a new custom speed value
+
          '''''<speed units>''''' - click to select one from the list:-
+
            '''''Km/h''''' - Kilometres per hour
+
            '''''MPH''''' - Miles per hour
+
            '''''mps''''' - metres per second
+
            '''Warning: This option is very performance intensive and should only be used in sessions with few trains'''
+
  
==='''Vehicle Physics Rule'''===
+
==='''Directional Trigger Check Rule'''===
  
Overrides the default vehicle physics properties for all vehicles or for those matching set criteria
+
Executes child rules when a set train enters a set trigger in a set direction. Adds direction to the '''Trigger Check Rule'''.
  
*'''<kuid:-25:1052>'''
+
*'''<kuid2:532391:100003:1>'''
  
*'''Built-in Rule'''
+
*'''DLS Rule''' by '''bobhahn'''
  
  '''Properties:'''
+
  '''Properties:'''
 +
    '''[Check Box] Trigger only once '''
 +
    '''[Check Box] Wait for child rules to complete even if no trains are present in rule trigger'''
 +
    '''[Check Box] Only activate when the entering vehicle of the train is heading ''<select direction>'' into the trigger''' - select one of two directions:-
 +
      '''''forward'''''
 +
      '''''backward'''''
 +
    '''Triggers List'''
 +
      '''''<add trigger>''''' - select a trigger from the session list
 +
      '''''<delete trigger>''''' - delete a selected trigger from the rule
 
     Select one of two option buttons:-
 
     Select one of two option buttons:-
 
       '''( ) click to accept all trains'''
 
       '''( ) click to accept all trains'''
 
       '''( ) click to accept trains matching specific criteria'''
 
       '''( ) click to accept trains matching specific criteria'''
 
           Selecting the second option will produce the following selection controls:-
 
           Selecting the second option will produce the following selection controls:-
           '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
+
           '''Specific vehicle''' - identify the specific vehicle(s) that will trigger the rule
 
             '''''+''''' - click to add a ''specific'' vehicle from the session list
 
             '''''+''''' - click to add a ''specific'' vehicle from the session list
 
             '''''x''''' - click to remove the ''specific'' vehicle from the rule
 
             '''''x''''' - click to remove the ''specific'' vehicle from the rule
           '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
+
           '''Vehicle types''''' - identify the ''type'' of vehicle(s) that will trigger the rule
 
             '''''+''''' - click to add a ''type'' of vehicle from the session list
 
             '''''+''''' - click to add a ''type'' of vehicle from the session list
 
             '''''x''''' - click to remove the ''type'' of vehicle from the rule
 
             '''''x''''' - click to remove the ''type'' of vehicle from the rule
           '''Drivers''''' - identify the ''drivers'' that will trigger the rule
+
           '''Drivers''''' - identify the ''driver(s)'' that will trigger the rule
 
             '''''+''''' - click to add a ''driver'' from the session list
 
             '''''+''''' - click to add a ''driver'' from the session list
 
             '''''x''''' - click to remove a ''driver'' from the rule
 
             '''''x''''' - click to remove a ''driver'' from the rule
    '''Coupler Parameters:'''
 
      '''Couplers break at ''<value>'' kN expansion force''' - enter force value
 
      '''Couplers break at when coupling above ''<value>'' kph''' - enter speed value
 
      '''[Check Box] Show coupler breakage in HUD''' - check to display breakage in on-screen HUD
 
    '''Wheelslip Parameters:'''
 
      '''Maximum tractive effort adjusted by ''<value>'' %''' - enter adjustment as a %
 
      '''Traction is reduced to ''<value>'' % while wheelslipping''' - enter value as a %
 
      '''Traction boost is ''<value>'' % while sanding''' - enter value as a %
 
    '''Sway Parameters:'''
 
      '''Cab sway level is set to ''<value>'' %''' - enter value as a %
 
  
==='''Wait for Derailment Rule'''===
+
*'''Notes:'''
 +
#This rule works best when used with the '''Directional Trigger''' track object available on the DLS.
 +
#The Directional Trigger, when installed, will appear as a ''Signal'' not as a ''Trackmark''.
 +
#Normal (non directional) triggers can be used with this rule but the rule will have no direction sensitivity apart from the ''forward'' and ''backward'' in the rule properties.
  
Executes child rules when a derailment occurs
+
*'''Related Rules:'''
 +
**'''[[#Trackside Check Rule|Trackside Check Rule]]''' - executes child rules when activated by a train. Provides different options to the '''Trigger Check Rule'''
 +
**'''[[#Trigger Check Rule|Trigger Check Rule]]''' - executes child rules when a set train enters a set trigger (non-directional)
  
*'''<kuid:-25:1053>'''
+
*'''Trainz Wiki Links:'''
 +
**'''[[How to Control Signals in Sessions#Application 2: Halt Before Clear|How to Control Junctions in Sessions: Halt Before Clear]]'''
 +
**'''[[Message Popup Rule Applications]]'''
 +
**'''[[How to Use Navigation Point Rules (Applications)#Application 3: Wait for Loading to be Completed|How to Use Navigation Point Rules (Applications): Wait for Loading to be Completed]]'''
 +
**'''[[How to Use Track Triggers]]'''
 +
**'''[[How to Use Variables in Sessions (Examples)]]'''
  
*'''Built-in Rule'''
+
==='''Disable/Enable Industry Rule'''===
  
*'''Parent Rule'''
+
Enables/Disables vehicle load/unload for industry
  
'''Properties:'''
+
*'''<kuid2:401543:1171:1>'''
    '''[Check Box] Trigger derailment watch once''' - check to execute the rule once only
+
  
*'''Related Rules:'''
+
*'''Built-in Rule'''
**'''[[#Clean Up Derailed Trains Rule|Clean Up Derailed Trains Rule]]''' - cleans up derailed train cars after a set time delay
+
**'''[[#Replace Missing Vehicles Rule|Replace Missing Vehicles Rule]]''' - creates a replacement train after a derailment
+
  
'''[[#top|Back to Top]]'''
+
'''Properties:'''
----
+
  '''Load/unload ''<Disable/Enable>''''' - click to set to '''Disable''' or '''Enable'''
=='''Driver Rules'''==
+
  '''Which Industry? ''<select>''''' - click to set Industry from Session List
 +
  '''Which Vehicles:''' - select one of two option buttons:-
 +
      '''( ) Apply to every vehicle in the session'''
 +
      '''( ) Apply only to a specific vehicles from Session List'''
  
==='''AI Start Rule'''===
+
==='''Disallow AI Rule'''===
  
Restarts all halted AI controlled trains. Drivers will continue with the commands in their driver command list.
+
Cancels (deletes) all current and waiting AI commands for all drivers
  
*'''<kuid2:400048:100981:1>'''
+
*'''<kuid:400048:100603>'''
  
 
*'''DLS Rule''' by '''callavsg'''
 
*'''DLS Rule''' by '''callavsg'''
  
 
  '''Properties:'''
 
  '''Properties:'''
    '''None'''
+
  '''None'''
+
 
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#AI Stop Rule|AI Stop Rule]]''' - halts all AI drivers
+
**'''[[#AI Start Rule|AI Start Rule]]''' - restarts all halted AI drivers
**'''[[#Disallow AI Rule|Disallow AI Rule]]''' - cancels all AI driver commands
+
**'''[[#AI Stop Rule|AI Stop Rule]]''' - halts all AI drivers
  
==='''AI Stop Rule'''===
+
==='''Display Custom HUD Rule'''===
  
Halts all AI controlled trains but does not delete their driver commands. AI trains can be restarted with the '''AI Start Rule''' or by issuing individual '''Continue Schedule''' commands.
+
Show or hide the Custom Heads Up Display.
  
*'''<kuid2:400048:100980:1>'''
+
*'''<kuid:-3:10206>'''
  
*'''DLS Rule''' by '''callavsg'''
+
*'''Base Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''None'''
+
     '''Show or Hide the Custom Heads up Display''' - select one of two option buttons:-
+
      '''( ) Show the Custom Heads up Display'''
 +
      '''( ) Hide the Custom Heads up Display'''
 +
 
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#AI Start Rule|AI Start Rule]]''' - restarts all halted AI drivers
+
**'''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
**'''[[#Disallow AI Rule|Disallow AI Rule]]''' - cancels all AI driver commands
+
**'''[[#mc Display Custom HUD V2 Rule (SP2 and later)|mc Display Custom HUD V2 Rule (SP2 and later)]]''' - shows or hides a graphical HUD.
 +
**'''[[#Quick CustomHud Manager Rule (SP2 and later)|Quick CustomHud Manager Rule (SP2 and later)]]''' - creates custom HUDs that can be assigned to different drivers
 +
**'''[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]''' - shows or hides a HUD panel.
 +
**'''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
 +
**'''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - executes child rules when a HUD icon is clicked
  
==='''Control Check Rule'''===
+
*'''Trainz Wiki Links:'''
 +
**'''http://online.ts2009.com/mediaWiki/index.php/Display_Custom_HUD_Rule'''
  
Executes child rules if the train control method has been altered or a specific method has been selected.
+
==='''Display HTML Pages Rule'''===
  
*'''<kuid:401543:1191>'''
+
Creates a browser to display the listed HTML files in order as a navigable sequence of pages. This rule has been superseded by the '''Message Popup Rule'''  
  
*'''Built-in Rule'''
+
*'''<kuid:-25:442>'''
  
*'''Parent Rule'''
+
*'''Legacy Rule''' (replaced by '''Message Popup Rule''')
 +
 
 +
*'''Base Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
  '''Execute child rules when:''' - select one of two option buttons:-
+
    '''''<Add Page>''''' - adds the HTML page ''index.html'' from the selected HTML asset
    '''( ) DCC mode is Selected'''
+
      '''''<index.html>''''' - click to change the page name. The extension ''.html'' is optional
    '''( ) Cab mode is Selected'''
+
    '''''<Add All>''''' - adds all HTML pages from the session list '''(this appears to be disabled in TANE)'''
  '''Execute child rules:''' - select one of two option buttons:-
+
    '''''<Delete All>''''' - delete all HTML pages from this property list
    '''( ) Every time control method is set'''
+
    '''[Check Box] Prevent user from exiting browser until all pages viewed'''
    '''( ) Once only'''
+
    '''[Check Box] Disable closing of browser window by user'''
 +
    '''[Check Box] Disable browser window scrolling'''
 +
    '''[Check Box] Make browser window invisible'''
 +
    '''[Check Box] Set position-Under Construction!!!''' - not implemented
 +
    '''[Check Box] Set size-Under Construction!!!''' - not implemented
 +
    '''Use the page ''<index.html>'' from asset ''<select>'' as the hidden button''' - the link buttons at the bottom of the page will be taken from the selected page in the selected HTML asset
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Control Type Rule|Control Type Rule]]''' - sets the control method
+
**'''[[#Close Message Popup Rule|Close Message Popup Rule]]''' - closes a displayed pop-up browser window.
 +
**'''[[#Message Popup Rule|Message Popup Rule]]''' - displays a pop-up browser window and waits for it to be closed.
 +
**'''[[#Set HTML Page Rule|Set HTML Page Rule]]''' - sets parameters for the '''Display HTML Pages Rule'''
 +
**'''[[#Timed Limited Display HTML Rule (SP2 and later)|Timed Limited Display HTML Rule (SP2 and later)]]''' - displays a HTML page in a browser window for a set time.
  
==='''Control Type Rule'''===
+
==='''Display Video Rule'''===
  
Sets the control method
+
Displays a page containing a video clip from a HTML asset in a browser window.
  
*'''<kuid:-16:2030>'''
+
*'''<kuid:-25:138>'''
  
*'''Base Rule'''
+
*'''Built-in Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
  '''Current control method is: ''<select>''''' - click to select one of
+
    '''Display page ''<index.html>'' of html asset ''<click to select>'' in a new browser window
    '''''Easy Mode''''' - DCC (standard keyboard and mouse) control
+
      '''''index.html''''' - enter the filename of a HTML page in the selected HTML asset. The ''.html'' is optional in the filename.
    '''''Ask User''''' - let the user decide
+
      '''''<click to select>''''' - select the HTML asset from those installed.
    '''''Realistic Mode''''' - Cab controls (on screen levers, throttles, buttons, etc)
+
 
 +
*'''Notes:'''  
 +
:Video must be in a valid web format.
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Control Check Rule|Control Check Rule]]''' - executes child rules if the train control method changes
+
**'''[[#Play Sound Rule|Play Sound Rule]]''' - plays a wav sound file
  
==='''Disallow AI Rule'''===
+
==='''DisplayIndustryStatus Rule (color modified)'''===
  
Cancels (deletes) all current and waiting AI commands for all drivers
+
Displays a summary of industry product levels when the "k" key is pressed.
  
*'''<kuid:400048:100603>'''
+
*'''<kuid:622415:100001>'''
  
*'''DLS Rule''' by '''callavsg'''
+
*'''DLS Rule''' by '''lockheed02''' and '''marzipan'''
  
 
  '''Properties:'''
 
  '''Properties:'''
  '''None'''
+
    '''None'''
 +
 
 +
*'''Notes:'''
 +
:Pressing the '''k''' key in Driver mode will bring up a small window with a single link '''''Display Industry Status''''' (there may also be other links). Clicking this link will show the product levels of all industries.
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#AI Start Rule|AI Start Rule]]''' - restarts all halted AI drivers
+
**'''[[#ExTrainz Manager Rule - TANE SP2|ExTrainz Manager Rule - TANE SP2]]''' - displays information on consists, industries and products in Driver and Surveyor.
**'''[[#AI Stop Rule|AI Stop Rule]]''' - halts all AI drivers
+
  
 
==='''Driver Command Check Rule'''===
 
==='''Driver Command Check Rule'''===
Line 955: Line 658:
 
*'''Trainz Wiki Links:'''
 
*'''Trainz Wiki Links:'''
 
**'''http://online.ts2009.com/mediaWiki/index.php/Driver_Setup_Rule'''
 
**'''http://online.ts2009.com/mediaWiki/index.php/Driver_Setup_Rule'''
 +
----
 +
'''[[#top|Back to Top]]''' | '''[[#A, B|A, B]]''' | '''[[#C|C]]''' | '''[[#D|D]]''' | '''[[#E, F, G|E, F, G]]''' | '''[[#H, I, J|H, I, J]]''' | '''[[#K, L, M|K, L, M]]''' | '''[[#N, O|N, O]]''' | '''[[#P, Q|P, Q]]''' | '''[[#R|R]]''' | '''[[#S-Se|S-Se]]''' | '''[[#Sh-Sz|Sh-Sz]]''' | '''[[#T|T]]''' | '''[[#U, V|U, V]]''' | '''[[#W, X, Y, Z|W, X, Y, Z]]'''
 +
 +
=='''E, F, G'''==
 +
 +
==='''EIRS Weather Rule NE USA Rule'''===
 +
 +
Customize random weather rule relative to the North East Region of the United States.
 +
 +
*'''<kuid2:487222:1037:3>'''
 +
 +
*'''Built-in Rule'''
 +
 +
'''Properties:'''
 +
    '''Season ''<select>''''' - select one of:-
 +
      '''''Summer'''''
 +
      '''''Fall'''''
 +
      '''''Winter'''''
 +
      '''''Spring'''''
 +
    '''Random Changeability (minutes) ''<value>''''' - select one of:-
 +
      '''''2/5/10/15/20/30/45/60''''' - minutes''
 +
    '''Environment Settings ''<select>''''' - select one of:-
 +
      '''''Disable/Enable'''''
 +
 +
*'''Notes:'''
 +
:Minutes are Trainz clock times, not real times
 +
 +
*'''Related Rules:'''
 +
**'''[[#Random Weather Rule v2|Random Weather Rule v2]]''' - randomly changes the weather according to entered parameters
 +
**'''[[#Startup Options Rule|Startup Options Rule]]''' - sets the weather conditions at the start of a Session
 +
**'''[[#Weather Rule|Weather Rule]]''' - changes the weather conditions during Session play
  
 
==='''Enable/Disable Driver Commands Rule'''===
 
==='''Enable/Disable Driver Commands Rule'''===
Line 995: Line 729:
 
**'''http://online.ts2009.com/mediaWiki/index.php/Enable/Disable_Driver_Commands_Rule'''
 
**'''http://online.ts2009.com/mediaWiki/index.php/Enable/Disable_Driver_Commands_Rule'''
  
==='''JTG Correct Vehicle Lights'''===
+
==='''End Session Rule'''===  
  
Corrects the brightness of vehicle headlights. Now obsolete.
+
End the Session with a fade out.
  
*'''<kuid2:478657:999103:1>'''
+
*'''<kuid:-25:482>'''
  
*'''DLS Rule''' by '''jtg-trainz'''
+
*'''Built-in Rule'''
 
+
*''' Obsolete Rule''' (function is now built into TANE Driver Additional Tools Menu)
+
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''None'''
+
     '''Fade out over ''<value>'' seconds''' - enter number of seconds for fade out.
  
==='''Quick Portal Manager Standard Edition Rule (SP2 and later)'''===
+
*'''Notes:'''
 
+
:Seconds are Trainz clock time, not real time.
Manages portals and adds flexible timetables.
+
 
+
*'''<kuid2:61392:5011:45>'''
+
 
+
*'''DLS Rule''' by '''pguy'''
+
 
+
'''Properties:'''
+
    '''Target date is ''day-of-week'' ''&<nowiki />lt;dd/mm/yyyy&<nowiki />gt;''''' - ''day-of-week'' and ''date'' shown are for today's date. Click '''''dd/mm/yyyy''''' to change date.
+
    '''''<Copy rule data to Clipboard>''''' - click to copy the currently entered data to a special clipboard area used by the rules created by '''pguy'''.
+
      This is NOT the standard OS clipboard.
+
    '''''<Paste rule data from Clipboard>''''' - if data is held in the special clipboard area, then click to paste that data into the rule.
+
      This is NOT the standard OS clipboard.
+
    '''[Check Box] This rule is enabled''' - check to activate (enable) the rule.
+
    '''[Check Box] Avoid duplicated driver if possible''' - check to prevent the same driver being used again. If a driver name is reused, the rule will select a different driver name.
+
    '''[Check Box] Disable locomotives/vehicles enhanced mode''' - check to save vehicle properties when a train is removed by a portal.
+
      These properties will be restored if the same train is emitted by a portal. If checked then a new command will appear:
+
      '''''<for all vehicles/for only locomotives/for only tagged vehicles>''''' - click to select one.
+
    '''Portal selected: ''<portal name> [...]''''' - select a portal to manage by clicking '''''<portal name>''''' or '''''[...]''''' and selecting a portal from the Session list.
+
    '''Portal output link: ''<[no link]> [...]''''' - leave blank.
+
    '''Portal input link: ''<[no link]> [...]''''' - leave blank unless you want to connect to a Global Input Queue. Click to select an input queue from the Session list.
+
    '''Default schedule for input trains is named: ''<schedule>''''' - click to enter a schedule name.
+
    '''Today's schedule: ''<Insert new schedule>''''' - click to enter a new schedule
+
    For each schedule:-
+
      '''''<hh:mm>''''' - click to set the time when a train will be emitted from the portal. Times use the 24hr clock.
+
      '''''<train name>''''' - click to enter the train name
+
      '''''<mission code>''''' - click to enter the '''Mission Code''' created by the '''MissionCode Manager Rule (SP2 and later)'''.
+
      '''''<schedule>''''' - click to enter the re-occurrence schedule in ''hh:mm'' (24hr clock) where, for example:
+
          ''02:30'' means every 2 hrs 30 minutes,
+
          ''00:00'' means once only,
+
          ''24:00'' means once each day.
+
      '''''<driver>''''' - click to select a driver name or select '''''auto-driver''''' to let the rule select a driver.
+
          '''Current driver order bar is named ''<schedule>''''' - click to enter a name for the order (Driver Command) bar used in this schedule.
+
      '''''<hud>''''' - click to select a HUD for this train. HUDs must be created using the '''Quick CustomHud Manager Rule (SP2 and later)'''.
+
      '''Driver Command Bar''' - enter driver commands for this train.
+
      Choose one of two consist sets:
+
      '''''<mono consist>'' consist for every day''' - if selected the same consist will be used each day.
+
          '''''<no consist selected>''''' - click to select a consist from those saved in your install.
+
      '''''<multi consists>''''' - if selected a different consist will be used each day.
+
          For each day of the week:
+
            '''Day-of-week ''<no consist selected>''''' - click to select a consist from those saved in your install.
+
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#MissionCode Manager Rule (SP2 and later)|MissionCode Manager Rule (SP2 and later)]]''' - creates and manages '''Mission Codes''' for '''Interlocking Tower''' paths
+
**'''[[#Session Complete Rule|Session Complete Rule]]''' - set the session to a percentage of completion
**'''[[#Quick CustomHud Manager Rule (SP2 and later)|Quick CustomHud Manager Rule (SP2 and later)]]''' - create driver HUDs
+
  
*'''Trainz Wiki Links:'''
+
==='''ExTrainz Manager Rule - TANE SP2'''===
**'''http://online.ts2009.com/mediaWiki/index.php/Quick_Portal_Manager'''
+
  
==='''QuickDrive Rule'''===
+
Provides information on consists, industries and products in both Surveyor and Driver modes. Once activated, the rule creates an additional short menu bar below the main menu bar.
  
Changes the Session settings.
+
*'''<kuid:160293:10029>'''
  
*'''<kuid:401543:1184>'''
+
*'''DLS Rule''' by '''trev999'''
 
+
*'''Base Rule'''
+
  
 
  '''Properties:'''
 
  '''Properties:'''
  '''Open QuickDrive window when session is started          [Check Box]''' - check to set
+
    '''Diagnostic mode is ''<On/Off>''''' - click to select ''On'' or ''Off''. When set ''On'' diagnostic messages will be added to the Trainz Log file.
  '''Set time to ''<hours:minutes>'' with a rate of ''<speed x>''''' - set start time and rate at which time advances
+
    '''Turn on message overlay ''<Yes/No>''''' - click to select ''Yes'' or ''No''. When set to ''Yes'' the message overlay (lower left of screen) will be active.
  '''Enable gameplay Session Mode                            [Check Box]''' - check to set. Gameplay mode restricts the players options
+
    '''Show rolling stock in Driver mode ''<Yes/No>''''' - click to select ''Yes'' or ''No''. When set to ''Yes'' rolling stock can be searched in Driver.
  '''Enable in game help by default                          [Check Box]''' - check to allow help options to be displayed
+
    '''Search only rolling stock already in session ''<Yes/No>''''' - click to select ''Yes'' or ''No''. When set to ''Yes'' only those rolling stock assets
  '''Set the default Control method to:''' - select one of two option buttons:-
+
      installed in the session can be searched.
      '''( ) Easy Mode'''
+
    '''Graphic colours: ''<When Red, the industry does not require service/When Green, the industry does not require service>''''' - click to switch
      '''( ) Realistic Mode'''
+
      between the two colour options.
      '''[Check Box] Prevent player from changing this setting''' - check to set
+
    '''Industry page size: ''<value>''''' - enter the number of industries to be displayed in the Industry List window (maximum 250).
  '''Realistic mode requires achievement: ''<text>'' in asset ''<asset name>''''' - enter achievement name and select an asset from Aurans Achievements
+
    '''The following industries are excluded: ''<Add an industry to be excluded>''''' - name can be complete (e.g. "Coal Mine 2")
  '''Set the default derailment realism to:''' - select one of three option buttons:-
+
      which will exclude that specific industry from the management list, or partial (e.g. "Coal") which will exclude all
      '''( ) None'''
+
      industries with the word "Coal" in their names. Entries are not case sensitive.
      '''( ) Arcade'''
+
      Once industries have been excluded, additional commands will appear for each excluded industry:-
      '''( ) Realistic'''
+
      '''''<delete> <industry name begins with/class name begins with> <name>''''' - click ''delete'' to remove this entry.
      '''[Check Box] Prevent player from changing this setting''' - check to set
+
          - click ''industry name begins with/class name begins with'' to select between the two (see ''notes'' below).
  '''Set the default units to:''' - select one of three option buttons:-
+
          - click ''name'' to edit the name.
      '''( ) Imperial'''
+
      '''( ) Metric'''
+
      '''( ) Default'''
+
  
*'''Trainz Wiki Links:'''
+
*'''Notes:'''
**'''http://online.ts2009.com/mediaWiki/index.php/QuickDrive_Rule'''
+
#Rolling stock installed in '''TANE''' or in the current session only (see settings above) can be searched to find a match for any selected product from any industry. In Surveyor (and Driver if that setting is enabled) click on the '''View Products''' sub menu link and click on a product name in the '''Product Window''' to display a list of all compatible rolling stock for that product.  
 +
#Alternatively, click on the '''View Industries''' sub menu link and then click on a ''Product Icon'' to open a '''Product Window''', then click    on the '''''View Rolling Stock''''' link at the top of the window.
 +
#Industry class names are defined in the config.txt file of industry assets and are not normally accessible by users. However, you can exclude an entire group of related "industry asset classes" such as ''station'', ''coalingtower'', ''watertank'', etc regardless of their actual names provided those assets have been given that "class name" by their creators.
  
==='''Wait for Driver On/Off Train Rule'''===
+
*'''Known Issues:'''
 
+
:This rule is NOT compatible with all industries.
Executes child rules when a driver gets on or off a train
+
 
+
*'''<kuid:-25:953>'''
+
 
+
*'''Built-in Rule'''
+
 
+
*'''Parent Rule'''
+
 
+
'''Properties:'''
+
  '''[Check Box] Trigger Rule Once''' - click to set''
+
  '''Wait for a driver character to get ''<On/Off>''''' a train that matches the following criteria''' - select '''On''' or '''Off'''
+
  Select one of two option buttons:-
+
    '''( ) click to accept all trains'''
+
    '''( ) click to accept trains matching specific criteria'''
+
        Selecting the second option will produce the following selection controls:-
+
        '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
+
          '''''+''''' - click to add a ''specific'' vehicle from the session list
+
          '''''x''''' - click to remove the ''specific'' vehicle from the rule
+
        '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
+
          '''''+''''' - click to add a ''type'' of vehicle from the session list
+
          '''''x''''' - click to remove the ''type'' of vehicle from the rule
+
        '''Drivers''''' - identify the ''drivers'' that will trigger the rule
+
          '''''+''''' - click to add a ''driver'' from the session list
+
          '''''x''''' - click to remove a ''driver'' from the rule
+
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Wait for Driver/Train to be Locally Owned Rule|Wait for Driver/Train to be Locally Owned Rule]]''' - executes child rules when a vehicle or driver changes ownership
+
**'''[[#DisplayIndustryStatus Rule (color modified)|DisplayIndustryStatus Rule (color modified)]]''' - displays information on industry product levels.
  
==='''Wait for Driver/Train to be Locally Owned Rule'''===
+
==='''Fade In/Out Rule'''===
  
Executes child rules when a specific driver or vehicle is locally owned. If the driver/vehicle becomes unowned again the child rules are paused
+
Fade in or out within seconds, using specified color and opacity values.
  
*'''<kuid2:401543:1173:1>'''
+
*'''<kuid2:190611:200000:2>'''
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
 
*'''Parent Rule'''
 
  
 
  '''Properties:'''
 
  '''Properties:'''
  '''Assets Ownership:''' - select one of two option buttons:-
+
    '''Red percentage:             ''<value>''''' - enter the final % of red (0 = none, 100 = maximum)
    '''( ) Wait for ownership of a specific Driver'''
+
    '''Green percentage:           ''<value>''''' - enter the final % of green
    '''( ) Wait for ownership of Driver'''
+
    '''Blue percentage:            ''<value>''''' - enter the final % of blue
  '''Driver or Vehicle ''<select>''''' - choose from session list
+
    '''Alpha percentage (opacity): ''<value>''''' - enter the final % of opacity (0 = invisible, 100 = solid)
 +
    '''Fading duration:            ''<value>''''' - enter the number of seconds required for the fade
 +
    '''''<help>''''' - click to bring up help instructions
  
*'''Related Rules:'''
+
*'''Notes:'''
**'''[[#Wait for Driver On/Off Train Rule|Wait for Driver On/Off Train Rule]]''' -  executes child rules when a driver gets on or off a train
+
:Seconds are Trainz clock time, not real time.
 
+
'''[[#top|Back to Top]]'''
+
----
+
=='''HUD (Heads Up Display) Rules'''==
+
 
+
==='''Cab Controls HUD Rule'''===
+
 
+
Was used to provide the HUD controls for the cabin view. Now obsolete.
+
 
+
*'''<kuid:-16:287428>'''
+
 
+
*'''Base Rule'''
+
 
+
*'''Obsolete Rule''' (function is now built into TANE)
+
 
+
'''Properties:'''
+
    '''None'''
+
 
+
==='''Coupler Breakage HUD Rule'''===
+
 
+
HUD displays warning about coupler stress and breakage
+
 
+
*'''<kuid:-25:423>'''
+
 
+
*'''Built-in Rule'''
+
 
+
'''Properties:'''
+
    Select one of two option buttons:-
+
      '''( ) Show the Coupler Breakage Display'''
+
      '''( ) Hide the Coupler Breakage Display'''
+
 
+
*'''Related Rules:'''
+
**'''[[#Coupler Breakage Check Rule|Coupler Breakage Check Rule]]''' - executes child rules if a coupler breaks
+
**'''[[#Set Coupler Masks Rule|Set Coupler Masks Rule]]''' - sets the coupling/decoupling masks on selected vehicles
+
 
+
==='''Display Custom HUD Rule'''===
+
 
+
Show or hide the Custom Heads Up Display.
+
 
+
*'''<kuid:-3:10206>'''
+
 
+
*'''Base Rule'''
+
 
+
'''Properties:'''
+
    '''Show or Hide the Custom Heads up Display''' - select one of two option buttons:-
+
      '''( ) Show the Custom Heads up Display'''
+
      '''( ) Hide the Custom Heads up Display'''
+
 
+
*'''Related Rules:'''
+
**'''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
+
**'''[[#mc Display Custom HUD V2 Rule (SP2 and later)|mc Display Custom HUD V2 Rule (SP2 and later)]]''' - shows or hides a graphical HUD.
+
**'''[[#Quick CustomHud Manager Rule (SP2 and later)|Quick CustomHud Manager Rule (SP2 and later)]]''' - creates custom HUDs that can be assigned to different drivers
+
**'''[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]''' - shows or hides a HUD panel.
+
**'''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
+
**'''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - executes child rules when a HUD icon is clicked
+
 
+
*'''Trainz Wiki Links:'''
+
**'''http://online.ts2009.com/mediaWiki/index.php/Display_Custom_HUD_Rule'''
+
  
 
==='''Flash HUD Icon Rule'''===
 
==='''Flash HUD Icon Rule'''===
Line 1,231: Line 836:
 
**'''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - executes child rules when a HUD icon is clicked
 
**'''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - executes child rules when a HUD icon is clicked
  
==='''mc Display Custom HUD V2 Rule (SP2 and later)'''===
+
==='''Focus Camera Rule'''===
  
Shows or hides a graphical HUD which includes junction direction for the junction ahead. This rule has been superseded by the '''Quick CustomHUD Manager Rule (SP2 and later)'''
+
Sets the initial camera view and starting vehicle for a session.
  
*'''<kuid2:61392:1072:10>'''
+
*'''<kuid2:122381:10014:1>'''
  
*'''Legacy Rule''' (replaced by '''Quick CustomHUD Manager Rule (SP2 and later)''')
+
*'''DLS Rule''' by '''mizi'''
 
+
*'''DLS Rule''' by '''pguy'''
+
  
 
  '''Properties:'''
 
  '''Properties:'''
    '''Show or Hide the Custom Heads up Display''' - select one of two option buttons:-
+
    '''Focus camera to:''' - select one of two option buttons
    '''( ) Show the Custom Heads up Display'''
+
      '''( ) Map object'''
    '''( ) Hide the Custom Heads up Display'''
+
      '''( ) Vehicle'''
 +
    '''Named ''<?????>''''' - enter name of object or vehicle from session list
 +
    '''Additionally:'''
 +
      '''[Check Box] set view mode to''' - check to select one of four option buttons
 +
          '''( ) Internal view'''
 +
          '''( ) External view'''
 +
          '''( ) Tracking view'''
 +
          '''( ) Roaming view'''
 +
      '''[Check Box] restrict user to manipulate the camera''' - check to set user limits on camera controls
 +
          '''[Check Box] allow internal view'''
 +
          '''[Check Box] allow external view'''
 +
          '''[Check Box] allow tracking view'''
 +
          '''[Check Box] allow roaming view'''
 +
          '''[Check Box] allow change of view mode'''
 +
          '''[Check Box] allow change vehicle in train'''
 +
          '''[Check Box] allow change trains'''
 +
          '''[Check Box] allow adjust camera viewpoint'''
 +
      '''[Check Box] set camera angles''' - check to set the initial camera view point
 +
          '''Yaw (90 = look at front of train): ''<value>'' degrees''' - enter yaw angle
 +
          '''Pitch (-90 = down, 90 = up): ''<value>'' degrees''' - enter pitch angle
 +
          '''Distance from the focused object: ''<value>'' metres''' - enter distance from camera to object
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Display Custom HUD Rule|Display Custom HUD Rule]]''' - shows or hides the Custom Heads Up Display.
+
**'''[[#Cinematic Camera Rule|Cinematic Camera Rule]]''' - provides several different cinematic style cameras with animations
**'''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
+
**'''[[#Set Camera Rule|Set Camera Rule]]]''' - sets the target object and properties of the camera
**'''[[#Quick CustomHud Manager Rule (SP2 and later)|Quick CustomHud Manager Rule (SP2 and later)]]''' - creates custom HUDs that can be assigned to different drivers
+
**'''[[#Wait for Camera View Mode Rule|Wait for Camera View Mode Rule]]''' - executes child rules when the camera view is changed
**'''[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]''' - shows or hides a HUD panel.
+
**'''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
+
**'''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - executes child rules when a HUD icon is clicked
+
  
==='''Quick CustomHud Manager Rule (SP2 and later)'''===
+
==='''Generic TreeNode Debug Window Rule'''===
  
Allows the creation of new graphical heads up displays which are assigned to the drivers in Driver Mode. Replaces the '''mc Display Custom HUD V2 Rule (SP2 and later)'''
+
No description.
  
*'''<kuid2:61392:5020:47>'''
+
*'''<kuid:30501:1042>'''
 
+
*'''DLS Rule''' by '''pguy'''
+
 
+
'''Properties:'''
+
    '''''<Copy rule to data Clipboard>''''' - click to copy the data from the selected HUD to a special clipboard area used by the rules created by '''pguy'''.
+
      This is NOT the standard OS clipboard.
+
    '''''<Paste rule data from Clipboard>''''' - if data is held in the special clipboard area, then click to paste that data into the selected HUD.
+
      This is NOT the standard OS clipboard.
+
    '''Current HUD Parameters'''
+
      '''HUD to select: ''<HUD name>''''' - click to select a HUD from those available. One or two default HUDs will be supplied.
+
      '''''new HUD''''' - click to create a new HUD display with default properties. You will be required to enter a name for the new HUD
+
      '''''clone HUD''''' - click to create a new HUD using the properties of the currently selected HUD. You will be required to enter a name for the new HUD
+
      '''''copy HUD''''' - copies (overwrites) the currently selected HUD with the properties of another HUD. You will be required to enter the name of the HUD to be copied
+
    For new, cloned or copied HUDs, additional commands will be shown:
+
      '''''rename HUD''''' - rename the selected HUD. You will be required to enter a new name for the HUD
+
      '''''delete HUD''''' - delete the currently displayed HUD
+
    In '''Driver Mode''' an additional command will be shown:
+
      '''''Assign hud to current train''''' - click to assign the currently selected HUD to the currently selected driver
+
    '''[Check Box] hud is displayed (on)''' - check to display HUD in '''Driver Mode'''
+
    '''hud items nb entries max: ''<value>''''' - enter the maximum number of items to be displayed in the HUD. Maximum is 30.
+
    '''hud view limit: ''<value>''''' - enter the maximum look-ahead distance in metres for the HUD. Minimum value is 1000, maximum value is 10000.
+
    '''[Check Box] display data in a centred window above orderbar''' - check to display the HUD centred on the screen just above the driver command bar in '''Driver Mode'''
+
    For each individual HUD property:
+
      '''[Check Box] ''HUD property''''' - check to add this property to the HUD
+
 
+
*'''Notes:'''
+
:HUDs are assigned to drivers in '''Driver Mode''' by either adding a '''SetCustomHud (SP2 and later)''' command to individual drivers command lists or manually by clicking a green '''RM''' tool button displayed on the top menu and selecting '''Quick CustomHUD Manager''' from the menu.
+
 
+
*'''Related Rules:'''
+
**'''[[#Display Custom HUD Rule|Display Custom HUD Rule]]''' - shows or hides the Custom Heads Up Display.
+
**'''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
+
**'''[[#mc Display Custom HUD V2 Rule (SP2 and later)|mc Display Custom HUD V2 Rule (SP2 and later)]]''' - shows or hides a graphical HUD.
+
**'''[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]''' - shows or hides a HUD panel.
+
**'''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
+
**'''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - executes child rules when a HUD icon is clicked
+
 
+
==='''Show/Hide HUD Panel Rule'''===
+
 
+
Shows or hides a HUD panel.
+
 
+
*'''<kuid:-25:1047>'''
+
 
+
*'''Built-in Rule'''
+
 
+
'''Properties:'''
+
    '''''<Show/Hide>'' the ''<click to select>'' HUD panel''' - select '''''Show''''' or '''''Hide''''' and then select the HUD panel
+
 
+
*'''Related Rules:'''
+
**'''[[#Display Custom HUD Rule|Display Custom HUD Rule]]''' - shows or hides the Custom Heads Up Display.
+
**'''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
+
**'''[[#mc Display Custom HUD V2 Rule (SP2 and later)|mc Display Custom HUD V2 Rule (SP2 and later)]]''' - shows or hides a graphical HUD.
+
**'''[[#Quick CustomHud Manager Rule (SP2 and later)|Quick CustomHud Manager Rule (SP2 and later)]]''' - creates custom HUDs that can be assigned to different drivers
+
**'''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
+
**'''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - executes child rules when a HUD icon is clicked
+
 
+
==='''Variable Show Rule'''===
+
 
+
Adds or removes a specified variable and a descriptive label to the custom HUD. This rule does not make the custom HUD appear on the screen.
+
 
+
*'''<kuid:-25:971>'''
+
 
+
*'''Built-in Rule'''
+
 
+
'''Properties:'''
+
  '''[Check Box] Add'''
+
      '''''<variable-name>''''' - enter variable-name to add to HUD. Variable-name is case sensitive.
+
      '''''<label>''''' - (optional) enter a short label to be displayed on the HUD in front of the variable value.
+
  '''[Check Box] Remove'''
+
      '''''<variable-name>''''' - enter variable-name to remove from HUD. Variable-name is case sensitive.
+
 
+
*'''Related Rules:'''
+
**'''[[#Display Custom HUD Rule|Display Custom HUD Rule]]''' - shows or hides the Custom Heads Up Display.
+
**'''[[#Quick Session Variables Rule|Quick Session Variables Rule]]''' - allows the editing of session variables.
+
**'''[[#Variable Check Rule|Variable Check Rule]]''' - executes child rules according to the value of a specified variable.
+
**'''[[#Variable Modify Rule|Variable Modify Rule]]''' - changes the value of a specified variable.
+
**'''[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]''' - continuously changes the value of a specified variable.
+
**'''[[#Variable Random Rule|Variable Random Rule]]''' - assigns a random value to a variable.
+
 
+
*'''Trainz Wiki Links:'''
+
**'''[[How to Use Variables in Sessions (Examples)]]
+
 
+
==='''Wait for Click on HUD Icon Rule'''===
+
 
+
Executes child rules when the user clicks on a selected HUD icon
+
 
+
*'''<kuid:-25:951> <kuid:-25:970>''' - two versions built-in with different kuids, both have the same properties
+
 
+
*'''Built-in Rule'''
+
 
+
*'''Parent Rule'''
+
 
+
'''Properties:'''
+
    '''[Check Box] Trigger Once'''
+
    '''HUD Panel ''<Click>''''' - click choose from list:-
+
      '''Bottom Right Menu'''
+
      '''Camera Controls'''
+
      '''DCC Controls'''
+
    '''Icon ''<Click>''''' - click to choose from list. Selections depends on HUD Panel chosen
+
 
+
*'''Related Rules:'''
+
**'''[[#Display Custom HUD Rule|Display Custom HUD Rule]]''' - shows or hides the Custom Heads Up Display.
+
**'''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
+
**'''[[#mc Display Custom HUD V2 Rule (SP2 and later)|mc Display Custom HUD V2 Rule (SP2 and later)]]''' - shows or hides a graphical HUD.
+
**'''[[#Quick CustomHud Manager Rule (SP2 and later)|Quick CustomHud Manager Rule (SP2 and later)]]''' - creates custom HUDs that can be assigned to different drivers
+
**'''[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]''' - shows or hides a HUD panel.
+
**'''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
+
 
+
'''[[#top|Back to Top]]'''
+
----
+
=='''Industry Rules'''==
+
 
+
==='''Advanced Industry Load Configuration Rule'''===
+
 
+
Locks train controls when loading/unloading at an industry, overrides time settings for begin load and begin unload operations
+
 
+
*'''<kuid:30501:100007>'''
+
  
 
*'''Base Rule'''
 
*'''Base Rule'''
 
'''Properties:'''
 
    '''Target object ''<select>''''' - select industry object from session list
 
    '''[Check Box] Lock the train's controls during a stopped load/unload operation''' - check to disable driver controls while train is stopped and loading/unloading
 
    '''[Check Box] Override 'begin load' and 'begin unload' durations to ''<value>'' seconds''' - if checked enter number of seconds to override
 
 
*'''Notes:'''
 
:Times are Trainz clock time, not real time
 
 
==='''Disable/Enable Industry Rule'''===
 
 
Enables/Disables vehicle load/unload for industry
 
 
*'''<kuid2:401543:1171:1>'''
 
 
*'''Built-in Rule'''
 
 
'''Properties:'''
 
  '''Load/unload ''<Disable/Enable>''''' - click to set to '''Disable''' or '''Enable'''
 
  '''Which Industry? ''<select>''''' - click to set Industry from Session List
 
  '''Which Vehicles:''' - select one of two option buttons:-
 
      '''( ) Apply to every vehicle in the session'''
 
      '''( ) Apply only to a specific vehicles from Session List'''
 
 
==='''DisplayIndustryStatus Rule (color modified)'''===
 
 
Displays a summary of industry product levels when the "k" key is pressed.
 
 
*'''<kuid:622415:100001>'''
 
 
*'''DLS Rule''' by '''lockheed02''' and '''marzipan'''
 
  
 
  '''Properties:'''
 
  '''Properties:'''
 
     '''None'''
 
     '''None'''
 +
----
 +
'''[[#top|Back to Top]]''' | '''[[#A, B|A, B]]''' | '''[[#C|C]]''' | '''[[#D|D]]''' | '''[[#E, F, G|E, F, G]]''' | '''[[#H, I, J|H, I, J]]''' | '''[[#K, L, M|K, L, M]]''' | '''[[#N, O|N, O]]''' | '''[[#P, Q|P, Q]]''' | '''[[#R|R]]''' | '''[[#S-Se|S-Se]]''' | '''[[#Sh-Sz|Sh-Sz]]''' | '''[[#T|T]]''' | '''[[#U, V|U, V]]''' | '''[[#W, X, Y, Z|W, X, Y, Z]]'''
  
*'''Notes:'''
+
=='''H, I, J'''==
:Pressing the '''k''' key in Driver mode will bring up a small window with a single link '''''Display Industry Status''''' (there may also be other links). Clicking this link will show the product levels of all industries.
+
  
*'''Related Rules:'''
+
==='''Hide Product Overlays Rule'''===
**'''[[#ExTrainz Manager Rule - TANE SP2|ExTrainz Manager Rule - TANE SP2]]''' - displays information on consists, industries and products in Driver and Surveyor.
+
  
==='''ExTrainz Manager Rule - TANE SP2'''===
+
Hides the commodity or product bar graphs that appear on active industries
  
Provides information on consists, industries and products in both Surveyor and Driver modes. Once activated, the rule creates an additional short menu bar below the main menu bar.
+
*'''<kuid:400048:100970>'''
  
*'''<kuid:160293:10029>'''
+
*'''DLS Rule''' by '''callavsg'''
 
+
*'''DLS Rule''' by '''trev999'''
+
  
 
  '''Properties:'''
 
  '''Properties:'''
    '''Diagnostic mode is ''<On/Off>''''' - click to select ''On'' or ''Off''. When set ''On'' diagnostic messages will be added to the Trainz Log file.
+
  '''None'''
    '''Turn on message overlay ''<Yes/No>''''' - click to select ''Yes'' or ''No''. When set to ''Yes'' the message overlay (lower left of screen) will be active.
+
    '''Show rolling stock in Driver mode ''<Yes/No>''''' - click to select ''Yes'' or ''No''. When set to ''Yes'' rolling stock can be searched in Driver.
+
    '''Search only rolling stock already in session ''<Yes/No>''''' - click to select ''Yes'' or ''No''. When set to ''Yes'' only those rolling stock assets
+
      installed in the session can be searched.
+
    '''Graphic colours: ''<When Red, the industry does not require service/When Green, the industry does not require service>''''' - click to switch
+
      between the two colour options.
+
    '''Industry page size: ''<value>''''' - enter the number of industries to be displayed in the Industry List window (maximum 250).
+
    '''The following industries are excluded: ''<Add an industry to be excluded>''''' - name can be complete (e.g. "Coal Mine 2")
+
      which will exclude that specific industry from the management list, or partial (e.g. "Coal") which will exclude all
+
      industries with the word "Coal" in their names. Entries are not case sensitive.
+
      Once industries have been excluded, additional commands will appear for each excluded industry:-
+
      '''''<delete> <industry name begins with/class name begins with> <name>''''' - click ''delete'' to remove this entry.
+
          - click ''industry name begins with/class name begins with'' to select between the two (see ''notes'' below).
+
          - click ''name'' to edit the name.
+
  
*'''Notes:'''
+
==='''InputTable Rule'''===
#Rolling stock installed in '''TANE''' or in the current session only (see settings above) can be searched to find a match for any selected product from any industry. In Surveyor (and Driver if that setting is enabled) click on the '''View Products''' sub menu link and click on a product name in the '''Product Window''' to display a list of all compatible rolling stock for that product.
+
#Alternatively, click on the '''View Industries''' sub menu link and then click on a ''Product Icon'' to open a '''Product Window''', then click    on the '''''View Rolling Stock''''' link at the top of the window.
+
#Industry class names are defined in the config.txt file of industry assets and are not normally accessible by users. However, you can exclude an entire group of related "industry asset classes" such as ''station'', ''coalingtower'', ''watertank'', etc regardless of their actual names provided those assets have been given that "class name" by their creators.
+
  
*'''Known Issues:'''
+
Creates a list of message names to be used for various purposes including passing data to '''Driver Commands'''
:This rule is NOT compatible with all industries.
+
  
*'''Related Rules:'''
+
*'''<kuid2:131986:1012:1>'''
**'''[[#DisplayIndustryStatus Rule (color modified)|DisplayIndustryStatus Rule (color modified)]]''' - displays information on industry product levels.
+
 
+
==='''Multiple Resource Check Rule'''===
+
 
+
Executes child rules if industries or vehicles reach set commodity levels. This rule replaces the older '''Resource Check Rule'''
+
 
+
*'''<kuid:-25:656>'''
+
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
 
*'''Parent Rule'''
 
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''<Product Level>''' - click to select a product test from two choices:-
+
     '''''<add>''''' - click to add a new entry to the table
      '''''Reach/Exceed''''' - sets an upper limit for the resources being monitored.
+
    Each new entry will require an input message
          For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon reaches or exceeds a specified level.
+
       '''''<short message>''''' - enter a message. The message must be in a format that is specific for each purpose
          The initial level in the object must be below the set upper limit.
+
      For the '''MoveTurntable''' driver command the message must be formatted as:-
       '''''Fall below''''' - sets a lower limit for the resources being monitored.  
+
           '''turntable,name_of_turntable,number_of_connecting_roads''' - the first entry must be the word ''turntable'' in lower case.
          For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon falls below a specified level.
+
            ''name_of_turntable'' is the name of the turntable,
          The initial level in the object must be above the set lower limit.
+
            ''number_of_connecting_roads'' is the number of tracks connecting to the turntable
          To test when a resource level reaches zero (i.e. is empty) set the lower limit to a very low value but not zero as the level can never fall below zero.
+
       For the '''WaitUntilTime''' driver command the message must be formatted as:-
    '''''<value>''''' - enter required quantity value
+
           '''time,hour,minute''' - the first entry must be the word ''time'' in lower case,
    '''''<select>''''' - select a product from session list of products
+
             ''hour'' must be from 0 to 23,  
    '''''<Add object>''''' - click to select a source or target object. Multiple objects and their queues can be added to the rule.
+
            ''minute'' must be from 0 to 59.
      ALL the entered products must reach/exceed or fall below the specified value for the rule to be triggered.
+
       For the '''WaitUntilSVariable''' driver command the message must be formatted as:-
      For each object:-
+
          '''svar,svar_name,svar_condition,value''' - the first entry must be the word ''svar'' in lower case,
           '''''<Object>''''' - click to select session active industry or product enabled rail vehicle
+
            ''svar_name'' is the name of the session variable,
          '''''<Queue>''''' - select product queue (there may be only one available)
+
            ''svar_condition'' is an equality (eg eq for equal, gt for greater than, etc)
          '''''<Remove>''''' - removes the object and its product queue from the rule
+
            ''value'' is an integer value to be compared to the session variable.
 
+
     Each entry in the table will be followed by the commands:-
*'''Notes:'''
+
      '''''cp''''' - click to copy this entry to a new entry
:This rule only checks for ''changing'' commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is ''full'' or ''empty''.
+
      '''''up''''' - click to move this entry up one level
 
+
      '''''dn''''' - click to move this entry down one level
*'''Related Rules:'''
+
      '''''rm''''' - click to remove this entry from the table
**'''[[#Resource Check Rule|Resource Check Rule]]''' - executes child rules when set resource (commodity) levels are reached
+
**'''[[#Resource Verify Rule (fixed)|Resource Verify Rule (fixed)]]''' - executes child rules when a set resource (commodity) level is reached
+
 
+
*'''Trainz Wiki Links:'''
+
**'''[[How to Use Navigation Point Rules (Applications)#Application 3: Wait for Loading to be Completed|How to Use Navigation Point Rules (Applications): Wait for Loading to be Completed]]'''
+
 
+
==='''Power Station Rule'''===
+
 
+
Sets up a Power Station and its electricity consumers
+
 
+
*'''<kuid:-25:746>'''
+
 
+
*'''Base Rule'''
+
 
+
'''Properties:'''
+
    '''Power station ''<select>''''' - select a Power Station from the session list.
+
    '''Consumers:'''
+
      '''''<add object>''''' - add power consumers from the session list
+
 
+
==='''Resource Check Rule'''===
+
 
+
Executes child rules if a selected industry or vehicle reaches a set commodity level. This rule has been superseded by the '''Multiple Resource Check Rule'''
+
 
+
*'''<kuid:-25:1067>'''
+
 
+
*'''Legacy Rule''' (replaced by '''Multiple Resource Check Rule''')
+
 
+
*'''Built-in Rule'''
+
 
+
*'''Parent Rule'''
+
 
+
'''Properties:'''
+
    Select one of two option buttons:-
+
       '''( ) Watch industry queue'''
+
          '''Target Object ''<select>''''' - select an industry from the session list
+
          '''Queue ''<select>''''' - select a product queue from the selected industry
+
          '''Product ''<select>''''' - select a product from the selected queue
+
          '''Amount ''<value>''''' - enter a quantity
+
          Select one of two option buttons:-
+
            '''( ) Complete when designated queue equals or exceeds required amount'''
+
            '''( ) Complete when designated queue falls below required amount'''
+
      '''( ) Watch vehicle'''
+
           '''Target Object ''<select>''''' - select a rolling stock asset from the session list
+
          '''Queue ''<select>''''' - select a product queue from the selected rolling stock
+
          '''Product ''<select>''''' - select a product from the selected queue
+
          '''Amount ''<value>''''' - enter a quantity
+
          Select one of two option buttons:-
+
             '''( ) Complete when designated queue equals or exceeds required amount'''
+
            '''( ) Complete when designated queue falls below required amount'''
+
 
+
*'''Notes:'''
+
:This rule only checks for ''changing'' commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is ''full'' or ''empty''.
+
 
+
*'''Related Rules:'''
+
**'''[[#Multiple Resource Check Rule|Multiple Resource Check Rule]]''' - executes child rules when set resource (commodity) levels are reached
+
**'''[[#Resource Verify Rule (fixed)|Resource Verify Rule (fixed)]]''' - executes child rules when a set resource (commodity) level is reached
+
 
+
*'''Trainz Wiki Links:'''
+
**'''http://online.ts2009.com/mediaWiki/index.php/Resource_Check_Rule'''
+
 
+
==='''Resource Verify Rule (fixed)'''===
+
 
+
Executes child rules if a selected industry or vehicle reaches a set commodity level. The rule resets when all child rules have completed.
+
 
+
*'''<kuid:160293:10060>'''
+
 
+
*'''DLS Rule''' by '''trev999
+
 
+
*'''Parent Rule'''
+
 
+
'''Properties:'''
+
    Select one of two option buttons:-
+
    '''( ) Watch industry queue'''
+
      '''Target object ''<click to select>''''' - click to select an industry from the session list.
+
      '''Product ''<click to select>''''' - click to select an industry product.
+
       '''Amount ''<value>''''' - enter a quantity for the selected product.
+
      Select one of two option buttons:-
+
      '''( ) Complete when designated queue equals or exceeds designated amount'''
+
      '''( ) Complete when designated queue falls below designated amount'''
+
    '''( ) Watch vehicle queue'''
+
      '''Target object ''<click to select>''''' - click to select a rolling stock vehicle from the session list.
+
      '''Product ''<click to select>''''' - click to select a commodity product.
+
      '''Amount ''<value>''''' - enter a quantity for the selected product.
+
      Select one of two option buttons:-
+
      '''( ) Complete when designated queue equals or exceeds designated amount'''
+
      '''( ) Complete when designated queue falls below designated amount'''
+
 
+
*'''Notes:'''
+
#This rule will only monitor a single commodity in a single industry or vehicle.
+
#This rule only checks for ''changing'' commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is ''full'' or ''empty''.
+
 
+
*'''Related Rules:'''
+
**'''[[#Multiple Resource Check Rule|Multiple Resource Check Rule]]''' - executes child rules when set resource (commodity) levels are reached
+
**'''[[#Resource Check Rule|Resource Check Rule]]''' - executes child rules when set resource (commodity) levels are reached
+
 
+
==='''Station Visited Check Rule'''===
+
 
+
Executes child rules if specific trains call at set stations or industries
+
 
+
*'''<kuid2:60850:89005:3>'''
+
 
+
*'''Built-in Rule'''
+
 
+
*'''Parent Rule'''
+
 
+
'''Properties:'''
+
    '''Trigger: ''<select>''''' - click to select one of the following
+
      '''''Never''''' - stopping at the selected industries will never trigger the rule.
+
      '''''Once only''''' - the rule is triggered on the first visit only to any one of the selected industries
+
      '''''Once per industry''''' - the rule is triggered on the first visit to each industry with each individual product
+
      '''''Once per visit''''' - the rule is triggered on the first visit to each industry regardless of the product
+
      '''''Once per vehicle''''' - each vehicle can only trigger the rule once.  
+
     '''''<select industry>''''' - select industry or industries from session list
+
    Select one of two option buttons:-
+
      '''( ) click to accept all trains'''
+
      '''( ) click to accept trains matching specific criteria'''
+
          Selecting the second option will produce the following selection controls:-        
+
          '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
+
            '''''+''''' - click to add a ''specific'' vehicle from the session list
+
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
+
          '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
+
            '''''+''''' - click to add a ''type'' of vehicle from the session list
+
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
+
          '''Drivers''''' - identify the ''drivers'' that will trigger the rule
+
            '''''+''''' - click to add a ''driver'' from the session list
+
            '''''x''''' - click to remove a ''driver'' from the rule
+
 
+
'''[[#top|Back to Top]]'''
+
----
+
=='''Interlocking Tower, Junction and Signal Rules'''==
+
  
 
==='''Interlocking Tower Configure Path Rule'''===
 
==='''Interlocking Tower Configure Path Rule'''===
Line 1,688: Line 1,002:
 
*'''Trainz Wiki Links:'''
 
*'''Trainz Wiki Links:'''
 
**'''http://online.ts2009.com/mediaWiki/index.php/Enhanced_Interlocking_Tower_Manager_Rule'''
 
**'''http://online.ts2009.com/mediaWiki/index.php/Enhanced_Interlocking_Tower_Manager_Rule'''
 +
 +
==='''JTG Correct Vehicle Lights'''===
 +
 +
Corrects the brightness of vehicle headlights. Now obsolete.
 +
 +
*'''<kuid2:478657:999103:1>'''
 +
 +
*'''DLS Rule''' by '''jtg-trainz'''
 +
 +
*''' Obsolete Rule''' (function is now built into TANE Driver Additional Tools Menu)
 +
 +
'''Properties:'''
 +
    '''None'''
  
 
==='''Junction Derailment Prevention Rule'''===
 
==='''Junction Derailment Prevention Rule'''===
Line 1,707: Line 1,034:
 
**'''[[#Set Cleared Junctions Rule|Set Cleared Junctions Rule]]''' - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.
 
**'''[[#Set Cleared Junctions Rule|Set Cleared Junctions Rule]]''' - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.
 
**'''[[#Set Junctions Rule|Set Junctions Rule]]''' - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).
 
**'''[[#Set Junctions Rule|Set Junctions Rule]]''' - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).
 +
----
 +
'''[[#top|Back to Top]]''' | '''[[#A, B|A, B]]''' | '''[[#C|C]]''' | '''[[#D|D]]''' | '''[[#E, F, G|E, F, G]]''' | '''[[#H, I, J|H, I, J]]''' | '''[[#K, L, M|K, L, M]]''' | '''[[#N, O|N, O]]''' | '''[[#P, Q|P, Q]]''' | '''[[#R|R]]''' | '''[[#S-Se|S-Se]]''' | '''[[#Sh-Sz|Sh-Sz]]''' | '''[[#T|T]]''' | '''[[#U, V|U, V]]''' | '''[[#W, X, Y, Z|W, X, Y, Z]]'''
 +
 +
=='''K, L, M'''==
  
 
==='''Lock All Junctions Rule'''===
 
==='''Lock All Junctions Rule'''===
Line 1,726: Line 1,057:
 
**'''[[#Set Junctions Rule|Set Junctions Rule]]''' - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).
 
**'''[[#Set Junctions Rule|Set Junctions Rule]]''' - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).
  
==='''MissionCode Manager Rule (SP2 and later)'''===
+
==='''MaxPermittedSpeed Rule'''===
  
Enables the addition, editing and management of Mission Codes used to auto select paths in '''Interlocking Towers'''.
+
Sets the maximum permitted speed of locomotives under AI control
  
*'''<kuid2:61392:8200:50>'''
+
*'''<kuid2:60850:89000:7>'''
 
+
*'''DLS Rule''' by '''pguy'''
+
 
+
ENTRY UNDER CONSTRUCTION
+
 
+
*'''Trainz Wiki Links:'''
+
**'''http://online.ts2009.com/mediaWiki/index.php/MissionCodes_Manager'''
+
 
+
==='''MissionCode Stops and Timetable Manager Rule (SP2 and later)'''===
+
 
+
Enables the creation, editing and management of stop zones and timetables for trains following a path defined using mission codes.
+
 
+
*'''<kuid2:61392:8300:50>'''
+
 
+
*'''DLS Rule''' by '''pguy'''
+
 
+
ENTRY UNDER CONSTRUCTION
+
 
+
*'''Trainz Wiki Links:'''
+
**'''http://online.ts2009.com/mediaWiki/index.php/Mission_Code_Stops_and_TimeTables_Manager'''
+
 
+
==='''Multiple Junction Alignment Check Rule'''===
+
 
+
Executes child rules if specific junctions are set.
+
 
+
*'''<kuid:-25:168>'''
+
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
 
*'''Parent Rule'''
 
 
'''Properties:'''
 
    '''Wait until ''<selection>''''' - select from:-
 
      '''any one''' - any of the junctions in the rule list (below) is set correctly
 
      '''all''' - ALL of the junctions in the rule list are set correctly
 
    '''''<Add junction>''''' - click to select a junction from the session list
 
    '''''<Add all>''''' - click to select ALL junctions in the session list
 
    '''''<Delete all>''''' - click to delete ALL selected junctions from the rule list
 
      For each selected junction:-
 
      '''''<setting>''''' - click to select one switch direction from:-
 
          '''Left'''
 
          '''Right'''
 
          '''Center'''
 
          '''Any'''
 
      '''''<remove>''''' - to delete this junction from the rule list
 
 
*'''Related Rules:'''
 
**'''[[#Lock All Junctions Rule|Lock All Junctions Rule]]''' - locks all junctions against user control
 
**'''[[#Set Cleared Junctions Rule|Set Cleared Junctions Rule]]''' - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.
 
**'''[[#Set Junctions Rule|Set Junctions Rule]]''' - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).
 
 
*'''Trainz Wiki Links:'''
 
**'''[[How to Control Junctions in Sessions]]'''
 
 
==='''Set Cleared Junctions Rule'''===
 
 
Sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied. If a junction is occupied it waits until the junction is cleared. '''''Warning:'' not compatible with Interlocking Tower Assets'''
 
 
*'''<kuid2:131986:157661:1>'''
 
 
*'''DLS Rule''' by '''atilabarut'''
 
 
'''Properties:'''
 
    '''''Add Junction''''' - click to select a junction from the session junction list
 
    '''''Add All''''' - click to add ALL junctions in the session junction list
 
    '''''Delete All''''' - click to remove ALL entered junctions from the rule
 
      '''Junction Options:''' - for each selected junction:-
 
          '''''<direction>''''' - click to select the junction direction
 
            '''Left'''
 
            '''Center'''
 
            '''Right'''
 
            '''Don't change'''
 
          '''''<user control>''''' - click to select a user control option
 
            '''Locked''' - the junction setting cannot be changed by the user
 
            '''Unlocked''' - the junction setting can be changed by the user
 
          '''''<AI control>''''' - click to select AI control
 
            '''Allows AI control''' - an AI train can switch the junction
 
            '''Blocks AI control''' - an AI train cannot switch the junction
 
          '''''Remove''''' - click to remove this junction from the rule list
 
 
*'''Related Rules:'''
 
**'''[[#Junction Derailment Prevention Rule|Junction Derailment Prevention Rule]]''' - sets opposing junctions ahead of a train to prevent derailments
 
**'''[[#Lock All Junctions Rule|Lock All Junctions Rule]]''' - locks all junctions against user control
 
**'''[[#Multiple Junction Alignment Check Rule|Multiple Junction Alignment Check Rule]]''' - executes child rules when junctions are aligned
 
**'''[[#Set Junctions Rule|Set Junctions Rule]]''' - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).
 
 
*'''Trainz Wiki Links:'''
 
**'''[[How to Control Junctions in Sessions]]'''
 
 
==='''Set Junctions Rule'''===
 
 
Sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control). '''''Warning:'' not compatible with Interlocking Tower Assets'''
 
 
*'''<kuid:-25:1065>'''
 
 
*'''Built-in Rule'''
 
 
'''Properties:'''
 
    '''''Add Junction''''' - click to select a junction from the session junction list
 
    '''''Add All''''' - click to add ALL junctions in the session junction list
 
    '''''Delete All''''' - click to remove ALL entered junctions from the rule
 
      '''Junction Options:''' - for each selected junction:-
 
          '''''<direction>''''' - click to select the junction direction
 
            '''Left'''
 
            '''Center'''
 
            '''Right'''
 
            '''Don't change'''
 
          '''''<user control>''''' - click to select a user control option
 
            '''Locked''' - the junction setting cannot be changed by the user
 
            '''Unlocked''' - the junction setting can be changed by the user
 
          '''''<AI control>''''' - click to select AI control
 
            '''Allows AI control''' - an AI train can switch the junction
 
            '''Blocks AI control''' - an AI train cannot switch the junction
 
          '''''Remove''''' - click to remove this junction from the rule list
 
 
*'''Related Rules:'''
 
**'''[[#Junction Derailment Prevention Rule|Junction Derailment Prevention Rule]]''' - sets opposing junctions ahead of a train to prevent derailments
 
**'''[[#Lock All Junctions Rule|Lock All Junctions Rule]]''' - locks all junctions against user control
 
**'''[[#Multiple Junction Alignment Check Rule|Multiple Junction Alignment Check Rule]]''' - executes child rules when junctions are aligned
 
**'''[[#Set Cleared Junctions Rule|Set Cleared Junctions Rule]]''' - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.
 
 
*'''Trainz Wiki Links:'''
 
**'''[[How to Control Junctions in Sessions]]'''
 
 
==='''Set Signal Extended Rule'''===
 
 
Sets the state of a selected signal '''''Warning:'' not compatible with Interlocking Tower Assets'''
 
 
*'''<kuid2:47662:20002:4>'''
 
 
*'''Built-in Rule'''
 
 
'''Properties:'''
 
    '''''<Select signal>'' to ''<signal state>''''' - click to select a signal from the session list and click to select a state from the list -
 
      '''Automatic'''
 
      '''Stop'''
 
      '''Stop then Continue'''
 
      '''Caution Left'''
 
      '''Caution Right'''
 
      '''Caution'''
 
      '''Advance Caution Left'''
 
      '''Advance Caution Right'''
 
      '''Advance Caution'''
 
      '''Proceed Left'''
 
      '''Proceed Right'''
 
      '''Proceed'''
 
      '''Slow'''
 
      '''Medium'''
 
 
*'''Notes:'''
 
:The signal must support the state selected otherwise there will be no change in the signal
 
 
*'''Related Rules:'''
 
**'''[[#Trigger Multiple Signals Rule|Trigger Multiple Signals Rule]]''' - sets selected signals to DANGER (STOP) when selected triggers are activated
 
 
==='''Trigger Multiple Signals Rule'''===
 
 
Sets selected signals to DANGER (STOP) when selected triggers are activated. Signals will be at AUTOMATIC when the triggers are not activated.
 
 
*'''<kuid2:116387:26:1>'''
 
 
*'''DLS Rule''' by '''maggs'''
 
 
'''Properties:'''
 
    '''<add signal>''' - select a signal from the Session List. More than one signal can be added.
 
      '''<delete>''' - remove a signal from the rule.
 
    '''<add trigger>''' - select a trigger from the Session List. More than one trigger can be added.
 
      '''<delete>''' - remove a trigger from the rule.
 
 
*'''Related Rules:'''
 
**'''[[#Set Signal Extended Rule|Set Signal Extended Rule]]''' -  sets a selected signal to a specific signal state
 
 
'''[[#top|Back to Top]]'''
 
----
 
=='''Message Rules'''==
 
 
==='''Close Message Popup Rule'''===
 
 
Closes open message popups
 
 
*'''<kuid:447264:1526>'''
 
 
*'''Built-in Rule'''
 
 
'''Properties:'''
 
  '''None'''
 
 
*'''Known Issues:'''
 
:This rule only appears to work if it is a child of the rule that triggered the Message Popup Rule
 
 
*'''Related Rule:'''
 
**'''[[#Message Popup Rule|Message Popup Rule]]''' - displays a pop-up browser window and waits for it to be closed.
 
 
*'''Trainz Wiki Links:'''
 
**'''[[Message Popup Rule Applications]]'''
 
**'''[[Message Popup Example|Message Popup Examples]]'''
 
 
==='''DestSign Table Rule'''===
 
 
Creates a list of destination names for a destination sign
 
 
*'''<kuid2:206816:99004:2>'''
 
 
*'''Built-in Rule'''
 
 
'''Properties:'''
 
  '''''<add destination>''''' - enter a destination name to be added to the destination sign roll
 
  '''''<import destinations from texture-group>''''' - select a list of destination names from session
 
  '''[Check Box] Enable industries/stations as destination''' - check to set
 
  '''[Check Box] Enable Track Marks as destinations''' - check to set
 
  '''[Check Box] Enable table of destinations''' - check to set
 
 
==='''Display HTML Pages Rule'''===
 
 
Creates a browser to display the listed HTML files in order as a navigable sequence of pages. This rule has been superseded by the '''Message Popup Rule'''
 
 
*'''<kuid:-25:442>'''
 
 
*'''Legacy Rule''' (replaced by '''Message Popup Rule''')
 
 
*'''Base Rule'''
 
 
'''Properties:'''
 
    '''''<Add Page>''''' - adds the HTML page ''index.html'' from the selected HTML asset
 
      '''''<index.html>''''' - click to change the page name. The extension ''.html'' is optional
 
    '''''<Add All>''''' - adds all HTML pages from the session list '''(this appears to be disabled in TANE)'''
 
    '''''<Delete All>''''' - delete all HTML pages from this property list
 
    '''[Check Box] Prevent user from exiting browser until all pages viewed'''
 
    '''[Check Box] Disable closing of browser window by user'''
 
    '''[Check Box] Disable browser window scrolling'''
 
    '''[Check Box] Make browser window invisible'''
 
    '''[Check Box] Set position-Under Construction!!!''' - not implemented
 
    '''[Check Box] Set size-Under Construction!!!''' - not implemented
 
    '''Use the page ''<index.html>'' from asset ''<select>'' as the hidden button''' - the link buttons at the bottom of the page will be taken from the selected page in the selected HTML asset
 
 
*'''Related Rules:'''
 
**'''[[#Close Message Popup Rule|Close Message Popup Rule]]''' - closes a displayed pop-up browser window.
 
**'''[[#Message Popup Rule|Message Popup Rule]]''' - displays a pop-up browser window and waits for it to be closed.
 
**'''[[#Set HTML Page Rule|Set HTML Page Rule]]''' - sets parameters for the '''Display HTML Pages Rule'''
 
**'''[[#Timed Limited Display HTML Rule (SP2 and later)|Timed Limited Display HTML Rule (SP2 and later)]]''' - displays a HTML page in a browser window for a set time.
 
 
==='''Display Video Rule'''===
 
 
Displays a page containing a video clip from a HTML asset in a browser window.
 
 
*'''<kuid:-25:138>'''
 
 
*'''Built-in Rule'''
 
 
'''Properties:'''
 
    '''Display page ''<index.html>'' of html asset ''<click to select>'' in a new browser window
 
      '''''index.html''''' - enter the filename of a HTML page in the selected HTML asset. The ''.html'' is optional in the filename.
 
      '''''<click to select>''''' - select the HTML asset from those installed.
 
 
*'''Notes:'''
 
:Video must be in a valid web format.
 
 
*'''Related Rules:'''
 
**'''[[#Play Sound Rule|Play Sound Rule]]''' - plays a wav sound file
 
 
==='''DisplayIndustryStatus Rule (color modified)'''===
 
 
Displays a summary of industry product levels when the "k" key is pressed.
 
 
*'''<kuid:622415:100001>'''
 
 
*'''DLS Rule''' by '''lockheed02''' and '''marzipan'''
 
  
 
  '''Properties:'''
 
  '''Properties:'''
Line 2,003: Line 1,069:
  
 
*'''Notes:'''
 
*'''Notes:'''
:Pressing the '''k''' key in Driver mode will bring up a small window with a single link '''''Display Industry Status''''' (there may also be other links). Clicking this link will show the product levels of all industries.
+
:This rule cannot be configured from the Session Rules list. It must be configured in the '''config.txt''' file of each locomotive. Instructions with an example are shown in the rule Properties
  
*'''Related Rules:'''
+
==='''mc Display Custom HUD V2 Rule (SP2 and later)'''===
**'''[[#ExTrainz Manager Rule - TANE SP2|ExTrainz Manager Rule - TANE SP2]]''' - displays information on consists, industries and products in Driver and Surveyor.
+
  
==='''ExTrainz Manager Rule - TANE SP2'''===
+
Shows or hides a graphical HUD which includes junction direction for the junction ahead. This rule has been superseded by the '''Quick CustomHUD Manager Rule (SP2 and later)'''
  
Provides information on consists, industries and products in both Surveyor and Driver modes. Once activated, the rule creates an additional short menu bar below the main menu bar.
+
*'''<kuid2:61392:1072:10>'''
  
*'''<kuid:160293:10029>'''
+
*'''Legacy Rule''' (replaced by '''Quick CustomHUD Manager Rule (SP2 and later)''')
  
*'''DLS Rule''' by '''trev999'''
+
*'''DLS Rule''' by '''pguy'''
  
 
  '''Properties:'''
 
  '''Properties:'''
    '''Diagnostic mode is ''<On/Off>''''' - click to select ''On'' or ''Off''. When set ''On'' diagnostic messages will be added to the Trainz Log file.
+
    '''Show or Hide the Custom Heads up Display''' - select one of two option buttons:-
    '''Turn on message overlay ''<Yes/No>''''' - click to select ''Yes'' or ''No''. When set to ''Yes'' the message overlay (lower left of screen) will be active.
+
    '''( ) Show the Custom Heads up Display'''
    '''Show rolling stock in Driver mode ''<Yes/No>''''' - click to select ''Yes'' or ''No''. When set to ''Yes'' rolling stock can be searched in Driver.
+
    '''( ) Hide the Custom Heads up Display'''
    '''Search only rolling stock already in session ''<Yes/No>''''' - click to select ''Yes'' or ''No''. When set to ''Yes'' only those rolling stock assets
+
      installed in the session can be searched.
+
    '''Graphic colours: ''<When Red, the industry does not require service/When Green, the industry does not require service>''''' - click to switch
+
      between the two colour options.
+
    '''Industry page size: ''<value>''''' - enter the number of industries to be displayed in the Industry List window (maximum 250).
+
    '''The following industries are excluded: ''<Add an industry to be excluded>''''' - name can be complete (e.g. "Coal Mine 2")  
+
      which will exclude that specific industry from the management list, or partial (e.g. "Coal") which will exclude all
+
      industries with the word "Coal" in their names. Entries are not case sensitive.
+
      Once industries have been excluded, additional commands will appear for each excluded industry:-
+
      '''''<delete> <industry name begins with/class name begins with> <name>''''' - click ''delete'' to remove this entry.
+
          - click ''industry name begins with/class name begins with'' to select between the two (see ''notes'' below).
+
          - click ''name'' to edit the name.
+
 
+
*'''Notes:'''
+
#Rolling stock installed in '''TANE''' or in the current session only (see settings above) can be searched to find a match for any selected product from any industry. In Surveyor (and Driver if that setting is enabled) click on the '''View Products''' sub menu link and click on a product name in the '''Product Window''' to display a list of all compatible rolling stock for that product.
+
#Alternatively, click on the '''View Industries''' sub menu link and then click on a ''Product Icon'' to open a '''Product Window''', then click    on the '''''View Rolling Stock''''' link at the top of the window.
+
#Industry class names are defined in the config.txt file of industry assets and are not normally accessible by users. However, you can exclude an entire group of related "industry asset classes" such as ''station'', ''coalingtower'', ''watertank'', etc regardless of their actual names provided those assets have been given that "class name" by their creators.
+
 
+
*'''Known Issues:'''
+
:This rule is NOT compatible with all industries.
+
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#DisplayIndustryStatus Rule (color modified)|DisplayIndustryStatus Rule (color modified)]]''' - displays information on industry product levels.
+
**'''[[#Display Custom HUD Rule|Display Custom HUD Rule]]''' - shows or hides the Custom Heads Up Display.
 
+
**'''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
==='''Fade In/Out Rule'''===
+
**'''[[#Quick CustomHud Manager Rule (SP2 and later)|Quick CustomHud Manager Rule (SP2 and later)]]''' - creates custom HUDs that can be assigned to different drivers
 
+
**'''[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]''' - shows or hides a HUD panel.
Fade in or out within seconds, using specified color and opacity values.
+
**'''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
 
+
**'''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - executes child rules when a HUD icon is clicked
*'''<kuid2:190611:200000:2>'''
+
 
+
*'''Built-in Rule'''
+
 
+
'''Properties:'''
+
    '''Red percentage:            ''<value>''''' - enter the final % of red (0 = none, 100 = maximum)
+
    '''Green percentage:          ''<value>''''' - enter the final % of green
+
    '''Blue percentage:            ''<value>''''' - enter the final % of blue
+
    '''Alpha percentage (opacity): ''<value>''''' - enter the final % of opacity (0 = invisible, 100 = solid)
+
    '''Fading duration:            ''<value>''''' - enter the number of seconds required for the fade
+
    '''''<help>''''' - click to bring up help instructions
+
 
+
*'''Notes:'''
+
:Seconds are Trainz clock time, not real time.
+
 
+
==='''Hide Product Overlays Rule'''===
+
 
+
Hides the commodity or product bar graphs that appear on active industries
+
 
+
*'''<kuid:400048:100970>'''
+
 
+
*'''DLS Rule''' by '''callavsg'''
+
 
+
'''Properties:'''
+
  '''None'''
+
 
+
==='''InputTable Rule'''===
+
 
+
Creates a list of message names to be used for various purposes including passing data to '''Driver Commands'''
+
 
+
*'''<kuid2:131986:1012:1>'''
+
 
+
*'''Built-in Rule'''
+
 
+
'''Properties:'''
+
    '''''<add>''''' - click to add a new entry to the table
+
    Each new entry will require an input message
+
      '''''<short message>''''' - enter a message. The message must be in a format that is specific for each purpose
+
      For the '''MoveTurntable''' driver command the message must be formatted as:-
+
          '''turntable,name_of_turntable,number_of_connecting_roads''' - the first entry must be the word ''turntable'' in lower case.
+
            ''name_of_turntable'' is the name of the turntable,
+
            ''number_of_connecting_roads'' is the number of tracks connecting to the turntable
+
      For the '''WaitUntilTime''' driver command the message must be formatted as:-
+
          '''time,hour,minute''' - the first entry must be the word ''time'' in lower case,
+
            ''hour'' must be from 0 to 23,
+
            ''minute'' must be from 0 to 59.
+
      For the '''WaitUntilSVariable''' driver command the message must be formatted as:-
+
          '''svar,svar_name,svar_condition,value''' - the first entry must be the word ''svar'' in lower case,
+
            ''svar_name'' is the name of the session variable,
+
            ''svar_condition'' is an equality (eg eq for equal, gt for greater than, etc)
+
            ''value'' is an integer value to be compared to the session variable.
+
    Each entry in the table will be followed by the commands:-
+
      '''''cp''''' - click to copy this entry to a new entry
+
      '''''up''''' - click to move this entry up one level
+
      '''''dn''''' - click to move this entry down one level
+
      '''''rm''''' - click to remove this entry from the table
+
  
 
==='''Message Popup Rule'''===
 
==='''Message Popup Rule'''===
Line 2,185: Line 1,174:
 
**'''[[#Show/Hide Minimap Rule|Show/Hide Minimap Rule]]''' - shows the minimap window in Driver.
 
**'''[[#Show/Hide Minimap Rule|Show/Hide Minimap Rule]]''' - shows the minimap window in Driver.
  
==='''Play Sound Rule'''===
+
==='''MissionCode Manager Rule (SP2 and later)'''===
  
Plays a wav sound file.
+
Enables the addition, editing and management of Mission Codes used to auto select paths in '''Interlocking Towers'''.  
  
*'''<kuid:-25:1045>'''
+
*'''<kuid2:61392:8200:50>'''
  
*'''Built-in Rule'''
+
*'''DLS Rule''' by '''pguy'''
  
'''Properties:'''
+
ENTRY UNDER CONSTRUCTION
    '''Default HTML ''<Click>''''' - click to to enter Sound File Name
+
    '''HTML Assets ''<Click>''''' - click to select HTML asset
+
    '''Rule Completes ''<Click>''''' -  to select one of:-
+
      '''sound has just started'''
+
      '''sound has finished playing'''
+
  
*'''Related Rules:'''
+
*'''Trainz Wiki Links:'''
**'''[[#Display Video Rule|Display Video Rule]]''' - displays a page containing a video clip from a HTML asset in a browser window
+
**'''http://online.ts2009.com/mediaWiki/index.php/MissionCodes_Manager'''
  
==='''Session Metadata Rule'''===
+
==='''MissionCode Stops and Timetable Manager Rule (SP2 and later)'''===
  
Sets session metadata in the config file. Info can be read by other systems and displayed to the player.
+
Enables the creation, editing and management of stop zones and timetables for trains following a path defined using mission codes.
  
*'''<kuid:401543:2036>'''
+
*'''<kuid2:61392:8300:50>'''
  
*'''Base Rule'''
+
*'''DLS Rule''' by '''pguy'''
  
'''Properties:'''
+
ENTRY UNDER CONSTRUCTION
    '''Type ''<Click>''''' - click to select one of:-
+
      '''Simulation'''
+
      '''Challenge'''
+
    '''Length ''<value>''''' - to enter number of minutes, default is 30 minutes
+
    '''Difficulty ''<Click>''''' - click to select one of:-
+
      '''Normal''' - default
+
      '''Tutorial'''
+
      '''Easy'''
+
      '''Hard'''
+
      '''Expert'''
+
  
*'''Notes:'''  
+
*'''Trainz Wiki Links:'''
:Time is Trainz clock time, not real time
+
**'''http://online.ts2009.com/mediaWiki/index.php/Mission_Code_Stops_and_TimeTables_Manager'''
  
==='''Set Helper Icon Size Rule'''===
+
==='''Multiplayer Rule'''===
  
Sets the size of helper icons such as the junction lever arrows.
+
Enables the session to be taken online in a Multiplayer environment.
  
*'''<kuid:-25:791>'''
+
*'''<kuid:447264:1045>'''
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
  '''Junction Arrows Size ''<Click>''''' - to set scale ratio smaller than default, default is 100%
+
    '''Suggested maximum number of players for this session ''<value>''''' - enter a number
 +
    '''Maximum number of drivers per player ''<value>''''' - enter a number
 +
    '''Players are permitted to claim drivers            [Check Box]''' - check to allow players to select a driver
 +
    '''Players can see each other's driver orders        [Check Box]''' - check to allow players to view orders for other players
 +
    '''Automatically target an available train on clients [Check Box]''' - automatically assign a driver to each player
  
==='''Set HTML Pages Rule'''===
+
==='''Multiple Junction Alignment Check Rule'''===
  
Instructs the Display HTML Pages rule to perform specific operations. This rule has been superseded by the '''Message Popup Rule'''
+
Executes child rules if specific junctions are set.
  
*'''<kuid:-25:792>'''
+
*'''<kuid:-25:168>'''
 
+
*'''Legacy Rule''' (replaced by '''Message Popup Rule''')
+
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
 +
 +
*'''Parent Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''Operations to preform on the display HTML pages sequence browser'''
+
     '''Wait until ''<selection>''''' - select from:-
    Select one of six option buttons:-
+
       '''any one''' - any of the junctions in the rule list (below) is set correctly
      '''( ) to instruct the sequence browser to ''<select>''''' - to choose page operations
+
      '''all''' - ALL of the junctions in the rule list are set correctly
       '''( ) to instruct the sequence browser to open the page ''<select>''''' - enter the HTML page name
+
    '''''<Add junction>''''' - click to select a junction from the session list
      '''( ) to set browser parameters ''<select>''''' - choose one of:-
+
    '''''<Add all>''''' - click to select ALL junctions in the session list
          '''to Enable/Disable closing of the browser window by the user'''
+
    '''''<Delete all>''''' - click to delete ALL selected junctions from the rule list
          '''to Enable/Disable scrolling on the sequence browser window'''
+
      For each selected junction:-
          '''to Show/Hide the sequence browser window'''
+
      '''''<setting>''''' - click to select one switch direction from:-
      '''( ) Set the following flag for the page named ''<select>''''' - enter the HTML page name
+
           '''Left'''
          '''[Check Box] Hide/Close window on 'done' action'''
+
           '''Right'''
          '''[Check Box] Window has no 'done' button'''
+
           '''Center'''
          '''[Check Box] Disable scrolling(not implemented yet)'''
+
           '''Any'''
          '''[Check Box] Spare setting 1'''
+
       '''''<remove>''''' - to delete this junction from the rule list
           '''[Check Box] Spare setting 2'''
+
           '''[Check Box] Spare setting 3'''
+
           '''[Check Box] Spare setting 4'''
+
           '''[Check Box] Spare setting 5'''
+
       '''( ) Use the page ''<select>''''' (enter HTML page name) '''from the HTML asset ''<select>''''' (select HTML asset)
+
      '''( ) Use the string table entry ''<select>''''' (enter Index) '''from the HTML asset ''<select>''''' (select HTML asset)
+
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Display HTML Pages Rule|Display HTML Pages Rule]]''' - displays HTML pages in a browser window.
+
**'''[[#Lock All Junctions Rule|Lock All Junctions Rule]]''' - locks all junctions against user control
**'''[[#Message Popup Rule|Message Popup Rule]]''' - displays a pop-up browser window and waits for it to be closed.
+
**'''[[#Set Cleared Junctions Rule|Set Cleared Junctions Rule]]''' - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.
**'''[[#Timed Limited Display HTML Rule (SP2 and later)|Timed Limited Display HTML Rule (SP2 and later)]]''' - displays a HTML page in a browser window for a set time.
+
**'''[[#Set Junctions Rule|Set Junctions Rule]]''' - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).
 
+
==='''Show/Hide Layer Rule'''===
+
 
+
Shows or hides a layer from Driver.
+
 
+
*'''<kuid2:401543:1170:1>'''
+
 
+
*'''Built-in Rule'''
+
 
+
'''Properties:'''
+
  '''''<visibility>''''' - select one of two options
+
      '''Show''' - select to make the layer visible
+
      '''Hide''' - select to make the layer invisible
+
  '''''<click here to set>''''' - enter name of layer. Name is case sensitive.
+
 
+
*'''Known Bugs:'''
+
:Layers set to '''Hide''' when a game is saved will be '''Shown''' when the game is reloaded
+
 
+
*'''Known Issues:'''
+
:Rule will NOT check to see if the named layer exists or not
+
  
 
*'''Trainz Wiki Links:'''
 
*'''Trainz Wiki Links:'''
**'''[[How to Use Layers#Layers in Driver Mode|How to Use Layers: Layers in Driver Mode]]
+
**'''[[How to Control Junctions in Sessions]]'''
  
==='''Show/Hide Minimap Rule'''===
+
==='''Multiple Resource Check Rule'''===
  
Shows the minimap window in Driver.
+
Executes child rules if industries or vehicles reach set commodity levels. This rule replaces the older '''Resource Check Rule'''
  
*'''<kuid:-25:794>'''
+
*'''<kuid:-25:656>'''
 
+
*'''Built-in Rule'''
+
 
+
'''Properties:'''
+
    '''''<Show/Hide>'' the driver Minimap Window''' - click to switch between '''Show''' and '''Hide'''.
+
 
+
*'''Related Rules:'''
+
**'''[[#Minimap Options Rule|Minimap Options Rule]]''' - sets the display options for the minimap.
+
 
+
==='''Show/Hide On-screen Help Rule'''===
+
 
+
Shows or hides On-screen help in Driver.
+
 
+
*'''<kuid:401543:2020>'''
+
 
+
*'''Built-in Rule'''
+
 
+
'''Properties:'''
+
    '''On screen help (junction overlays, etc)''' - select one of three option buttons:-
+
      '''( ) Show
+
      '''( ) Hide
+
      '''( ) Leave Unchanged
+
    '''On Screen Vehicle Names:''' -  - select one of three option buttons:-
+
      '''( ) Show
+
      '''( ) Hide
+
      '''( ) Leave Unchanged
+
 
+
==='''Timed Limited Display HTML Rule (SP2 and later)'''===
+
 
+
Displays an HTML browser window for a limited time.
+
 
+
*'''<kuid2:61392:2005:32>'''
+
 
+
*'''DLS Rule''' by '''pguy'''
+
 
+
'''Properties:'''
+
  '''HTML Asset Name : ''<[Click to select HTML asset]>''''' - click to select an HTML asset from those installed
+
  '''Page filename : ''<value>''''' - click to enter the filename of the HTML page in the selected HTML asset. The ''.html'' filename extension is optional.
+
  '''Play duration (SessVar or duration in seconds) : ''<value>''''' - enter a SessVar name or the number of seconds.
+
  '''Browser left position (SessVar or position) : ''<value>''''' - enter a SessVar name or the number of pixels from the left screen edge.
+
  '''Browser top position (SessVar or position) : ''<value>''''' - enter a SessVar name or the number of pixels from the top screen edge.
+
  '''Browser width (SessVar or position) : ''<value>''''' - enter a SessVar name or the width in pixels.
+
  '''Browser height (SessVar or position) : ''<value>''''' - enter a SessVar name or the browser height.
+
  '''[Check Box] ''<Alert is not reshowable on request/Alert is showable on request>''''' - check or click to allow or prevent the user viewing the page again.
+
 
+
*'''Notes:'''
+
:Seconds are Trainz clock time, not real time.
+
 
+
*'''Related Rules:'''
+
**'''[[#Close Message Popup Rule|Close Message Popup Rule]]''' - closes open message popups
+
**'''[[#Display HTML Pages Rule|Display HTML Pages Rule]]''' - displays HTML pages in a browser window.
+
**'''[[#Message Popup Rule|Message Popup Rule]]''' - displays a pop-up browser window and waits for it to be closed.
+
**'''[[#Set HTML Page Rule|Set HTML Page Rule]]''' - sets parameters for the '''[[#Display HTML Pages Rule|Display HTML Pages Rule]]'''
+
==='''Wait on Waybill Screen/Main Screen Rule'''===
+
 
+
Executes child rules when the Waybill window is opened or closed
+
 
+
*'''<kuid:-25:957>'''
+
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
Line 2,365: Line 1,259:
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''[Check Box] Trigger rule once''' - check to trigger the rule once only
+
     '''<Product Level>''' - click to select a product test from two choices:-
    '''Wait for the Waybill window to be ''<opened/closed>''''' - select either '''opened''' or '''closed'''.
+
      '''''Reach/Exceed''''' - sets an upper limit for the resources being monitored.  
 
+
          For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon reaches or exceeds a specified level.
'''[[#top|Back to Top]]'''
+
          The initial level in the object must be below the set upper limit.
----
+
      '''''Fall below''''' - sets a lower limit for the resources being monitored.
=='''Miscellaneous Rules'''==
+
          For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon falls below a specified level.  
 
+
          The initial level in the object must be above the set lower limit.  
Some of these rules have no user accessible functions but may be used by other rules. Others do not fit in any other category.
+
          To test when a resource level reaches zero (i.e. is empty) set the lower limit to a very low value but not zero as the level can never fall below zero.  
 
+
     '''''<value>''''' - enter required quantity value
==='''ConsistDataHandler Rule'''===
+
     '''''<select>''''' - select a product from session list of products
 
+
    '''''<Add object>''''' - click to select a source or target object. Multiple objects and their queues can be added to the rule.
Was used by the '''QuickDrive Rule''' to place consists onto a route. Now obsolete.
+
       ALL the entered products must reach/exceed or fall below the specified value for the rule to be triggered.
 
+
      For each object:-
*'''<kuid:401543:1180>'''
+
           '''''<Object>''''' - click to select session active industry or product enabled rail vehicle  
 
+
           '''''<Queue>''''' - select product queue (there may be only one available)
*'''Obsolete Rule''' (function is now built into '''TANE''')
+
          '''''<Remove>''''' - removes the object and its product queue from the rule
 
+
*'''Base Rule'''
+
 
+
'''Properties:'''
+
    '''None'''
+
 
+
==='''Custom Script Rule'''===
+
 
+
No description
+
 
+
*'''<kuid:447264:1526>'''
+
 
+
*'''Built-in Rule'''
+
 
+
'''Properties:'''
+
  '''None'''
+
 
+
==='''Generic TreeNode Debug Window Rule'''===
+
 
+
No description.
+
 
+
*'''<kuid:30501:1042>'''
+
 
+
*'''Base Rule'''
+
 
+
'''Properties:'''
+
    '''None'''
+
 
+
==='''Session Debug Rule'''===
+
 
+
Executes the first child if ''Debug'' mode is selected. Otherwise executes the second child rule.
+
 
+
*'''<kuid:30501:100180>'''
+
 
+
*'''Built-in Rule'''
+
 
+
*'''Parent Rule'''  
+
 
+
'''Properties:'''
+
    '''None'''
+
 
+
*'''Notes:'''
+
:When a session starts with this rule enabled, the player will be given the choice of running the session in '''''Debug''''' or '''''Normal''''' mode. Selecting ''Debug'' will execute the first child rule. Selecting ''Normal'' will execute the second child rule.
+
 
+
'''[[#top|Back to Top]]'''
+
----
+
=='''Navigation Rules'''==
+
 
+
==='''Directional Trigger Check Rule'''===
+
 
+
Executes child rules when a set train enters a set trigger in a set direction. Adds direction to the '''Trigger Check Rule'''.
+
 
+
*'''<kuid2:532391:100003:1>'''
+
 
+
*'''DLS Rule''' by '''bobhahn'''
+
 
+
'''Properties:'''
+
     '''[Check Box] Trigger only once '''
+
    '''[Check Box] Wait for child rules to complete even if no trains are present in rule trigger'''
+
    '''[Check Box] Only activate when the entering vehicle of the train is heading ''<select direction>'' into the trigger''' - select one of two directions:-
+
      '''''forward'''''
+
      '''''backward'''''
+
     '''Triggers List'''
+
      '''''<add trigger>''''' - select a trigger from the session list
+
      '''''<delete trigger>''''' - delete a selected trigger from the rule
+
    Select one of two option buttons:-
+
       '''( ) click to accept all trains'''
+
      '''( ) click to accept trains matching specific criteria'''
+
          Selecting the second option will produce the following selection controls:-
+
          '''Specific vehicle''' - identify the specific vehicle(s) that will trigger the rule
+
            '''''+''''' - click to add a ''specific'' vehicle from the session list
+
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
+
           '''Vehicle types''''' - identify the ''type'' of vehicle(s) that will trigger the rule
+
            '''''+''''' - click to add a ''type'' of vehicle from the session list
+
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
+
           '''Drivers''''' - identify the ''driver(s)'' that will trigger the rule
+
            '''''+''''' - click to add a ''driver'' from the session list
+
            '''''x''''' - click to remove a ''driver'' from the rule
+
  
 
*'''Notes:'''
 
*'''Notes:'''
#This rule works best when used with the '''Directional Trigger''' track object available on the DLS.  
+
:This rule only checks for ''changing'' commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is ''full'' or ''empty''.
#The Directional Trigger, when installed, will appear as a ''Signal'' not as a ''Trackmark''.
+
#Normal (non directional) triggers can be used with this rule but the rule will have no direction sensitivity apart from the ''forward'' and ''backward'' in the rule properties.
+
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Trackside Check Rule|Trackside Check Rule]]''' - executes child rules when activated by a train. Provides different options to the '''Trigger Check Rule'''
+
**'''[[#Resource Check Rule|Resource Check Rule]]''' - executes child rules when set resource (commodity) levels are reached
**'''[[#Trigger Check Rule|Trigger Check Rule]]''' - executes child rules when a set train enters a set trigger (non-directional)
+
**'''[[#Resource Verify Rule (fixed)|Resource Verify Rule (fixed)]]''' - executes child rules when a set resource (commodity) level is reached
  
 
*'''Trainz Wiki Links:'''
 
*'''Trainz Wiki Links:'''
**'''[[How to Control Signals in Sessions#Application 2: Halt Before Clear|How to Control Signals in Sessions: Halt Before Clear]]'''
 
**'''[[Message Popup Rule Applications]]'''
 
 
**'''[[How to Use Navigation Point Rules (Applications)#Application 3: Wait for Loading to be Completed|How to Use Navigation Point Rules (Applications): Wait for Loading to be Completed]]'''
 
**'''[[How to Use Navigation Point Rules (Applications)#Application 3: Wait for Loading to be Completed|How to Use Navigation Point Rules (Applications): Wait for Loading to be Completed]]'''
**'''[[How to Use Track Triggers]]'''
+
----
**'''[[How to Use Variables in Sessions (Examples)]]'''
+
'''[[#top|Back to Top]]''' | '''[[#A, B|A, B]]''' | '''[[#C|C]]''' | '''[[#D|D]]''' | '''[[#E, F, G|E, F, G]]''' | '''[[#H, I, J|H, I, J]]''' | '''[[#K, L, M|K, L, M]]''' | '''[[#N, O|N, O]]''' | '''[[#P, Q|P, Q]]''' | '''[[#R|R]]''' | '''[[#S-Se|S-Se]]''' | '''[[#Sh-Sz|Sh-Sz]]''' | '''[[#T|T]]''' | '''[[#U, V|U, V]]''' | '''[[#W, X, Y, Z|W, X, Y, Z]]'''
 +
 
 +
=='''N, O'''==
  
 
==='''Navigation Display Rule'''===
 
==='''Navigation Display Rule'''===
Line 2,629: Line 1,443:
 
**'''[[How to Use Navigation Point Rules]]'''
 
**'''[[How to Use Navigation Point Rules]]'''
  
==='''Schedule Rule'''===
+
==='''Objective Add Rule'''===
  
Allows a schedule of timed events to be applied to a train
+
Sets up a game Objective with ID and display Name
  
*'''<kuid:-3:10185>'''
+
*'''<kuid:401543:2001>'''
  
 
*'''Base Rule'''
 
*'''Base Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''Insert track mark ''<select>''''' - select a track mark from the Session List
+
     '''Priority ''<Select>''''' - select one of:-
    '''Arrival and Departure Time ''<Select>''''' - set time
+
      '''''Above Normal'''''
       '''''hh:mm:ss''''' - in hours/minutes/seconds
+
       '''''Below Normal'''''
     '''Current Train ''<select>''''' - select from session list
+
      '''''Normal'''''
     '''Insert destination ''<select>''''' - select from session list
+
      '''''Optional'''''
 
+
      '''''Urgent'''''
*'''Notes:'''
+
    '''Completion Target Number ''<value>''''' - to set Completion Target Number
:Times are Trainz clock times, not real time
+
     '''Icon ''<select>''''' - to select Icon from list
 +
     '''Display Name ''<enter>''''' - to insert Name
 +
    '''Unique Objective ID ''<enter>''''' - enter a unique objective ID
 +
    '''Custom Message ''<Text Box>''''' - insert typed message in text area
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Driver Command Check Rule|Driver Command Check Rule]]''' - executes child rules if the driver commands match a set list
+
**'''[[#Objective Check Rule|Objective Check Rule]]''' - executes child rules if an objective is completed
**'''[[#Driver Command Rule|Driver Command Rule]]''' - specifies which commands will be available for the drivers
+
**'''[[#Objective Update Rule|Objective Update Rule]]''' - changes the progress of a game objective
**'''[[#Driver Schedule Rule|Driver Schedule Rule]]''' - sets up a list of basic scheduled driver commands
+
**'''[[#Driver Setup Rule|Driver Setup Rule]]''' - creates a list of drivers and assign them their orders
+
**'''[[#Enable/Disable Driver Commands Rule|Enable/Disable Driver Commands Rule]]''' - enable/disable specific driver commands on certain drivers
+
  
==='''Trackside Check Rule'''===
+
==='''Objective Check Rule'''===
  
Executes child rules when a set train enters a set trigger. Similar to the '''Trigger Check Rule''' but provides different options.
+
Executes child rules if an objective created with the '''Objective Add Rule''' is complete.
  
*'''<kuid2:46162:100207:1>'''
+
*'''<kuid:401543:2003>'''
  
*'''DLS Rule''' by '''Josefpav'''
+
*'''Base Rule'''
  
 
*'''Parent Rule'''
 
*'''Parent Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''Applies to:''' - select one of three option buttons:-
+
     '''Unique Objective ID ''<value>''''' - enter the unique ID created with the '''Objective Add Rule'''  
      '''( ) Junction'''
+
     '''Mode ''<select>''''' - select one of three:-
      '''( ) Trigger'''
+
       '''''Wait for completion'''''
      '''( ) Trackmark'''
+
       '''''Wait for failure'''''
     '''Trackside object name: ''<specify>''''' - select object name from session list
+
      '''''Wait for progress'''''
    '''Wait for train to:''' - select one of three option buttons:-
+
       '''( ) Enter'''
+
      '''( ) Stop at'''
+
       '''( ) Leave'''
+
    '''[Check Box] Auto reset this rule''' - check to execute the rule continuously
+
    '''Applies to train containing:'''
+
    '''''<Add vehicle>''''' - click to select a rail vehicle from the session list
+
    '''''del''''' - click to remove a selected vehicle from the rule
+
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Directional Trigger Check Rule|Directional Trigger Check Rule]]''' - executes child rules when activated by a train moving in a set direction.
+
**'''[[#Objective Add Rule|Objective Add Rule]]''' - sets up a game objective
**'''[[#Trigger Check Rule|Trigger Check Rule]]''' - executes child rules when activated by a train
+
**'''[[#Objective Update Rule|Objective Update Rule]]''' - changes the progress of a game objective
  
==='''Trigger Check Rule'''===
+
==='''Objective Update Rule'''===
  
Executes child rules when a set train enters a set trigger. This rule replaces the older and less versatile '''Trigger Rule'''.
+
Changes progress of an objective outcome created with the '''Objective Add Rule''' according to Property choices
  
*'''<kuid:-25:1071>'''
+
*'''<kuid:401543:2002>'''
 +
 
 +
*'''Base Rule'''
 +
 
 +
'''Properties:'''
 +
    '''Unique Objective ID ''<value>''''' - enter the unique ID created with the '''Objective Add Rule'''
 +
    '''Mode ''<select>''''' - select one from the following options
 +
      '''''Decrement progress'''''
 +
      '''''Increment progress'''''
 +
      '''''Reset Objective'''''
 +
      '''''Set objects as complete'''''
 +
      '''''Set objects as failed'''''
 +
      '''''Set progress'''''
 +
      '''''Set progress only if greater'''''
 +
    '''Amount ''<value>''''' - click to enter a value
 +
 
 +
*'''Related Rules:'''
 +
**'''[[#Objective Add Rule|Objective Add Rule]]''' - sets up a game objective
 +
**'''[[#Objective Check Rule|Objective Check Rule]]''' - executes child rules if an objective is completed
 +
 
 +
==='''Ordered List Rule'''===
 +
 
 +
Executes child rules in order once this rule starts
 +
 
 +
*'''<kuid:-25:171>'''
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
Line 2,694: Line 1,524:
  
 
  '''Properties:'''
 
  '''Properties:'''
    '''[Check Box] Trigger only once '''
 
    '''[Check Box] Wait for child rules to complete even if no trains are present in rule trigger'''
 
    '''[Check Box] Only activate when the entering vehicle of the train is heading ''<select direction>'' into the trigger''' - select one of two directions:-
 
      '''''forward'''''
 
      '''''backward'''''
 
    '''Triggers List'''
 
      '''''<add trigger>''''' - select a trigger from the session list
 
      '''''<delete trigger>''''' - delete a selected trigger from the rule
 
 
     Select one of two option buttons:-
 
     Select one of two option buttons:-
      '''( ) click to accept all trains'''
+
      '''( ) This process will repeat ''<value>'' time(s)''' - enter the number of times this rule is to be repeated
      '''( ) click to accept trains matching specific criteria'''
+
      '''( ) This process will repeat forever'''
          Selecting the second option will produce the following selection controls:-
+
 
          '''Specific vehicle''' - identify the specific vehicle(s) that will trigger the rule
+
*'''Known Issues:'''
            '''''+''''' - click to add a ''specific'' vehicle from the session list
+
:Some child rules will force a "wait" until certain conditions have been met (e.g. a mouse click or a set time has passed). These rules will delay the completion of any following child rules in the '''Ordered List Rule'''. If possible, place these rules last in the Ordered List.
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
+
::For example: The '''Message Popup Rule''' will wait until it is closed before allowing the next child rule to be executed.
          '''Vehicle types''''' - identify the ''type'' of vehicle(s) that will trigger the rule
+
            '''''+''''' - click to add a ''type'' of vehicle from the session list
+
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
+
          '''Drivers''''' - identify the ''driver(s)'' that will trigger the rule
+
            '''''+''''' - click to add a ''driver'' from the session list
+
            '''''x''''' - click to remove a ''driver'' from the rule
+
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Directional Trigger Check Rule|Directional Trigger Check Rule]]''' - executes child rules when activated by a train moving in a set direction.
+
**'''[[#Progressive List Rule|Progressive List Rule]]''' - executes the first child rule on the first run, the second child on the second run, etc
**'''[[#Trackside Check Rule|Trackside Check Rule]]''' - executes child rules when activated by a train. Provides different options to the '''Trigger Check Rule'''
+
**'''[[#Random List Rule|Random List Rule]]''' - executes ONE randomly selected child rule
 +
**'''[[#Reset List Rule|Reset List Rule]]''' - executes all child rules continuously
 +
**'''[[#Simultaneous List Rule|Simultaneous List Rule]]''' - executes all child rules simultaneously
  
 
*'''Trainz Wiki Links:'''
 
*'''Trainz Wiki Links:'''
**'''[[Message Popup Rule Applications]]
+
**'''http://online.ts2009.com/mediaWiki/index.php/Ordered_List'''
**'''[[How to Use Navigation Point Rules (Applications)#Application 3: Wait for Loading to be Completed|How to Use Navigation Point Rules (Applications): Wait for Loading to be Completed]]
+
**'''[[How to Use Parent and Child Rules]]'''
**'''[[How to Use Track Triggers]]'''
+
----
**'''[[How to Use Variables in Sessions (Examples)]]
+
'''[[#top|Back to Top]]''' | '''[[#A, B|A, B]]''' | '''[[#C|C]]''' | '''[[#D|D]]''' | '''[[#E, F, G|E, F, G]]''' | '''[[#H, I, J|H, I, J]]''' | '''[[#K, L, M|K, L, M]]''' | '''[[#N, O|N, O]]''' | '''[[#P, Q|P, Q]]''' | '''[[#R|R]]''' | '''[[#S-Se|S-Se]]''' | '''[[#Sh-Sz|Sh-Sz]]''' | '''[[#T|T]]''' | '''[[#U, V|U, V]]''' | '''[[#W, X, Y, Z|W, X, Y, Z]]'''
  
==='''Wait on Navigation Point Rule'''===
+
=='''P, Q'''==
  
Executes child rules when a specific navigation point is completed
+
==='''Play Sound Rule'''===
  
*'''<kuid:401543:1168>'''
+
Plays a wav sound file.
 +
 
 +
*'''<kuid:-25:1045>'''
 +
 
 +
*'''Built-in Rule'''
 +
 
 +
'''Properties:'''
 +
    '''Default HTML ''<Click>''''' - click to to enter Sound File Name
 +
    '''HTML Assets ''<Click>''''' - click to select HTML asset
 +
    '''Rule Completes ''<Click>''''' -  to select one of:-
 +
      '''sound has just started'''
 +
      '''sound has finished playing'''
 +
 
 +
*'''Related Rules:'''
 +
**'''[[#Display Video Rule|Display Video Rule]]''' - displays a page containing a video clip from a HTML asset in a browser window
 +
 
 +
==='''Power Station Rule'''===
 +
 
 +
Sets up a Power Station and its electricity consumers
 +
 
 +
*'''<kuid:-25:746>'''
  
 
*'''Base Rule'''
 
*'''Base Rule'''
 +
 +
'''Properties:'''
 +
    '''Power station ''<select>''''' - select a Power Station from the session list.
 +
    '''Consumers:'''
 +
      '''''<add object>''''' - add power consumers from the session list
 +
 +
==='''Progressive List Rule'''===
 +
 +
Executes the first child rule on the first run, the second child on the second run, the third child on the third run, etc.
 +
 +
*'''<kuid:-25:754>'''
 +
 +
*'''Built-in Rule'''
  
 
*'''Parent Rule'''
 
*'''Parent Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
    '''navigation point ''<click here to set>''''' - enter the number of the navigation point to be completed
+
  '''After last child has been executed ...'''
    '''in set ''<click here to set>''''' - enter the unique name for the navigation set created using the '''Navigation Display Rule'''.
+
  '''''<successive runs will do nothing/the first child is chosen again>''''' - click to select one
      Name must be in lowercase and have no spaces.
+
  
*'''Known Issues:'''
+
*'''Related Rules:'''
:The rule will '''NOT''' check to see if the named navigation set and point exists or not.
+
**'''[[#Ordered List Rule|Ordered List Rule]]''' - executes child rules in order
 +
**'''[[#Random List Rule|Random List Rule]]''' - executes ONE randomly selected child rule
 +
**'''[[#Reset List Rule|Reset List Rule]]''' - executes all child rules continuously
 +
**'''[[#Simultaneous List Rule|Simultaneous List Rule]]''' - executes all child rules simultaneously
 +
 
 +
*'''Trainz Wiki Links:'''
 +
**'''http://online.ts2009.com/mediaWiki/index.php/Progressive_List'''
 +
**'''[[How to Use Parent and Child Rules]]'''
 +
 
 +
==='''Quick CustomHud Manager Rule (SP2 and later)'''===
 +
 
 +
Allows the creation of new graphical heads up displays which are assigned to the drivers in Driver Mode. Replaces the '''mc Display Custom HUD V2 Rule (SP2 and later)'''
 +
 
 +
*'''<kuid2:61392:5020:47>'''
 +
 
 +
*'''DLS Rule''' by '''pguy'''
 +
 
 +
'''Properties:'''
 +
    '''''<Copy rule to data Clipboard>''''' - click to copy the data from the selected HUD to a special clipboard area used by the rules created by '''pguy'''.
 +
      This is NOT the standard OS clipboard.
 +
    '''''<Paste rule data from Clipboard>''''' - if data is held in the special clipboard area, then click to paste that data into the selected HUD.
 +
      This is NOT the standard OS clipboard.
 +
    '''Current HUD Parameters'''
 +
      '''HUD to select: ''<HUD name>''''' - click to select a HUD from those available. One or two default HUDs will be supplied.
 +
      '''''new HUD''''' - click to create a new HUD display with default properties. You will be required to enter a name for the new HUD
 +
      '''''clone HUD''''' - click to create a new HUD using the properties of the currently selected HUD. You will be required to enter a name for the new HUD
 +
      '''''copy HUD''''' - copies (overwrites) the currently selected HUD with the properties of another HUD. You will be required to enter the name of the HUD to be copied
 +
    For new, cloned or copied HUDs, additional commands will be shown:
 +
      '''''rename HUD''''' - rename the selected HUD. You will be required to enter a new name for the HUD
 +
      '''''delete HUD''''' - delete the currently displayed HUD
 +
    In '''Driver Mode''' an additional command will be shown:
 +
      '''''Assign hud to current train''''' - click to assign the currently selected HUD to the currently selected driver
 +
    '''[Check Box] hud is displayed (on)''' - check to display HUD in '''Driver Mode'''
 +
    '''hud items nb entries max: ''<value>''''' - enter the maximum number of items to be displayed in the HUD. Maximum is 30.
 +
    '''hud view limit: ''<value>''''' - enter the maximum look-ahead distance in metres for the HUD. Minimum value is 1000, maximum value is 10000.
 +
    '''[Check Box] display data in a centred window above orderbar''' - check to display the HUD centred on the screen just above the driver command bar in '''Driver Mode'''
 +
    For each individual HUD property:
 +
      '''[Check Box] ''HUD property''''' - check to add this property to the HUD
 +
 
 +
*'''Notes:'''
 +
:HUDs are assigned to drivers in '''Driver Mode''' by either adding a '''SetCustomHud (SP2 and later)''' command to individual drivers command lists or manually by clicking a green '''RM''' tool button displayed on the top menu and selecting '''Quick CustomHUD Manager''' from the menu.
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Navigation Display Rule|Navigation Display Rule]]''' - creates a set of navigation points.
+
**'''[[#Display Custom HUD Rule|Display Custom HUD Rule]]''' - shows or hides the Custom Heads Up Display.
**'''[[#Navigation Set Hide/Show Rule|Navigation Set Hide/Show Rule]]''' - makes a navigation set visible/invisible.
+
**'''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
**'''[[#Navigation Set Check Rule|Navigation Set Check Rule]]''' - executes child rules if a navigation set is complete or incomplete.
+
**'''[[#mc Display Custom HUD V2 Rule (SP2 and later)|mc Display Custom HUD V2 Rule (SP2 and later)]]''' - shows or hides a graphical HUD.
**'''[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]''' - completes (terminates) a navigation set.
+
**'''[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]''' - shows or hides a HUD panel.
**'''[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]''' - manually completes (terminates) a specific navigation point in a set.
+
**'''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
 +
**'''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - executes child rules when a HUD icon is clicked
 +
 
 +
==='''Quick Portal Manager Standard Edition Rule (SP2 and later)'''===
 +
 
 +
Manages portals and adds flexible timetables.  
 +
 
 +
*'''<kuid2:61392:5011:45>'''
 +
 
 +
*'''DLS Rule''' by '''pguy'''
 +
 
 +
'''Properties:'''
 +
    '''Target date is ''day-of-week'' ''&<nowiki />lt;dd/mm/yyyy&<nowiki />gt;''''' - ''day-of-week'' and ''date'' shown are for today's date. Click '''''dd/mm/yyyy''''' to change date.
 +
    '''''<Copy rule data to Clipboard>''''' - click to copy the currently entered data to a special clipboard area used by the rules created by '''pguy'''.
 +
      This is NOT the standard OS clipboard.
 +
    '''''<Paste rule data from Clipboard>''''' - if data is held in the special clipboard area, then click to paste that data into the rule.
 +
      This is NOT the standard OS clipboard.
 +
    '''[Check Box] This rule is enabled''' - check to activate (enable) the rule.
 +
    '''[Check Box] Avoid duplicated driver if possible''' - check to prevent the same driver being used again. If a driver name is reused, the rule will select a different driver name.
 +
    '''[Check Box] Disable locomotives/vehicles enhanced mode''' - check to save vehicle properties when a train is removed by a portal.
 +
      These properties will be restored if the same train is emitted by a portal. If checked then a new command will appear:
 +
      '''''<for all vehicles/for only locomotives/for only tagged vehicles>''''' - click to select one.
 +
    '''Portal selected: ''<portal name> [...]''''' - select a portal to manage by clicking '''''<portal name>''''' or '''''[...]''''' and selecting a portal from the Session list.
 +
    '''Portal output link: ''<[no link]> [...]''''' - leave blank.
 +
    '''Portal input link: ''<[no link]> [...]''''' - leave blank unless you want to connect to a Global Input Queue. Click to select an input queue from the Session list.
 +
    '''Default schedule for input trains is named: ''<schedule>''''' - click to enter a schedule name.
 +
    '''Today's schedule: ''<Insert new schedule>''''' - click to enter a new schedule
 +
    For each schedule:-
 +
      '''''<hh:mm>''''' - click to set the time when a train will be emitted from the portal. Times use the 24hr clock.
 +
      '''''<train name>''''' - click to enter the train name
 +
      '''''<mission code>''''' - click to enter the '''Mission Code''' created by the '''MissionCode Manager Rule (SP2 and later)'''.
 +
      '''''<schedule>''''' - click to enter the re-occurrence schedule in ''hh:mm'' (24hr clock) where, for example:
 +
          ''02:30'' means every 2 hrs 30 minutes,
 +
          ''00:00'' means once only,
 +
          ''24:00'' means once each day.
 +
      '''''<driver>''''' - click to select a driver name or select '''''auto-driver''''' to let the rule select a driver.
 +
          '''Current driver order bar is named ''<schedule>''''' - click to enter a name for the order (Driver Command) bar used in this schedule.
 +
      '''''<hud>''''' - click to select a HUD for this train. HUDs must be created using the '''Quick CustomHud Manager Rule (SP2 and later)'''.
 +
      '''Driver Command Bar''' - enter driver commands for this train.
 +
      Choose one of two consist sets:
 +
      '''''<mono consist>'' consist for every day''' - if selected the same consist will be used each day.
 +
          '''''<no consist selected>''''' - click to select a consist from those saved in your install.
 +
      '''''<multi consists>''''' - if selected a different consist will be used each day.
 +
          For each day of the week:
 +
            '''Day-of-week ''<no consist selected>''''' - click to select a consist from those saved in your install.
 +
 
 +
*'''Related Rules:'''
 +
**'''[[#MissionCode Manager Rule (SP2 and later)|MissionCode Manager Rule (SP2 and later)]]''' - creates and manages '''Mission Codes''' for '''Interlocking Tower''' paths
 +
**'''[[#Quick CustomHud Manager Rule (SP2 and later)|Quick CustomHud Manager Rule (SP2 and later)]]''' - create driver HUDs
  
 
*'''Trainz Wiki Links:'''
 
*'''Trainz Wiki Links:'''
**'''[[Message Popup Rule Applications#Application 2: Navigation Point and Train Stopped Event Message|Message Popup Rule Applications: Navigation Point and Train Stopped Event Message]]
+
**'''http://online.ts2009.com/mediaWiki/index.php/Quick_Portal_Manager'''
**'''[[How to Use Navigation Point Rules (Applications)]]'''
+
**'''[[How to Use Navigation Point Rules]]'''
+
  
==='''Wait on Train Stop/Start Rule'''===
+
==='''Quick Session Variables Rule'''===
  
Executes child rules when a train stops or starts moving
+
Allows the editing of session variables
  
*'''<kuid:-25:1069>'''
+
*'''<kuid2:61392:5003:30>'''
 +
 
 +
*'''DLS Rule''' by '''pguy'''
 +
 
 +
'''Properties:'''
 +
    '''''<local>''''' - click to edit local variables
 +
      '''''<add new session variable>''''' - click to enter the name of new local variable
 +
          for each variable:-
 +
          '''''<variable-name>''''' - click to change variable name
 +
          '''''<type>''''' - click to select one of:-
 +
            '''string''' - text characters
 +
            '''int''' - integer
 +
            '''float''' - real (decimal) numbers
 +
            '''bool''' - boolean (true/false)
 +
            '''stringset''' - ''meaning not known at this time''
 +
            '''stringlist''' - ''meaning not known at this time''
 +
            '''tkmlist''' - trackmark list (no longer supported in TANE SP2)
 +
            '''platformlist''' - platform list (no longer supported in TANE SP2)
 +
            '''''del''''' - delete variable
 +
            '''''edit''''' - edit variable
 +
    '''''<trains>''''' - click to edit a train variable
 +
      '''''<train selected>''''' - click to select a train from the session list. Initially none is selected
 +
          '''''<select train>''''' - click to select a locomotive
 +
          '''''<select vehicle>''''' - click to select a rail vehicle
 +
          for the selected loco/vehicle:-
 +
            '''''<Add new session variable>''''' - click to enter the name of a new variable
 +
              for the entered variable:-
 +
                  '''''<variable-name>''''' - click to change variable name
 +
                  '''''<type>''''' - click to select type (see list above)
 +
    '''''<objects>''''' - no longer supported in TANE SP2
 +
    '''''<global>''''' - no longer supported in TANE SP2
 +
 
 +
*'''Known Issues:'''
 +
:Rule creator, '''pguy''', has indicated that the future of this rule is uncertain as parts of it have been devalued in the latest release of TANE.
 +
 
 +
*'''Related Rules:'''
 +
**'''[[#Variable Check Rule|Variable Check Rule]]''' - executes child rules according to the value of a specified variable.
 +
**'''[[#Variable Modify Rule|Variable Modify Rule]]''' - changes the value of a specified variable.
 +
**'''[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]''' - continuously changes the value of a specified variable.
 +
**'''[[#Variable Random Rule|Variable Random Rule]]''' - assigns a random value to a variable.
 +
**'''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
 +
 
 +
==='''QuickDrive Rule'''===
 +
 
 +
Changes the Session settings.
 +
 
 +
*'''<kuid:401543:1184>'''
 +
 
 +
*'''Base Rule'''
 +
 
 +
'''Properties:'''
 +
  '''Open QuickDrive window when session is started          [Check Box]''' - check to set
 +
  '''Set time to ''<hours:minutes>'' with a rate of ''<speed x>''''' - set start time and rate at which time advances
 +
  '''Enable gameplay Session Mode                            [Check Box]''' - check to set. Gameplay mode restricts the players options
 +
  '''Enable in game help by default                          [Check Box]''' - check to allow help options to be displayed
 +
  '''Set the default Control method to:''' - select one of two option buttons:-
 +
      '''( ) Easy Mode'''
 +
      '''( ) Realistic Mode'''
 +
      '''[Check Box] Prevent player from changing this setting''' - check to set
 +
  '''Realistic mode requires achievement: ''<text>'' in asset ''<asset name>''''' - enter achievement name and select an asset from Aurans Achievements
 +
  '''Set the default derailment realism to:''' - select one of three option buttons:-
 +
      '''( ) None'''
 +
      '''( ) Arcade'''
 +
      '''( ) Realistic'''
 +
      '''[Check Box] Prevent player from changing this setting''' - check to set
 +
  '''Set the default units to:''' - select one of three option buttons:-
 +
      '''( ) Imperial'''
 +
      '''( ) Metric'''
 +
      '''( ) Default'''
 +
 
 +
*'''Trainz Wiki Links:'''
 +
**'''http://online.ts2009.com/mediaWiki/index.php/QuickDrive_Rule'''
 +
----
 +
'''[[#top|Back to Top]]''' | '''[[#A, B|A, B]]''' | '''[[#C|C]]''' | '''[[#D|D]]''' | '''[[#E, F, G|E, F, G]]''' | '''[[#H, I, J|H, I, J]]''' | '''[[#K, L, M|K, L, M]]''' | '''[[#N, O|N, O]]''' | '''[[#P, Q|P, Q]]''' | '''[[#R|R]]''' | '''[[#S-Se|S-Se]]''' | '''[[#Sh-Sz|Sh-Sz]]''' | '''[[#T|T]]''' | '''[[#U, V|U, V]]''' | '''[[#W, X, Y, Z|W, X, Y, Z]]'''
 +
 
 +
=='''R'''==
 +
 
 +
==='''Random List Rule'''===
 +
 
 +
Executes ONE randomly selected child rule once only. The rule will not repeat to randomly select another child rule
 +
 
 +
*'''<kuid:-25:758>'''
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
Line 2,767: Line 1,784:
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''[Check Box] Trigger rule once'''  
+
     '''None'''
    '''Wait for a train that matches the following criteria to ''<select>''''' - select one of:-
+
 
      '''''start moving'''''
+
*'''Related Rules:'''
      '''''stop moving'''''
+
**'''[[#Ordered List Rule|Ordered List Rule]]''' - executes child rules in order
    Select one of two option buttons:-
+
**'''[[#Progressive List Rule|Progressive List Rule]]''' - executes the first child rule on the first run, the second child rule on the second run, etc
      '''( ) click to accept all trains'''
+
**'''[[#Reset List Rule|Reset List Rule]]''' - executes all child rules continuously
      '''( ) click to accept trains matching specific criteria'''
+
**'''[[#Simultaneous List Rule|Simultaneous List Rule]]''' - executes all child rules simultaneously
          Selecting the second option will produce the following selection controls:-
+
          '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
+
            '''''+''''' - click to add a ''specific'' vehicle from the session list
+
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
+
          '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
+
            '''''+''''' - click to add a ''type'' of vehicle from the session list
+
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
+
          '''Drivers''''' - identify the ''drivers'' that will trigger the rule
+
            '''''+''''' - click to add a ''driver'' from the session list
+
            '''''x''''' - click to remove a ''driver'' from the rule
+
  
 
*'''Trainz Wiki Links:'''
 
*'''Trainz Wiki Links:'''
**'''[[Message Popup Rule Applications#Application 2: Navigation Point and Train Stopped Event Message|Message Popup Rule Applications: Navigation Point and Train Stopped Event Message]]'''
+
**'''[[How to Use Parent and Child Rules]]'''
 +
**'''http://online.ts2009.com/mediaWiki/index.php/Random_List'''
  
'''[[#top|Back to Top]]'''
+
==='''Random Weather Rule v2'''===
----
+
=='''Resources Rules'''==
+
  
==='''DisplayIndustryStatus Rule (color modified)'''===
+
Randomly changes the weather conditions between set values over a set duration.
  
Displays a summary of industry product levels when the "k" key is pressed.
+
*'''<kuid:169301:100132>'''
  
*'''<kuid:622415:100001>'''
+
*'''DLS Rule''' by '''terry_wagstaff'''
  
*'''DLS Rule''' by '''lockheed02''' and '''marzipan'''
+
'''Properties:'''
 +
    '''Starting weather ''<select>'' - select one of:-
 +
          '''''Clear weather, no clouds, rain or snow'''''
 +
          '''''Cloudy weather, no rain'''''
 +
          '''''Drizzle, light rain'''''
 +
          '''''Rain'''''
 +
          '''''Stormy weather that includes lightning and thunder'''''
 +
          '''''Snowing lightly'''''
 +
          '''''Medium snowfall'''''
 +
          '''''Heavy snow'''''
 +
    '''Best weather ''<select>'' - select one of:-
 +
          '''''Clear weather, no clouds, rain or snow'''''
 +
          '''''Cloudy weather, no rain'''''
 +
          '''''Drizzle, light rain'''''
 +
          '''''Rain'''''
 +
          '''''Stormy weather that includes lightning and thunder'''''
 +
          '''''Snowing lightly'''''
 +
          '''''Medium snowfall'''''
 +
          '''''Heavy snow'''''
 +
    '''Worst weather ''<select>'' - select one of:-
 +
          '''''Clear weather, no clouds, rain or snow'''''
 +
          '''''Cloudy weather, no rain'''''
 +
          '''''Drizzle, light rain'''''
 +
          '''''Rain'''''
 +
          '''''Stormy weather that includes lightning and thunder'''''
 +
          '''''Snowing lightly'''''
 +
          '''''Medium snowfall'''''
 +
          '''''Heavy snow'''''
 +
    '''Changing about every: ''<value>'' mins''' - enter number of minutes between weather changes
 +
 
 +
*'''Known issues:'''
 +
:This rule, once started, will run continuously and will not terminate so do NOT use this rule as a child rule in an '''Ordered List Rule''' because any following child rules will never be executed.
 +
 
 +
*'''Related Rules:'''
 +
**'''[[#EIRS Weather Rule NE USA Rule|EIRS Weather Rule NE USA Rule]]''' - customize random weather rule relative to the North East Region of the United States
 +
**'''[[#Startup Options Rule|Startup Options Rule]]''' - sets the weather conditions at the start of a Session
 +
 
 +
==='''Randomize Rule'''===
 +
 
 +
Generates a different set of random numbers each time the session is run.
 +
 
 +
*'''<kuid:169301:100129>'''
 +
 
 +
*'''DLS Rule''' by '''Terry_Wagstaff'''
  
 
  '''Properties:'''
 
  '''Properties:'''
Line 2,804: Line 1,853:
  
 
*'''Notes:'''
 
*'''Notes:'''
:Pressing the '''k''' key in Driver mode will bring up a small window with a single link '''''Display Industry Status''''' (there may also be other links). Clicking this link will show the product levels of all industries.
+
:Place this rule near the top of the Session Rules list and ensure that there is at least 5 seconds before the call to a Random function.
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#ExTrainz Manager Rule - TANE SP2|ExTrainz Manager Rule - TANE SP2]]''' - displays information on consists, industries and products in Driver and Surveyor.
+
**'''[[#Variable Random|Variable Random]]''' - sets a variable to a random integer value.
  
==='''ExTrainz Manager Rule - TANE SP2'''===
+
==='''Ranked Session Begin Rule'''===
  
Provides information on consists, industries and products in both Surveyor and Driver modes. Once activated, the rule creates an additional short menu bar below the main menu bar.
+
Begins a ranked Session
  
*'''<kuid:160293:10029>'''
+
*'''<kuid:401543:2031>'''
  
*'''DLS Rule''' by '''trev999'''
+
*'''Base Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''Diagnostic mode is ''<On/Off>''''' - click to select ''On'' or ''Off''. When set ''On'' diagnostic messages will be added to the Trainz Log file.
+
     '''Countdown Starting Value ''<value>'''''
    '''Turn on message overlay ''<Yes/No>''''' - click to select ''Yes'' or ''No''. When set to ''Yes'' the message overlay (lower left of screen) will be active.
+
      '''''hrs:'''''
     '''Show rolling stock in Driver mode ''<Yes/No>''''' - click to select ''Yes'' or ''No''. When set to ''Yes'' rolling stock can be searched in Driver.
+
      '''''min:'''''
     '''Search only rolling stock already in session ''<Yes/No>''''' - click to select ''Yes'' or ''No''. When set to ''Yes'' only those rolling stock assets
+
      '''''sec:'''''
       installed in the session can be searched.
+
     '''1 through 5 stars, points for each star ''<value>''''' - enter number of points for each star rating
    '''Graphic colours: ''<When Red, the industry does not require service/When Green, the industry does not require service>''''' - click to switch
+
     '''Session timer mode:''' - select one of three option buttons:-
       between the two colour options.
+
       '''( ) Timer'''
    '''Industry page size: ''<value>''''' - enter the number of industries to be displayed in the Industry List window (maximum 250).
+
       '''( ) Countdown Starting value ''<value>''''' - enter time ''hh:mm:ss''
    '''The following industries are excluded: ''<Add an industry to be excluded>''''' - name can be complete (e.g. "Coal Mine 2")
+
       '''( ) None'''
      which will exclude that specific industry from the management list, or partial (e.g. "Coal") which will exclude all
+
      industries with the word "Coal" in their names. Entries are not case sensitive.
+
      Once industries have been excluded, additional commands will appear for each excluded industry:-
+
       '''''<delete> <industry name begins with/class name begins with> <name>''''' - click ''delete'' to remove this entry.
+
          - click ''industry name begins with/class name begins with'' to select between the two (see ''notes'' below).
+
          - click ''name'' to edit the name.
+
  
 
*'''Notes:'''
 
*'''Notes:'''
#Rolling stock installed in '''TANE''' or in the current session only (see settings above) can be searched to find a match for any selected product from any industry. In Surveyor (and Driver if that setting is enabled) click on the '''View Products''' sub menu link and click on a product name in the '''Product Window''' to display a list of all compatible rolling stock for that product.
+
:Times are Trainz clock time, not real time
#Alternatively, click on the '''View Industries''' sub menu link and then click on a ''Product Icon'' to open a '''Product Window''', then click    on the '''''View Rolling Stock''''' link at the top of the window.
+
#Industry class names are defined in the config.txt file of industry assets and are not normally accessible by users. However, you can exclude an entire group of related "industry asset classes" such as ''station'', ''coalingtower'', ''watertank'', etc regardless of their actual names provided those assets have been given that "class name" by their creators.
+
  
*'''Known Issues:'''
+
*'''Related Rules:'''
:This rule is NOT compatible with all industries.
+
**'''[[#Ranked Session Complete Rule|Ranked Session Complete Rule]]''' - completes the active ranked Session
 +
 
 +
==='''Ranked Session Complete Rule'''===
 +
 
 +
Completes the active ranked Session
 +
 
 +
*'''<kuid:401543:2032>'''
 +
 
 +
*'''Base Rule'''
 +
 
 +
'''Properties:'''
 +
    '''Set the active ranked session as:''' - select one of two option buttons:-
 +
      '''( ) Complete'''
 +
      '''( ) Failed'''
 +
    '''[Check Box] Customize the completion message ''<text>''''' - enter a text message
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#DisplayIndustryStatus Rule (color modified)|DisplayIndustryStatus Rule (color modified)]]''' - displays information on industry product levels.
+
**'''[[#Ranked Session Begin Rule|Ranked Session Begin Rule]]''' - begins a ranked Session
  
==='''Hide Product Overlays Rule'''===
+
==='''Replace Missing Vehicles Rule'''===
  
Hides the commodity or product bar graphs that appear on active industries
+
Produces new trains to replace missing vehicles that have been removed from the session by the '''Clean Up Derailed Trains Rule'''
  
*'''<kuid:400048:100970>'''
+
*'''<kuid:447264:1214>'''
  
*'''DLS Rule''' by '''callavsg'''
+
*'''Built-in Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
  '''None'''
+
    '''[Check Box] Respawn trains if they are abandoned for 10 minutes'''
 +
    If checked:-
 +
      Select one of two option buttons:-
 +
          '''( ) Respawn trains at their original locations'''
 +
          '''( ) Respawn trains from portals'''
 +
            '''''<+ Add a new portal>''''' - click to enter the name of a portal, there can be more than one portal.
 +
            Entered portal names that appear in red have not been found in the session
  
==='''Multiple Resource Check Rule'''===
+
*'''Related Rules:'''
 +
**'''[[#Clean Up Derailed Trains Rule|Clean Up Derailed Trains Rule]]''' - cleans up derailed train cars after a set time delay
 +
**'''[[#Wait for Derailment Rule|Wait for Derailment Rule]]''' - executes child rules when a derailment occurs
  
Executes child rules if industries or vehicles reach set commodity levels. This rule replaces the older '''Resource Check Rule'''  
+
==='''Reset List Rule'''===
  
*'''<kuid:-25:656>'''
+
Executes ALL child rules continuously in an ongoing infinite cycle
 +
 
 +
*'''<kuid:-25:762>'''
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
Line 2,867: Line 1,932:
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''<Product Level>''' - click to select a product test from two choices:-
+
     '''None'''
      '''''Reach/Exceed''''' - sets an upper limit for the resources being monitored.
+
          For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon reaches or exceeds a specified level.
+
          The initial level in the object must be below the set upper limit.
+
      '''''Fall below''''' - sets a lower limit for the resources being monitored.
+
          For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon falls below a specified level.
+
          The initial level in the object must be above the set lower limit.
+
          To test when a resource level reaches zero (i.e. is empty) set the lower limit to a very low value but not zero as the level can never fall below zero.
+
    '''''<value>''''' - enter required quantity value
+
    '''''<select>''''' - select a product from session list of products
+
    '''''<Add object>''''' - click to select a source or target object. Multiple objects and their queues can be added to the rule.
+
      ALL the entered products must reach/exceed or fall below the specified value for the rule to be triggered.
+
      For each object:-
+
          '''''<Object>''''' - click to select session active industry or product enabled rail vehicle
+
          '''''<Queue>''''' - select product queue (there may be only one available)
+
          '''''<Remove>''''' - removes the object and its product queue from the rule
+
 
+
*'''Notes:'''
+
:This rule only checks for ''changing'' commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is ''full'' or ''empty''.
+
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Resource Check Rule|Resource Check Rule]]''' - executes child rules when set resource (commodity) levels are reached
+
**'''[[#Ordered List Rule|Ordered List Rule]]''' - executes child rules in order
**'''[[#Resource Verify Rule (fixed)|Resource Verify Rule (fixed)]]''' - executes child rules when a set resource (commodity) level is reached
+
**'''[[#Progressive List Rule|Progressive List Rule]]''' - executes the first child rule on the first run, the second child rule on the second run, etc
 +
**'''[[#Random List Rule|Random List Rule]]''' - executes ONE randomly selected child rule
 +
**'''[[#Simultaneous List Rule|Simultaneous List Rule]]''' - executes all child rules simultaneously
  
 
*'''Trainz Wiki Links:'''
 
*'''Trainz Wiki Links:'''
**'''[[How to Use Navigation Point Rules (Applications)#Application 3: Wait for Loading to be Completed|How to Use Navigation Point Rules (Applications): Wait for Loading to be Completed]]'''
+
**'''http://online.ts2009.com/mediaWiki/index.php/Reset_List'''
 +
**'''[[How to Use Parent and Child Rules]]'''
  
 
==='''Resource Check Rule'''===
 
==='''Resource Check Rule'''===
Line 2,969: Line 2,019:
 
**'''[[#Multiple Resource Check Rule|Multiple Resource Check Rule]]''' - executes child rules when set resource (commodity) levels are reached
 
**'''[[#Multiple Resource Check Rule|Multiple Resource Check Rule]]''' - executes child rules when set resource (commodity) levels are reached
 
**'''[[#Resource Check Rule|Resource Check Rule]]''' - executes child rules when set resource (commodity) levels are reached
 
**'''[[#Resource Check Rule|Resource Check Rule]]''' - executes child rules when set resource (commodity) levels are reached
 
'''[[#top|Back to Top]]'''
 
 
----
 
----
=='''Session Sequence Rules'''==
+
'''[[#top|Back to Top]]''' | '''[[#A, B|A, B]]''' | '''[[#C|C]]''' | '''[[#D|D]]''' | '''[[#E, F, G|E, F, G]]''' | '''[[#H, I, J|H, I, J]]''' | '''[[#K, L, M|K, L, M]]''' | '''[[#N, O|N, O]]''' | '''[[#P, Q|P, Q]]''' | '''[[#R|R]]''' | '''[[#S-Se|S-Se]]''' | '''[[#Sh-Sz|Sh-Sz]]''' | '''[[#T|T]]''' | '''[[#U, V|U, V]]''' | '''[[#W, X, Y, Z|W, X, Y, Z]]'''
  
==='''Ordered List Rule'''===
+
=='''S-Se'''==
  
Executes child rules in order once this rule starts
+
==='''Safety System Engaged Check Rule'''===
  
*'''<kuid:-25:171>'''
+
Executes child rules if safety systems are applied.
 +
 
 +
*'''<kuid:447264:1216>'''
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
Line 2,985: Line 2,035:
  
 
  '''Properties:'''
 
  '''Properties:'''
     Select one of two option buttons:-
+
     '''[Check Box] Trigger only once'''
      '''( ) This process will repeat ''<value>'' time(s)''' - enter the number of times this rule is to be repeated
+
      '''( ) This process will repeat forever'''
+
 
+
*'''Known Issues:'''
+
:Some child rules will force a "wait" until certain conditions have been met (e.g. a mouse click or a set time has passed). These rules will delay the completion of any following child rules in the '''Ordered List Rule'''. If possible, place these rules last in the Ordered List.
+
::For example: The '''Message Popup Rule''' will wait until it is closed before allowing the next child rule to be executed.
+
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Progressive List Rule|Progressive List Rule]]''' - executes the first child rule on the first run, the second child on the second run, etc
+
**'''[[#Safety System Isolated Check Rule|Safety System Isolated Check Rule]]''' - executes child rules if safety systems have been isolated
**'''[[#Random List Rule|Random List Rule]]''' - executes ONE randomly selected child rule
+
**'''[[#Reset List Rule|Reset List Rule]]''' - executes all child rules continuously
+
**'''[[#Simultaneous List Rule|Simultaneous List Rule]]''' - executes all child rules simultaneously
+
  
*'''Trainz Wiki Links:'''
+
==='''Safety System Isolated Check Rule'''===
**'''http://online.ts2009.com/mediaWiki/index.php/Ordered_List'''
+
**'''[[How to Use Parent and Child Rules]]'''
+
  
==='''Progressive List Rule'''===
+
Executes child rules if safety systems are isolated (disengaged).
  
Executes the first child rule on the first run, the second child on the second run, the third child on the third run, etc.
+
*'''<kuid:447264:1217>'''
 
+
*'''<kuid:-25:754>'''
+
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
Line 3,014: Line 2,051:
  
 
  '''Properties:'''
 
  '''Properties:'''
  '''After last child has been executed ...'''
+
    '''[Check Box] Trigger only once'''
  '''''<successive runs will do nothing/the first child is chosen again>''''' - click to select one
+
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Ordered List Rule|Ordered List Rule]]''' - executes child rules in order
+
**'''[[#Safety System Engaged Check Rule|Safety System Engaged Check Rule]]''' - executes child rules if safety systems have been engaged
**'''[[#Random List Rule|Random List Rule]]''' - executes ONE randomly selected child rule
+
**'''[[#Reset List Rule|Reset List Rule]]''' - executes all child rules continuously
+
**'''[[#Simultaneous List Rule|Simultaneous List Rule]]''' - executes all child rules simultaneously
+
  
*'''Trainz Wiki Links:'''
+
==='''Schedule Rule'''===
**'''http://online.ts2009.com/mediaWiki/index.php/Progressive_List'''
+
**'''[[How to Use Parent and Child Rules]]'''
+
  
==='''Random List Rule'''===
+
Allows a schedule of timed events to be applied to a train
  
Executes ONE randomly selected child rule once only. The rule will not repeat to randomly select another child rule
+
*'''<kuid:-3:10185>'''
  
*'''<kuid:-25:758>'''
+
*'''Base Rule'''
  
*'''Built-in Rule'''
+
'''Properties:'''
 +
    '''Insert track mark ''<select>''''' - select a track mark from the Session List
 +
    '''Arrival and Departure Time ''<Select>''''' - set time
 +
      '''''hh:mm:ss''''' - in hours/minutes/seconds
 +
    '''Current Train ''<select>''''' - select from session list
 +
    '''Insert destination ''<select>''''' - select from session list
  
*'''Parent Rule'''
+
*'''Notes:'''
 +
:Times are Trainz clock times, not real time
 +
 
 +
*'''Related Rules:'''
 +
**'''[[#Driver Command Check Rule|Driver Command Check Rule]]''' - executes child rules if the driver commands match a set list
 +
**'''[[#Driver Command Rule|Driver Command Rule]]''' - specifies which commands will be available for the drivers
 +
**'''[[#Driver Schedule Rule|Driver Schedule Rule]]''' - sets up a list of basic scheduled driver commands
 +
**'''[[#Driver Setup Rule|Driver Setup Rule]]''' - creates a list of drivers and assign them their orders
 +
**'''[[#Enable/Disable Driver Commands Rule|Enable/Disable Driver Commands Rule]]''' - enable/disable specific driver commands on certain drivers
 +
 
 +
==='''Session Complete Rule'''===
 +
 
 +
Set session to a percentage of completion.
 +
 
 +
*'''<kuid:447264:1011>'''
 +
 
 +
*'''Base Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''None'''
+
     '''Set session to percent complete ''<value>''''' - enter number as a percentage
 +
    '''[Check Box] Separate achievements for completion''' - check to set
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Ordered List Rule|Ordered List Rule]]''' - executes child rules in order
+
**'''[[#End Session Rule|End Session Rule]]''' - end the Session with a fade out.
**'''[[#Progressive List Rule|Progressive List Rule]]''' - executes the first child rule on the first run, the second child rule on the second run, etc
+
**'''[[#Reset List Rule|Reset List Rule]]''' - executes all child rules continuously
+
**'''[[#Simultaneous List Rule|Simultaneous List Rule]]''' - executes all child rules simultaneously
+
  
*'''Trainz Wiki Links:'''
+
==='''Session Debug Rule'''===
**'''[[How to Use Parent and Child Rules]]'''
+
**'''http://online.ts2009.com/mediaWiki/index.php/Random_List'''
+
  
==='''Reset List Rule'''===
+
Executes the first child if ''Debug'' mode is selected. Otherwise executes the second child rule.
  
Executes ALL child rules continuously in an ongoing infinite cycle
+
*'''<kuid:30501:100180>'''
 
+
*'''<kuid:-25:762>'''
+
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
  
*'''Parent Rule'''
+
*'''Parent Rule'''  
  
 
  '''Properties:'''
 
  '''Properties:'''
 
     '''None'''
 
     '''None'''
  
*'''Related Rules:'''
+
*'''Notes:'''  
**'''[[#Ordered List Rule|Ordered List Rule]]''' - executes child rules in order
+
:When a session starts with this rule enabled, the player will be given the choice of running the session in '''''Debug''''' or '''''Normal''''' mode. Selecting ''Debug'' will execute the first child rule. Selecting ''Normal'' will execute the second child rule.
**'''[[#Progressive List Rule|Progressive List Rule]]''' - executes the first child rule on the first run, the second child rule on the second run, etc
+
**'''[[#Random List Rule|Random List Rule]]''' - executes ONE randomly selected child rule
+
**'''[[#Simultaneous List Rule|Simultaneous List Rule]]''' - executes all child rules simultaneously
+
  
*'''Trainz Wiki Links:'''
+
==='''Session Metadata Rule'''===
**'''http://online.ts2009.com/mediaWiki/index.php/Reset_List'''
+
**'''[[How to Use Parent and Child Rules]]'''
+
  
==='''Simultaneous List Rule'''===
+
Sets session metadata in the config file. Info can be read by other systems and displayed to the player.
  
Executes child rules simultaneously once this rule starts
+
*'''<kuid:401543:2036>'''
  
*'''<kuid:-25:1048>'''
+
*'''Base Rule'''
 +
 
 +
'''Properties:'''
 +
    '''Type ''<Click>''''' - click to select one of:-
 +
      '''Simulation'''
 +
      '''Challenge'''
 +
    '''Length ''<value>''''' - to enter number of minutes, default is 30 minutes
 +
    '''Difficulty ''<Click>''''' - click to select one of:-
 +
      '''Normal''' - default
 +
      '''Tutorial'''
 +
      '''Easy'''
 +
      '''Hard'''
 +
      '''Expert'''
 +
 
 +
*'''Notes:'''
 +
:Time is Trainz clock time, not real time
 +
 
 +
==='''Set Camera Rule'''===
 +
 
 +
Sets the target object and properties of the camera.
 +
 
 +
*'''<kuid:-25:179>'''
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
  
*'''Parent Rule'''
+
'''Properties:'''
 +
    '''[Check Box] Set the target object of the camera to:''' - if checked, select one of three option buttons:-
 +
      '''( ) Vehicle ''<click to select>''''' - select a vehicle from the Session list
 +
      '''( ) Junction ''<click to select>''''' - select a junction from the Session list
 +
      '''( ) Map Object ''<click to select>''''' - select a named map object from the Session list
 +
    '''[Check Box] Change the camera view mode to ''<click to select>''''' - if checked, select one camera view mode from
 +
      '''Cab View'''
 +
      '''External View'''
 +
      '''Tracking View'''
 +
      '''Free Roaming'''
 +
    '''[Check Box] Set the camera flags to enable/disable user access to''' - if checked, select as many of the following check boxes as needed
 +
      '''[Check Box] Internal view mode''' - check to enable, uncheck to disable
 +
      '''[Check Box] External view mode''' - check to enable, uncheck to disable
 +
      '''[Check Box] Tracking view mode''' - check to enable, uncheck to disable
 +
      '''[Check Box] Roaming view mode''' - check to enable, uncheck to disable
 +
      '''[Check Box] View switching''' - check to enable, uncheck to disable
 +
      '''[Check Box] Vehicle view switching''' - check to enable, uncheck to disable
 +
      '''[Check Box] Train view switching''' - check to enable, uncheck to disable
 +
      '''[Check Box] Camera adjustments (pan, zoom, etc)''' - check to enable, uncheck to disable
 +
 
 +
*'''Related Rules:'''
 +
**'''[[#Cinematic Camera Rule|Cinematic Camera Rule]]''' - provides several different cinematic style cameras with animations
 +
**'''[[#Focus Camera Rule|Focus Camera Rule]]''' - sets the initial camera view and starting vehicle for a session
 +
**'''[[#Wait for Camera View Mode Rule|Wait for Camera View Mode Rule]]''' - executes child rules when the camera view is changed
 +
 
 +
==='''Set Coupler Masks Rule'''===
 +
 
 +
Set the coupling/decoupling  masks on the selected vehicles
 +
 
 +
*'''<kuid:-25:980>'''
 +
 
 +
*'''Built-in Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''Rule completes when ...''' - click to chose one of the following:-
+
     '''''<Add vehicle>''''' - click to select a vehicle from the session list
       '''''one of the child rules has completed'''''
+
    '''''<Add All>''''' - click to add all vehicles in the session list
       '''''all child rules have reached a completed state'''''
+
    '''''<Delete All>''''' - click to remove all added vehicles from this rule
       '''''all child rules have reached a "was completed" state'''''
+
      For each selected vehicle:-
 +
       '''Coupling Mask'''
 +
          '''Front''' and '''Back''' - choose for each
 +
            '''''Locked'''''
 +
            '''''Unlocked'''''
 +
       '''Decoupling Mask'''
 +
          '''Front''' and '''Back''' - choose for each
 +
            '''''Locked'''''
 +
            '''''Unlocked'''''
 +
       '''''<Remove>''''' - click to remove this vehicle from the rule
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Ordered List Rule|Ordered List Rule]]''' - executes child rules in order
+
**'''[[#Coupler Breakage Check Rule|Coupler Breakage Check Rule]]''' - executes child rules when a coupler breaks
**'''[[#Progressive List Rule|Progressive List Rule]]''' - executes the first child rule on the first run, the second child on the second run, etc
+
**'''[[#Coupler Breakage HUD Rule|Coupler Breakage HUD Rule]]''' - adds a coupler stress and breakage warning to the HUD
**'''[[#Random List Rule|Random List Rule]]''' - executes ONE randomly selected child rule
+
**'''[[#Reset List Rule|Reset List Rule]]''' - executes all child rules continuously
+
  
*'''Trainz Wiki Links:'''
+
==='''Set Cleared Junctions Rule'''===
**'''[[Message Popup Rule Applications#Application 1: Event Counter and Message Selection|Message Popup Applications: Timed Message]]
+
**'''[[How to Use Parent and Child Rules]]'''
+
**'''[[How to Use Variables in Sessions (Examples)#Example 2: Event Counter and Message Selection|How to Use Variables in Sessions (Examples): Event Counter and Message Selection]]
+
**'''http://online.ts2009.com/mediaWiki/index.php/Simultaneous_List'''
+
  
'''[[#top|Back to Top]]'''
+
Sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied. If a junction is occupied it waits until the junction is cleared. '''''Warning:'' not compatible with Interlocking Tower Assets'''
----
+
=='''Speed Rules'''==
+
  
==='''ATP Speed Limiter Rule'''===
+
*'''<kuid2:131986:157661:1>'''
  
Limits allowable speed over set limit
+
*'''DLS Rule''' by '''atilabarut'''
  
*'''<kuid2:321959:1000:1>'''
+
'''Properties:'''
 +
    '''''Add Junction''''' - click to select a junction from the session junction list
 +
    '''''Add All''''' - click to add ALL junctions in the session junction list
 +
    '''''Delete All''''' - click to remove ALL entered junctions from the rule
 +
      '''Junction Options:''' - for each selected junction:-
 +
          '''''<direction>''''' - click to select the junction direction
 +
            '''Left'''
 +
            '''Center'''
 +
            '''Right'''
 +
            '''Don't change'''
 +
          '''''<user control>''''' - click to select a user control option
 +
            '''Locked''' - the junction setting cannot be changed by the user
 +
            '''Unlocked''' - the junction setting can be changed by the user
 +
          '''''<AI control>''''' - click to select AI control
 +
            '''Allows AI control''' - an AI train can switch the junction
 +
            '''Blocks AI control''' - an AI train cannot switch the junction
 +
          '''''Remove''''' - click to remove this junction from the rule list
 +
 
 +
*'''Related Rules:'''
 +
**'''[[#Junction Derailment Prevention Rule|Junction Derailment Prevention Rule]]''' - sets opposing junctions ahead of a train to prevent derailments
 +
**'''[[#Lock All Junctions Rule|Lock All Junctions Rule]]''' - locks all junctions against user control
 +
**'''[[#Multiple Junction Alignment Check Rule|Multiple Junction Alignment Check Rule]]''' - executes child rules when junctions are aligned
 +
**'''[[#Set Junctions Rule|Set Junctions Rule]]''' - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).
 +
 
 +
*'''Trainz Wiki Links:'''
 +
**'''[[How to Control Junctions in Sessions]]'''
 +
 
 +
==='''Set Helper Icon Size Rule'''===
 +
 
 +
Sets the size of helper icons such as the junction lever arrows.
 +
 
 +
*'''<kuid:-25:791>'''
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
    '''Limits the speed to ''<value>'' mph over the set limit''' - enter speed value in mph
+
  '''Junction Arrows Size ''<Click>''''' - to set scale ratio smaller than default, default is 100%
  
==='''Speeding Check Rule'''===
+
==='''Set HTML Pages Rule'''===
  
Executes child rules if player controlled trains are over the local speed limit or over a set (custom) speed
+
Instructs the Display HTML Pages rule to perform specific operations. This rule has been superseded by the '''Message Popup Rule'''
  
*'''<kuid2:60850:89004:3>'''
+
*'''<kuid:-25:792>'''
 +
 
 +
*'''Legacy Rule''' (replaced by '''Message Popup Rule''')
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
  
*'''Parent Rule'''
+
'''Properties:'''
 +
    '''Operations to preform on the display HTML pages sequence browser'''
 +
    Select one of six option buttons:-
 +
      '''( ) to instruct the sequence browser to ''<select>''''' - to choose page operations
 +
      '''( ) to instruct the sequence browser to open the page ''<select>''''' - enter the HTML page name
 +
      '''( ) to set browser parameters ''<select>''''' - choose one of:-
 +
          '''to Enable/Disable closing of the browser window by the user'''
 +
          '''to Enable/Disable scrolling on the sequence browser window'''
 +
          '''to Show/Hide the sequence browser window'''
 +
      '''( ) Set the following flag for the page named ''<select>''''' - enter the HTML page name
 +
          '''[Check Box] Hide/Close window on 'done' action'''
 +
          '''[Check Box] Window has no 'done' button'''
 +
          '''[Check Box] Disable scrolling(not implemented yet)'''
 +
          '''[Check Box] Spare setting 1'''
 +
          '''[Check Box] Spare setting 2'''
 +
          '''[Check Box] Spare setting 3'''
 +
          '''[Check Box] Spare setting 4'''
 +
          '''[Check Box] Spare setting 5'''
 +
      '''( ) Use the page ''<select>''''' (enter HTML page name) '''from the HTML asset ''<select>''''' (select HTML asset)
 +
      '''( ) Use the string table entry ''<select>''''' (enter Index) '''from the HTML asset ''<select>''''' (select HTML asset)
 +
 
 +
*'''Related Rules:'''
 +
**'''[[#Display HTML Pages Rule|Display HTML Pages Rule]]''' - displays HTML pages in a browser window.
 +
**'''[[#Message Popup Rule|Message Popup Rule]]''' - displays a pop-up browser window and waits for it to be closed.
 +
**'''[[#Timed Limited Display HTML Rule (SP2 and later)|Timed Limited Display HTML Rule (SP2 and later)]]''' - displays a HTML page in a browser window for a set time.
 +
 
 +
==='''Set Junctions Rule'''===
 +
 
 +
Sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control). '''''Warning:'' not compatible with Interlocking Tower Assets'''
 +
 
 +
*'''<kuid:-25:1065>'''
 +
 
 +
*'''Built-in Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     Select one of two options to set a speed limit to be observed
+
     '''''Add Junction''''' - click to select a junction from the session junction list
      '''( ) Watch for trains travelling above the posted speed limit'''
+
    '''''Add All''''' - click to add ALL junctions in the session junction list
          '''''<speed value>''''' - click to enter a new overspeed tolerance value
+
    '''''Delete All''''' - click to remove ALL entered junctions from the rule
          '''''<speed units>''''' - click to select one from the list:-
+
      '''Junction Options:''' - for each selected junction:-
            '''''Km/h''''' - Kilometres per hour
+
          '''''<direction>''''' - click to select the junction direction
             '''''MPH''''' - Miles per hour
+
             '''Left'''
             '''''mps''''' - metres per second
+
            '''Center'''
      '''( ) Watch for trains travelling above a custom speed'''
+
             '''Right'''
           '''''<speed value>''''' - click to enter a new custom speed value
+
            '''Don't change'''
          '''''<speed units>''''' - click to select one from the list:-
+
           '''''<user control>''''' - click to select a user control option
            '''''Km/h''''' - Kilometres per hour
+
            '''Locked''' - the junction setting cannot be changed by the user
             '''''MPH''''' - Miles per hour
+
            '''Unlocked''' - the junction setting can be changed by the user
             '''''mps''''' - metres per second
+
          '''''<AI control>''''' - click to select AI control
            '''Warning: This option is very performance intensive and should only be used in sessions with few trains'''
+
             '''Allows AI control''' - an AI train can switch the junction
 +
             '''Blocks AI control''' - an AI train cannot switch the junction
 +
          '''''Remove''''' - click to remove this junction from the rule list
  
==='''MaxPermittedSpeed Rule'''===
+
*'''Related Rules:'''
 +
**'''[[#Junction Derailment Prevention Rule|Junction Derailment Prevention Rule]]''' - sets opposing junctions ahead of a train to prevent derailments
 +
**'''[[#Lock All Junctions Rule|Lock All Junctions Rule]]''' - locks all junctions against user control
 +
**'''[[#Multiple Junction Alignment Check Rule|Multiple Junction Alignment Check Rule]]''' - executes child rules when junctions are aligned
 +
**'''[[#Set Cleared Junctions Rule|Set Cleared Junctions Rule]]''' - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.
  
Sets the maximum permitted speed of locomotives under AI control
+
*'''Trainz Wiki Links:'''
 +
**'''[[How to Control Junctions in Sessions]]'''
  
*'''<kuid2:60850:89000:7>'''
+
==='''Set Signal Extended Rule'''===
 +
 
 +
Sets the state of a selected signal '''''Warning:'' not compatible with Interlocking Tower Assets'''
 +
 
 +
*'''<kuid2:47662:20002:4>'''
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''None'''
+
     '''''<Select signal>'' to ''<signal state>''''' - click to select a signal from the session list and click to select a state from the list -
 +
      '''Automatic'''
 +
      '''Stop'''
 +
      '''Stop then Continue'''
 +
      '''Caution Left'''
 +
      '''Caution Right'''
 +
      '''Caution'''
 +
      '''Advance Caution Left'''
 +
      '''Advance Caution Right'''
 +
      '''Advance Caution'''
 +
      '''Proceed Left'''
 +
      '''Proceed Right'''
 +
      '''Proceed'''
 +
      '''Slow'''
 +
      '''Medium'''
  
 
*'''Notes:'''
 
*'''Notes:'''
:This rule cannot be configured from the Session Rules list. It must be configured in the '''config.txt''' file of each locomotive. Instructions with an example are shown in the rule Properties
+
:The signal must support the state selected otherwise there will be no change in the signal
  
'''[[#top|Back to Top]]'''
+
*'''Related Rules:'''
 +
**'''[[#Trigger Multiple Signals Rule|Trigger Multiple Signals Rule]]''' - sets selected signals to DANGER (STOP) when selected triggers are activated
 
----
 
----
=='''Startup and Termination Rules'''==
+
'''[[#top|Back to Top]]''' | '''[[#A, B|A, B]]''' | '''[[#C|C]]''' | '''[[#D|D]]''' | '''[[#E, F, G|E, F, G]]''' | '''[[#H, I, J|H, I, J]]''' | '''[[#K, L, M|K, L, M]]''' | '''[[#N, O|N, O]]''' | '''[[#P, Q|P, Q]]''' | '''[[#R|R]]''' | '''[[#S-Se|S-Se]]''' | '''[[#Sh-Sz|Sh-Sz]]''' | '''[[#T|T]]''' | '''[[#U, V|U, V]]''' | '''[[#W, X, Y, Z|W, X, Y, Z]]'''
  
==='''End Session Rule'''===  
+
=='''Sh-Sz'''==
  
End the Session with a fade out.
+
==='''Show/Hide HUD Panel Rule'''===
  
*'''<kuid:-25:482>'''
+
Shows or hides a HUD panel.
 +
 
 +
*'''<kuid:-25:1047>'''
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''Fade out over ''<value>'' seconds''' - enter number of seconds for fade out.
+
     '''''<Show/Hide>'' the ''<click to select>'' HUD panel''' - select '''''Show''''' or '''''Hide''''' and then select the HUD panel
  
*'''Notes:'''
+
*'''Related Rules:'''
:Seconds are Trainz clock time, not real time.
+
**'''[[#Display Custom HUD Rule|Display Custom HUD Rule]]''' - shows or hides the Custom Heads Up Display.
 +
**'''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
 +
**'''[[#mc Display Custom HUD V2 Rule (SP2 and later)|mc Display Custom HUD V2 Rule (SP2 and later)]]''' - shows or hides a graphical HUD.
 +
**'''[[#Quick CustomHud Manager Rule (SP2 and later)|Quick CustomHud Manager Rule (SP2 and later)]]''' - creates custom HUDs that can be assigned to different drivers
 +
**'''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
 +
**'''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - executes child rules when a HUD icon is clicked
 +
 
 +
==='''Show/Hide Layer Rule'''===
 +
 
 +
Shows or hides a layer from Driver.
 +
 
 +
*'''<kuid2:401543:1170:1>'''
 +
 
 +
*'''Built-in Rule'''
 +
 
 +
'''Properties:'''
 +
  '''''<visibility>''''' - select one of two options
 +
      '''Show''' - select to make the layer visible
 +
      '''Hide''' - select to make the layer invisible
 +
  '''''<click here to set>''''' - enter name of layer. Name is case sensitive.
 +
 
 +
*'''Known Bugs:'''
 +
:Layers set to '''Hide''' when a game is saved will be '''Shown''' when the game is reloaded
 +
 
 +
*'''Known Issues:'''
 +
:Rule will NOT check to see if the named layer exists or not
 +
 
 +
*'''Trainz Wiki Links:'''
 +
**'''[[How to Use Layers#Layers in Driver Mode|How to Use Layers: Layers in Driver Mode]]
 +
 
 +
==='''Show/Hide Minimap Rule'''===
 +
 
 +
Shows the minimap window in Driver.
 +
 
 +
*'''<kuid:-25:794>'''
 +
 
 +
*'''Built-in Rule'''
 +
 
 +
'''Properties:'''
 +
    '''''<Show/Hide>'' the driver Minimap Window''' - click to switch between '''Show''' and '''Hide'''.
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Session Complete Rule|Session Complete Rule]]''' - set the session to a percentage of completion
+
**'''[[#Minimap Options Rule|Minimap Options Rule]]''' - sets the display options for the minimap.
  
==='''Multiplayer Rule'''===
+
==='''Show/Hide On-screen Help Rule'''===
  
Enables the session to be taken online in a Multiplayer environment.
+
Shows or hides On-screen help in Driver.
  
*'''<kuid:447264:1045>'''
+
*'''<kuid:401543:2020>'''
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''Suggested maximum number of players for this session ''<value>''''' - enter a number
+
     '''On screen help (junction overlays, etc)''' - select one of three option buttons:-
    '''Maximum number of drivers per player ''<value>''''' - enter a number
+
      '''( ) Show
     '''Players are permitted to claim drivers            [Check Box]''' - check to allow players to select a driver
+
      '''( ) Hide
    '''Players can see each other's driver orders        [Check Box]''' - check to allow players to view orders for other players
+
      '''( ) Leave Unchanged
    '''Automatically target an available train on clients [Check Box]''' - automatically assign a driver to each player
+
     '''On Screen Vehicle Names:''' - - select one of three option buttons:-
 +
      '''( ) Show
 +
      '''( ) Hide
 +
      '''( ) Leave Unchanged
  
==='''Randomize Rule'''===
+
==='''Signal Passed At Danger Check Rule'''===
  
Generates a different set of random numbers each time the session is run.
+
Executes child rules if a signal or stop mark is ''Passed at Danger (STOP)''.
  
*'''<kuid:169301:100129>'''
+
*'''<kuid2:60850:89007:2>'''
  
*'''DLS Rule''' by '''Terry_Wagstaff'''
+
*'''Built-in Rule'''
 +
 
 +
*'''Parent Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''None'''
+
     '''[Check Box] Trigger only once'''
  
*'''Notes:'''
+
*'''Trainz Wiki Links:'''
:Place this rule near the top of the Session Rules list and ensure that there is at least 5 seconds before the call to a Random function.
+
**'''[[How to Use Variables in Sessions (Examples)#Example 2: Event Counter and Message Selection|How to Use Variables in Sessions (Examples): Event Counter and Message Selection]]
  
*'''Related Rules:'''
+
==='''Simultaneous List Rule'''===
**'''[[#Variable Random|Variable Random]]''' - sets a variable to a random integer value.
+
  
==='''Session Complete Rule'''===
+
Executes child rules simultaneously once this rule starts
  
Set session to a percentage of completion.
+
*'''<kuid:-25:1048>'''
  
*'''<kuid:447264:1011>'''
+
*'''Built-in Rule'''
  
*'''Base Rule'''
+
*'''Parent Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''Set session to percent complete ''<value>''''' - enter number as a percentage
+
     '''Rule completes when ...''' - click to chose one of the following:-
    '''[Check Box] Separate achievements for completion''' - check to set
+
      '''''one of the child rules has completed'''''
 +
      '''''all child rules have reached a completed state'''''
 +
      '''''all child rules have reached a "was completed" state'''''
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#End Session Rule|End Session Rule]]''' - end the Session with a fade out.
+
**'''[[#Ordered List Rule|Ordered List Rule]]''' - executes child rules in order
 +
**'''[[#Progressive List Rule|Progressive List Rule]]''' - executes the first child rule on the first run, the second child on the second run, etc
 +
**'''[[#Random List Rule|Random List Rule]]''' - executes ONE randomly selected child rule
 +
**'''[[#Reset List Rule|Reset List Rule]]''' - executes all child rules continuously
 +
 
 +
*'''Trainz Wiki Links:'''
 +
**'''[[Message Popup Rule Applications#Application 1: Event Counter and Message Selection|Message Popup Applications: Timed Message]]
 +
**'''[[How to Use Parent and Child Rules]]'''
 +
**'''[[How to Use Variables in Sessions (Examples)#Example 2: Event Counter and Message Selection|How to Use Variables in Sessions (Examples): Event Counter and Message Selection]]
 +
**'''http://online.ts2009.com/mediaWiki/index.php/Simultaneous_List'''
 +
 
 +
==='''Speeding Check Rule'''===
 +
 
 +
Executes child rules if player controlled trains are over the local speed limit or over a set (custom) speed
 +
 
 +
*'''<kuid2:60850:89004:3>'''
 +
 
 +
*'''Built-in Rule'''
 +
 
 +
*'''Parent Rule'''
 +
 
 +
'''Properties:'''
 +
    Select one of two options to set a speed limit to be observed
 +
      '''( ) Watch for trains travelling above the posted speed limit'''
 +
          '''''<speed value>''''' - click to enter a new overspeed tolerance value
 +
          '''''<speed units>''''' - click to select one from the list:-
 +
            '''''Km/h''''' - Kilometres per hour
 +
            '''''MPH''''' - Miles per hour
 +
            '''''mps''''' - metres per second
 +
      '''( ) Watch for trains travelling above a custom speed'''
 +
          '''''<speed value>''''' - click to enter a new custom speed value
 +
          '''''<speed units>''''' - click to select one from the list:-
 +
            '''''Km/h''''' - Kilometres per hour
 +
            '''''MPH''''' - Miles per hour
 +
            '''''mps''''' - metres per second
 +
            '''Warning: This option is very performance intensive and should only be used in sessions with few trains'''
  
 
==='''Startup Options Rule'''===
 
==='''Startup Options Rule'''===
Line 3,269: Line 2,536:
 
**'''[[#Weather Rule|Weather Rule]]''' - changes weather conditions during Session play
 
**'''[[#Weather Rule|Weather Rule]]''' - changes weather conditions during Session play
  
'''[[#top|Back to Top]]'''
+
==='''Station Visited Check Rule'''===
----
+
=='''Time Rules'''==
+
  
==='''Clock Rule'''===
+
Executes child rules if specific trains call at set stations or industries
  
Rule needed for animated clocks.
+
*'''<kuid2:60850:89005:3>'''
 
+
*'''<kuid2:62310:30041:2>'''
+
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
 +
 +
*'''Parent Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''None'''
+
     '''Trigger: ''<select>''''' - click to select one of the following
 
+
      '''''Never''''' - stopping at the selected industries will never trigger the rule.
*'''Notes:'''  
+
      '''''Once only''''' - the rule is triggered on the first visit only to any one of the selected industries
:Apply this rule to your session to make use of the animated clocks. See the forum for code to include in your clock object to work with this rule.
+
      '''''Once per industry''''' - the rule is triggered on the first visit to each industry with each individual product
 +
      '''''Once per visit''''' - the rule is triggered on the first visit to each industry regardless of the product
 +
      '''''Once per vehicle''''' - each vehicle can only trigger the rule once.
 +
    '''''<select industry>''''' - select industry or industries from session list
 +
    Select one of two option buttons:-
 +
      '''( ) click to accept all trains'''
 +
      '''( ) click to accept trains matching specific criteria'''
 +
          Selecting the second option will produce the following selection controls:-         
 +
          '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
 +
            '''''+''''' - click to add a ''specific'' vehicle from the session list
 +
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
 +
          '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
 +
            '''''+''''' - click to add a ''type'' of vehicle from the session list
 +
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
 +
          '''Drivers''''' - identify the ''drivers'' that will trigger the rule
 +
            '''''+''''' - click to add a ''driver'' from the session list
 +
            '''''x''''' - click to remove a ''driver'' from the rule
 +
----
 +
'''[[#top|Back to Top]]''' | '''[[#A, B|A, B]]''' | '''[[#C|C]]''' | '''[[#D|D]]''' | '''[[#E, F, G|E, F, G]]''' | '''[[#H, I, J|H, I, J]]''' | '''[[#K, L, M|K, L, M]]''' | '''[[#N, O|N, O]]''' | '''[[#P, Q|P, Q]]''' | '''[[#R|R]]''' | '''[[#S-Se|S-Se]]''' | '''[[#Sh-Sz|Sh-Sz]]''' | '''[[#T|T]]''' | '''[[#U, V|U, V]]''' | '''[[#W, X, Y, Z|W, X, Y, Z]]'''
  
 +
=='''T'''==
 +
 
==='''Time and Rate Rule'''===
 
==='''Time and Rate Rule'''===
  
Line 3,327: Line 2,612:
 
**'''[[#Wait Rule|Wait Rule]]''' - executes child rules after waiting for a set number of seconds.
 
**'''[[#Wait Rule|Wait Rule]]''' - executes child rules after waiting for a set number of seconds.
  
==='''Wait Rule'''===
+
==='''Timed Limited Display HTML Rule (SP2 and later)'''===
  
Executes child rules after waiting for set number of seconds
+
Displays an HTML browser window for a limited time.
  
*'''<kuid2:122381:10016:2>'''
+
*'''<kuid2:61392:2005:32>'''
  
*'''Built-in Rule'''
+
*'''DLS Rule''' by '''pguy'''
 +
 
 +
'''Properties:'''
 +
  '''HTML Asset Name : ''<[Click to select HTML asset]>''''' - click to select an HTML asset from those installed
 +
  '''Page filename : ''<value>''''' - click to enter the filename of the HTML page in the selected HTML asset. The ''.html'' filename extension is optional.
 +
  '''Play duration (SessVar or duration in seconds) : ''<value>''''' - enter a SessVar name or the number of seconds.
 +
  '''Browser left position (SessVar or position) : ''<value>''''' - enter a SessVar name or the number of pixels from the left screen edge.
 +
  '''Browser top position (SessVar or position) : ''<value>''''' - enter a SessVar name or the number of pixels from the top screen edge.
 +
  '''Browser width (SessVar or position) : ''<value>''''' - enter a SessVar name or the width in pixels.
 +
  '''Browser height (SessVar or position) : ''<value>''''' - enter a SessVar name or the browser height.
 +
  '''[Check Box] ''<Alert is not reshowable on request/Alert is showable on request>''''' - check or click to allow or prevent the user viewing the page again.
 +
 
 +
*'''Notes:'''
 +
:Seconds are Trainz clock time, not real time.
 +
 
 +
*'''Related Rules:'''
 +
**'''[[#Close Message Popup Rule|Close Message Popup Rule]]''' - closes open message popups
 +
**'''[[#Display HTML Pages Rule|Display HTML Pages Rule]]''' - displays HTML pages in a browser window.
 +
**'''[[#Message Popup Rule|Message Popup Rule]]''' - displays a pop-up browser window and waits for it to be closed.
 +
**'''[[#Set HTML Page Rule|Set HTML Page Rule]]''' - sets parameters for the '''[[#Display HTML Pages Rule|Display HTML Pages Rule]]'''
 +
 
 +
==='''Trackside Check Rule'''===
 +
 
 +
Executes child rules when a set train enters a set trigger. Similar to the '''Trigger Check Rule''' but provides different options.
 +
 
 +
*'''<kuid2:46162:100207:1>'''
 +
 
 +
*'''DLS Rule''' by '''Josefpav'''
  
 
*'''Parent Rule'''
 
*'''Parent Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''''<click to set>''''' - enter the number of seconds for the wait delay
+
     '''Applies to:''' - select one of three option buttons:-
 +
      '''( ) Junction'''
 +
      '''( ) Trigger'''
 +
      '''( ) Trackmark'''
 +
    '''Trackside object name: ''<specify>''''' - select object name from session list
 +
    '''Wait for train to:''' - select one of three option buttons:-
 +
      '''( ) Enter'''
 +
      '''( ) Stop at'''
 +
      '''( ) Leave'''
 +
    '''[Check Box] Auto reset this rule''' - check to execute the rule continuously
 +
    '''Applies to train containing:'''
 +
    '''''<Add vehicle>''''' - click to select a rail vehicle from the session list
 +
    '''''del''''' - click to remove a selected vehicle from the rule
  
*'''Notes:'''  
+
*'''Related Rules:'''
:Seconds is in Trainz clock time, not real time
+
**'''[[#Directional Trigger Check Rule|Directional Trigger Check Rule]]''' - executes child rules when activated by a train moving in a set direction.
 +
**'''[[#Trigger Check Rule|Trigger Check Rule]]''' - executes child rules when activated by a train
 +
 
 +
==='''Trigger Check Rule'''===
 +
 
 +
Executes child rules when a set train enters a set trigger. This rule replaces the older and less versatile '''Trigger Rule'''.
 +
 
 +
*'''<kuid:-25:1071>'''
 +
 
 +
*'''Built-in Rule'''
 +
 
 +
*'''Parent Rule'''
 +
 
 +
'''Properties:'''
 +
    '''[Check Box] Trigger only once '''
 +
    '''[Check Box] Wait for child rules to complete even if no trains are present in rule trigger'''
 +
    '''[Check Box] Only activate when the entering vehicle of the train is heading ''<select direction>'' into the trigger''' - select one of two directions:-
 +
      '''''forward'''''
 +
      '''''backward'''''
 +
    '''Triggers List'''
 +
      '''''<add trigger>''''' - select a trigger from the session list
 +
      '''''<delete trigger>''''' - delete a selected trigger from the rule
 +
    Select one of two option buttons:-
 +
      '''( ) click to accept all trains'''
 +
      '''( ) click to accept trains matching specific criteria'''
 +
          Selecting the second option will produce the following selection controls:-
 +
          '''Specific vehicle''' - identify the specific vehicle(s) that will trigger the rule
 +
            '''''+''''' - click to add a ''specific'' vehicle from the session list
 +
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
 +
          '''Vehicle types''''' - identify the ''type'' of vehicle(s) that will trigger the rule
 +
            '''''+''''' - click to add a ''type'' of vehicle from the session list
 +
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
 +
          '''Drivers''''' - identify the ''driver(s)'' that will trigger the rule
 +
            '''''+''''' - click to add a ''driver'' from the session list
 +
            '''''x''''' - click to remove a ''driver'' from the rule
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Timecheck Rule|Timecheck Rule]]''' - executes child rules at a set time.
+
**'''[[#Directional Trigger Check Rule|Directional Trigger Check Rule]]''' - executes child rules when activated by a train moving in a set direction.
 +
**'''[[#Trackside Check Rule|Trackside Check Rule]]''' - executes child rules when activated by a train. Provides different options to the '''Trigger Check Rule'''
  
 
*'''Trainz Wiki Links:'''
 
*'''Trainz Wiki Links:'''
**'''[[Message Popup Rule Applications#Application 1: Timed Message|Message Popup Rule Applications: Timed Message]]'''
+
**'''[[Message Popup Rule Applications]]
**'''[[How to Use Navigation Point Rules (Applications)#Application 4: User Path Selection|How to Use Navigation Point Rules (Applications): User Path Selection]]
+
**'''[[How to Use Navigation Point Rules (Applications)#Application 3: Wait for Loading to be Completed|How to Use Navigation Point Rules (Applications): Wait for Loading to be Completed]]
 +
**'''[[How to Use Track Triggers]]'''
 +
**'''[[How to Use Variables in Sessions (Examples)]]
  
'''[[#top|Back to Top]]'''
+
==='''Trigger Multiple Signals Rule'''===
----
+
=='''Variable Rules'''==
+
  
==='''Quick Session Variables Rule'''===
+
Sets selected signals to DANGER (STOP) when selected triggers are activated. Signals will be at AUTOMATIC when the triggers are not activated.
  
Allows the editing of session variables
+
*'''<kuid2:116387:26:1>'''
  
*'''<kuid2:61392:5003:30>'''
+
*'''DLS Rule''' by '''maggs'''
 
+
*'''DLS Rule''' by '''pguy'''
+
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''''<local>''''' - click to edit local variables
+
     '''<add signal>''' - select a signal from the Session List. More than one signal can be added.
      '''''<add new session variable>''''' - click to enter the name of new local variable
+
       '''<delete>''' - remove a signal from the rule.
          for each variable:-
+
    '''<add trigger>''' - select a trigger from the Session List. More than one trigger can be added.
          '''''<variable-name>''''' - click to change variable name
+
      '''<delete>''' - remove a trigger from the rule.
          '''''<type>''''' - click to select one of:-
+
            '''string''' - text characters
+
            '''int''' - integer
+
            '''float''' - real (decimal) numbers
+
            '''bool''' - boolean (true/false)
+
            '''stringset''' - ''meaning not known at this time''
+
            '''stringlist''' - ''meaning not known at this time''
+
            '''tkmlist''' - trackmark list (no longer supported in TANE SP2)
+
            '''platformlist''' - platform list (no longer supported in TANE SP2)
+
            '''''del''''' - delete variable
+
            '''''edit''''' - edit variable
+
    '''''<trains>''''' - click to edit a train variable
+
       '''''<train selected>''''' - click to select a train from the session list. Initially none is selected
+
          '''''<select train>''''' - click to select a locomotive
+
          '''''<select vehicle>''''' - click to select a rail vehicle
+
          for the selected loco/vehicle:-
+
            '''''<Add new session variable>''''' - click to enter the name of a new variable
+
              for the entered variable:-
+
                  '''''<variable-name>''''' - click to change variable name
+
                  '''''<type>''''' - click to select type (see list above)
+
    '''''<objects>''''' - no longer supported in TANE SP2
+
    '''''<global>''''' - no longer supported in TANE SP2
+
 
+
*'''Known Issues:'''
+
:Rule creator, '''pguy''', has indicated that the future of this rule is uncertain as parts of it have been devalued in the latest release of TANE.
+
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Variable Check Rule|Variable Check Rule]]''' - executes child rules according to the value of a specified variable.
+
**'''[[#Set Signal Extended Rule|Set Signal Extended Rule]]''' - sets a selected signal to a specific signal state
**'''[[#Variable Modify Rule|Variable Modify Rule]]''' - changes the value of a specified variable.
+
----
**'''[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]''' - continuously changes the value of a specified variable.
+
'''[[#top|Back to Top]]''' | '''[[#A, B|A, B]]''' | '''[[#C|C]]''' | '''[[#D|D]]''' | '''[[#E, F, G|E, F, G]]''' | '''[[#H, I, J|H, I, J]]''' | '''[[#K, L, M|K, L, M]]''' | '''[[#N, O|N, O]]''' | '''[[#P, Q|P, Q]]''' | '''[[#R|R]]''' | '''[[#S-Se|S-Se]]''' | '''[[#Sh-Sz|Sh-Sz]]''' | '''[[#T|T]]''' | '''[[#U, V|U, V]]''' | '''[[#W, X, Y, Z|W, X, Y, Z]]'''
**'''[[#Variable Random Rule|Variable Random Rule]]''' - assigns a random value to a variable.
+
**'''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
+
  
 +
=='''U, V'''==
 +
 
==='''Variable Check Rule'''===
 
==='''Variable Check Rule'''===
  
Line 3,542: Line 2,874:
 
**'''[[How to Use Variables in Sessions (Examples)]]
 
**'''[[How to Use Variables in Sessions (Examples)]]
  
'''[[#top|Back to Top]]'''
+
==='''Vehicle Physics Rule'''===
 +
 
 +
Overrides the default vehicle physics properties for all vehicles or for those matching set criteria
 +
 
 +
*'''<kuid:-25:1052>'''
 +
 
 +
*'''Built-in Rule'''
 +
 
 +
'''Properties:''' 
 +
    Select one of two option buttons:-
 +
      '''( ) click to accept all trains'''
 +
      '''( ) click to accept trains matching specific criteria'''
 +
          Selecting the second option will produce the following selection controls:-
 +
          '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
 +
            '''''+''''' - click to add a ''specific'' vehicle from the session list
 +
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
 +
          '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
 +
            '''''+''''' - click to add a ''type'' of vehicle from the session list
 +
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
 +
          '''Drivers''''' - identify the ''drivers'' that will trigger the rule
 +
            '''''+''''' - click to add a ''driver'' from the session list
 +
            '''''x''''' - click to remove a ''driver'' from the rule
 +
    '''Coupler Parameters:'''
 +
      '''Couplers break at ''<value>'' kN expansion force''' - enter force value
 +
      '''Couplers break at when coupling above ''<value>'' kph''' - enter speed value
 +
      '''[Check Box] Show coupler breakage in HUD''' - check to display breakage in on-screen HUD
 +
    '''Wheelslip Parameters:'''
 +
      '''Maximum tractive effort adjusted by ''<value>'' %''' - enter adjustment as a %
 +
      '''Traction is reduced to ''<value>'' % while wheelslipping''' - enter value as a %
 +
      '''Traction boost is ''<value>'' % while sanding''' - enter value as a %
 +
    '''Sway Parameters:'''
 +
      '''Cab sway level is set to ''<value>'' %''' - enter value as a %
 
----
 
----
=='''Weather Rules'''==
+
'''[[#top|Back to Top]]''' | '''[[#A, B|A, B]]''' | '''[[#C|C]]''' | '''[[#D|D]]''' | '''[[#E, F, G|E, F, G]]''' | '''[[#H, I, J|H, I, J]]''' | '''[[#K, L, M|K, L, M]]''' | '''[[#N, O|N, O]]''' | '''[[#P, Q|P, Q]]''' | '''[[#R|R]]''' | '''[[#S-Se|S-Se]]''' | '''[[#Sh-Sz|Sh-Sz]]''' | '''[[#T|T]]''' | '''[[#U, V|U, V]]''' | '''[[#W, X, Y, Z|W, X, Y, Z]]'''
+
==='''EIRS Weather Rule NE USA Rule'''===
+
  
Customize random weather rule relative to the North East Region of the United States.
+
=='''W, X, Y, Z'''==
  
*'''<kuid2:487222:1037:3>'''
+
==='''Wait for Camera View Mode Rule'''===
 +
 
 +
Executes child rules when the camera view is changed to a selected view
 +
 
 +
*'''<kuid:-25:192>'''
  
 
*'''Built-in Rule'''
 
*'''Built-in Rule'''
 +
 +
*'''Parent Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''Season ''<select>''''' - select one of:-
+
     '''[Check Box] Trigger rule once''' - check to set
       '''''Summer'''''
+
    '''Wait for the camera to change to the ''<click to select>''''' - select one camera view mode from:-
       '''''Fall'''''
+
       '''Cab View'''
       '''''Winter'''''
+
       '''External View'''
       '''''Spring'''''
+
       '''Tracking View'''
     '''Random Changeability (minutes) ''<value>''''' - select one of:-
+
       '''Free Roaming'''
      '''''2/5/10/15/20/30/45/60''''' - minutes''
+
     '''[Check Box] Wait for the camera to target vehicle ''<click to select>''''' - if checked, select a vehicle from the Session list
    '''Environment Settings ''<select>''''' - select one of:-
+
      '''''Disable/Enable'''''
+
  
*'''Notes:'''
+
*'''Related Rules:'''
:Minutes are Trainz clock times, not real times
+
**'''[[#Cinematic Camera Rule|Cinematic Camera Rule]]''' - provides several different cinematic style cameras with animations
 +
**'''[[#Focus Camera Rule|Focus Camera Rule]]''' - sets the initial camera view and starting vehicle for a session
 +
**'''[[#Set Camera Rule|Set Camera Rule]]''' - sets the target object and properties of the camera
 +
 
 +
==='''Wait for Click on HUD Icon Rule'''===
 +
 
 +
Executes child rules when the user clicks on a selected HUD icon
 +
 
 +
*'''<kuid:-25:951> <kuid:-25:970>''' - two versions built-in with different kuids, both have the same properties
 +
 
 +
*'''Built-in Rule'''
 +
 
 +
*'''Parent Rule'''
 +
 
 +
'''Properties:'''
 +
    '''[Check Box] Trigger Once'''
 +
    '''HUD Panel ''<Click>''''' - click choose from list:-
 +
      '''Bottom Right Menu'''
 +
      '''Camera Controls'''
 +
      '''DCC Controls'''
 +
    '''Icon ''<Click>''''' - click to choose from list. Selections depends on HUD Panel chosen
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#Random Weather Rule v2|Random Weather Rule v2]]''' - randomly changes the weather according to entered parameters
+
**'''[[#Display Custom HUD Rule|Display Custom HUD Rule]]''' - shows or hides the Custom Heads Up Display.
**'''[[#Startup Options Rule|Startup Options Rule]]''' - sets the weather conditions at the start of a Session
+
**'''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
**'''[[#Weather Rule|Weather Rule]]''' - changes the weather conditions during Session play
+
**'''[[#mc Display Custom HUD V2 Rule (SP2 and later)|mc Display Custom HUD V2 Rule (SP2 and later)]]''' - shows or hides a graphical HUD.
 +
**'''[[#Quick CustomHud Manager Rule (SP2 and later)|Quick CustomHud Manager Rule (SP2 and later)]]''' - creates custom HUDs that can be assigned to different drivers
 +
**'''[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]''' - shows or hides a HUD panel.
 +
**'''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
  
==='''Random Weather Rule v2'''===
+
==='''Wait for Derailment Rule'''===
  
Randomly changes the weather conditions between set values over a set duration.
+
Executes child rules when a derailment occurs
  
*'''<kuid:169301:100132>'''
+
*'''<kuid:-25:1053>'''
  
*'''DLS Rule''' by '''terry_wagstaff'''
+
*'''Built-in Rule'''
 +
 
 +
*'''Parent Rule'''
  
 
  '''Properties:'''
 
  '''Properties:'''
     '''Starting weather ''<select>'' - select one of:-
+
     '''[Check Box] Trigger derailment watch once''' - check to execute the rule once only
          '''''Clear weather, no clouds, rain or snow'''''
+
          '''''Cloudy weather, no rain'''''
+
          '''''Drizzle, light rain'''''
+
          '''''Rain'''''
+
          '''''Stormy weather that includes lightning and thunder'''''
+
          '''''Snowing lightly'''''
+
          '''''Medium snowfall'''''
+
          '''''Heavy snow'''''
+
    '''Best weather ''<select>'' - select one of:-
+
          '''''Clear weather, no clouds, rain or snow'''''
+
          '''''Cloudy weather, no rain'''''
+
          '''''Drizzle, light rain'''''
+
          '''''Rain'''''
+
          '''''Stormy weather that includes lightning and thunder'''''
+
          '''''Snowing lightly'''''
+
          '''''Medium snowfall'''''
+
          '''''Heavy snow'''''
+
    '''Worst weather ''<select>'' - select one of:-
+
          '''''Clear weather, no clouds, rain or snow'''''
+
          '''''Cloudy weather, no rain'''''
+
          '''''Drizzle, light rain'''''
+
          '''''Rain'''''
+
          '''''Stormy weather that includes lightning and thunder'''''
+
          '''''Snowing lightly'''''
+
          '''''Medium snowfall'''''
+
          '''''Heavy snow'''''
+
    '''Changing about every: ''<value>'' mins''' - enter number of minutes between weather changes
+
  
*'''Known issues:'''
+
*'''Related Rules:'''
:This rule, once started, will run continuously and will not terminate so do NOT use this rule as a child rule in an '''Ordered List Rule''' because any following child rules will never be executed.
+
**'''[[#Clean Up Derailed Trains Rule|Clean Up Derailed Trains Rule]]''' - cleans up derailed train cars after a set time delay
 +
**'''[[#Replace Missing Vehicles Rule|Replace Missing Vehicles Rule]]''' - creates a replacement train after a derailment
 +
 
 +
==='''Wait for Driver On/Off Train Rule'''===
 +
 
 +
Executes child rules when a driver gets on or off a train
 +
 
 +
*'''<kuid:-25:953>'''
 +
 
 +
*'''Built-in Rule'''
 +
 
 +
*'''Parent Rule'''
 +
 
 +
'''Properties:'''
 +
  '''[Check Box] Trigger Rule Once''' - click to set''
 +
  '''Wait for a driver character to get ''<On/Off>''''' a train that matches the following criteria''' - select '''On''' or '''Off'''
 +
  Select one of two option buttons:-
 +
    '''( ) click to accept all trains'''
 +
    '''( ) click to accept trains matching specific criteria'''
 +
        Selecting the second option will produce the following selection controls:-
 +
        '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
 +
          '''''+''''' - click to add a ''specific'' vehicle from the session list
 +
          '''''x''''' - click to remove the ''specific'' vehicle from the rule
 +
        '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
 +
          '''''+''''' - click to add a ''type'' of vehicle from the session list
 +
          '''''x''''' - click to remove the ''type'' of vehicle from the rule
 +
        '''Drivers''''' - identify the ''drivers'' that will trigger the rule
 +
          '''''+''''' - click to add a ''driver'' from the session list
 +
          '''''x''''' - click to remove a ''driver'' from the rule
  
 
*'''Related Rules:'''
 
*'''Related Rules:'''
**'''[[#EIRS Weather Rule NE USA Rule|EIRS Weather Rule NE USA Rule]]''' - customize random weather rule relative to the North East Region of the United States
+
**'''[[#Wait for Driver/Train to be Locally Owned Rule|Wait for Driver/Train to be Locally Owned Rule]]''' - executes child rules when a vehicle or driver changes ownership
**'''[[#Startup Options Rule|Startup Options Rule]]''' - sets the weather conditions at the start of a Session
+
 
 +
==='''Wait for Driver/Train to be Locally Owned Rule'''===
 +
 
 +
Executes child rules when a specific driver or vehicle is locally owned. If the driver/vehicle becomes unowned again the child rules are paused
 +
 
 +
*'''<kuid2:401543:1173:1>'''
 +
 
 +
*'''Built-in Rule'''
 +
 
 +
*'''Parent Rule'''
 +
 
 +
'''Properties:'''
 +
  '''Assets Ownership:''' - select one of two option buttons:-
 +
    '''( ) Wait for ownership of a specific Driver'''
 +
    '''( ) Wait for ownership of Driver'''
 +
  '''Driver or Vehicle ''<select>''''' - choose from session list
 +
 
 +
*'''Related Rules:'''
 +
**'''[[#Wait for Driver On/Off Train Rule|Wait for Driver On/Off Train Rule]]''' - executes child rules when a driver gets on or off a train
 +
 
 +
==='''Wait on Navigation Point Rule'''===
 +
 
 +
Executes child rules when a specific navigation point is completed
 +
 
 +
*'''<kuid:401543:1168>'''
 +
 
 +
*'''Base Rule'''
 +
 
 +
*'''Parent Rule'''
 +
 
 +
'''Properties:'''
 +
    '''navigation point ''<click here to set>''''' - enter the number of the navigation point to be completed
 +
    '''in set ''<click here to set>''''' - enter the unique name for the navigation set created using the '''Navigation Display Rule'''.
 +
      Name must be in lowercase and have no spaces.
 +
 
 +
*'''Known Issues:'''
 +
:The rule will '''NOT''' check to see if the named navigation set and point exists or not.
 +
 
 +
*'''Related Rules:'''
 +
**'''[[#Navigation Display Rule|Navigation Display Rule]]''' - creates a set of navigation points.
 +
**'''[[#Navigation Set Hide/Show Rule|Navigation Set Hide/Show Rule]]''' - makes a navigation set visible/invisible.
 +
**'''[[#Navigation Set Check Rule|Navigation Set Check Rule]]''' - executes child rules if a navigation set is complete or incomplete.
 +
**'''[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]''' - completes (terminates) a navigation set.
 +
**'''[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]''' - manually completes (terminates) a specific navigation point in a set.
 +
 
 +
*'''Trainz Wiki Links:'''
 +
**'''[[Message Popup Rule Applications#Application 2: Navigation Point and Train Stopped Event Message|Message Popup Rule Applications: Navigation Point and Train Stopped Event Message]]
 +
**'''[[How to Use Navigation Point Rules (Applications)]]'''
 +
**'''[[How to Use Navigation Point Rules]]'''
 +
 
 +
==='''Wait on Train Stop/Start Rule'''===
 +
 
 +
Executes child rules when a train stops or starts moving
 +
 
 +
*'''<kuid:-25:1069>'''
 +
 
 +
*'''Built-in Rule'''
 +
 
 +
*'''Parent Rule'''
 +
 
 +
'''Properties:'''
 +
    '''[Check Box] Trigger rule once'''
 +
    '''Wait for a train that matches the following criteria to ''<select>''''' - select one of:-
 +
      '''''start moving'''''
 +
      '''''stop moving'''''
 +
    Select one of two option buttons:-
 +
      '''( ) click to accept all trains'''
 +
      '''( ) click to accept trains matching specific criteria'''
 +
          Selecting the second option will produce the following selection controls:-
 +
          '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
 +
            '''''+''''' - click to add a ''specific'' vehicle from the session list
 +
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
 +
          '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
 +
            '''''+''''' - click to add a ''type'' of vehicle from the session list
 +
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
 +
          '''Drivers''''' - identify the ''drivers'' that will trigger the rule
 +
            '''''+''''' - click to add a ''driver'' from the session list
 +
            '''''x''''' - click to remove a ''driver'' from the rule
 +
 
 +
*'''Trainz Wiki Links:'''
 +
**'''[[Message Popup Rule Applications#Application 2: Navigation Point and Train Stopped Event Message|Message Popup Rule Applications: Navigation Point and Train Stopped Event Message]]'''
 +
 
 +
==='''Wait on Waybill Screen/Main Screen Rule'''===
 +
 
 +
Executes child rules when the Waybill window is opened or closed
 +
 
 +
*'''<kuid:-25:957>'''
 +
 
 +
*'''Built-in Rule'''
 +
 
 +
*'''Parent Rule'''
 +
 
 +
'''Properties:'''
 +
    '''[Check Box] Trigger rule once''' - check to trigger the rule once only
 +
    '''Wait for the Waybill window to be ''<opened/closed>''''' - select either '''opened''' or '''closed'''.
 +
 
 +
==='''Wait Rule'''===
 +
 
 +
Executes child rules after waiting for set number of seconds
 +
 
 +
*'''<kuid2:122381:10016:2>'''
 +
 
 +
*'''Built-in Rule'''
 +
 
 +
*'''Parent Rule'''
 +
 
 +
'''Properties:'''
 +
    '''''<click to set>''''' - enter the number of seconds for the wait delay
 +
 
 +
*'''Notes:'''
 +
:Seconds is in Trainz clock time, not real time
 +
 
 +
*'''Related Rules:'''
 +
**'''[[#Timecheck Rule|Timecheck Rule]]''' - executes child rules at a set time.
 +
 
 +
*'''Trainz Wiki Links:'''
 +
**'''[[Message Popup Rule Applications#Application 1: Timed Message|Message Popup Rule Applications: Timed Message]]'''
 +
**'''[[How to Use Navigation Point Rules (Applications)#Application 4: User Path Selection|How to Use Navigation Point Rules (Applications): User Path Selection]]
  
 
==='''Weather Rule'''===
 
==='''Weather Rule'''===
Line 3,646: Line 3,154:
 
**'''[[#Random Weather Rule v2|Random Weather Rule v2]]''' - randomly changes the weather according to entered parameters
 
**'''[[#Random Weather Rule v2|Random Weather Rule v2]]''' - randomly changes the weather according to entered parameters
 
**'''[[#Startup Options Rule|Startup Options Rule]]''' - sets the weather conditions at the start of a Session
 
**'''[[#Startup Options Rule|Startup Options Rule]]''' - sets the weather conditions at the start of a Session
 
'''[[#top|Back to Top]]'''
 
 
----
 
----
 +
'''[[#top|Back to Top]]''' | '''[[#A, B|A, B]]''' | '''[[#C|C]]''' | '''[[#D|D]]''' | '''[[#E, F, G|E, F, G]]''' | '''[[#H, I, J|H, I, J]]''' | '''[[#K, L, M|K, L, M]]''' | '''[[#N, O|N, O]]''' | '''[[#P, Q|P, Q]]''' | '''[[#R|R]]''' | '''[[#S-Se|S-Se]]''' | '''[[#Sh-Sz|Sh-Sz]]''' | '''[[#T|T]]''' | '''[[#U, V|U, V]]''' | '''[[#W, X, Y, Z|W, X, Y, Z]]'''

Revision as of 12:05, 16 June 2018

TRAINZ A New Era (TANE) SP2. List of Trainz Session Rules in Alphabetical Order with Properties. All rules are the Copyright of N3V Games

This page is always under construction. As new rules appear they will be added to this list. Only rules supplied with TANE or on the DLS are covered in this document.

Also available Session Rules By Categories With Properties


Description Key:

  • <kuid number> is for the rule version at the time of writing. This number will change if the rule is updated.
  • DLS Rule must be downloaded and installed from the DLS.
  • Base Rule and Built-in Rule is installed with TANE.
  • Parent Rule will execute child rules if it returns a true result.
  • Obsolete Rule is no longer required (explanation given).
  • Legacy Rule has been replaced by another rule (new rule will be identified).

A, B | C | D | E, F, G | H, I, J | K, L, M | N, O | P, Q | R | S-Se | Sh-Sz | T | U, V | W, X, Y, Z

Contents

A, B

Achievement Check Rule

Executes child rules when achievement conditions have been met

  • <kuid:401543:1190>
  • Built-in Rule
  • Parent Rule
Properties:
   <Not configured, click here to select an achievement asset> - click to select an Achievement Asset from those installed
      When an Achievement Asset has been selected, the following will appear:-
      Achievement KUID: <selected asset name> - click to change the selected Achievement Asset
      Achievement name: <not set> - click to select the achievement name from the selected asset
      Trigger if achievement: <select> - choose one of:-
         has been gained - the rule will be triggered when this achievement has been gained
         has not been gained - the rule will be triggered when this achievement has NOT been gained

Advanced Industry Load Configuration Rule

Locks train controls when loading/unloading at an industry, overrides time settings for begin load and begin unload operations

  • <kuid:30501:100007>
  • Base Rule
Properties:
   Target object <select> - select industry object from session list
   [Check Box] Lock the train's controls during a stopped load/unload operation - check to disable driver controls while train is stopped and loading/unloading
   [Check Box] Override 'begin load' and 'begin unload' durations to <value> seconds - if checked enter number of seconds to override
  • Notes:
Times are Trainz clock time, not real time

AI Start Rule

Restarts all halted AI controlled trains. Drivers will continue with the commands in their driver command list.

  • <kuid2:400048:100981:1>
  • DLS Rule by callavsg
Properties:
   None

AI Stop Rule

Halts all AI controlled trains but does not delete their driver commands. AI trains can be restarted with the AI Start Rule or by issuing individual Continue Schedule commands.

  • <kuid2:400048:100980:1>
  • DLS Rule by callavsg
Properties:
   None

ATP Speed Limiter Rule

Limits allowable speed over set limit

  • <kuid2:321959:1000:1>
  • Built-in Rule
Properties:
   Limits the speed to <value> mph over the set limit - enter speed value in mph

AWS Configuration Rule

This rule configures the Trainz implementation of the Automatic Warning System when approaching signals

  • <kuid2:60850:89002:3>
  • Built-in Rule
Properties:
   Select one of three option buttons:-
      ( ) Active
      ( ) Passive
      ( ) Passive with HUD hidden
   [Check Box] Simulate AWS for unfitted cabs?
   [Check Box] Use modern sound set for unfitted cabs?

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C

Cab Controls HUD Rule

Was used to provide the HUD controls for the cabin view. Now obsolete.

  • <kuid:-16:287428>
  • Base Rule
  • Obsolete Rule (function is now built into TANE)
Properties:
   None

Cinematic Camera Rule

Provides several different cinematic style cameras with animations. Best used at the start of a session. Use the Trackside Camera (tracking view) found in the Set Camera Rule during session play.

  • <kuid2:401543:1166:3>
  • Built-in Rule
Properties:
   [Check Box] Lock camera controls for the duration - if checked user cannot alter camera view
   [Check Box] Prevent train control for duration - if checked user cannot control train
   Camera target: <click to select> - click to select the object from the session list that will be the camera target
   Camera mode: - select one of three option buttons:-
      ( ) Stationary
      ( ) Circle targeted object
      ( ) Move from one point to another (zoom, pan, etc)
   Initial camera values:
      [Check Box] Pitch: <value> - check to select then click value to enter a pitch value
      [Check Box] Yaw:   <value> - check to select then click value to enter a yaw value
      [Check Box] Zoom:  <value> - check to select then click value to enter a zoom value
   Total time to animate:  <value> - enter an animation time in seconds
  • Notes:
Times are Trainz clock times, not real times

Clean Up Derailed Trains Rule

Cleans up derailed train cars after a set time delay

  • <kuid2:60850:89003:1>
  • Base Rule
Properties:
   Set delay to clean up derailed traincars to
      <h>: - click to enter the number of hours (0-23) to wait
      <mm>: - click to enter the number of minutes (0-59) to wait
      <ss>: - click to enter the number of seconds (0-59) to wait
  • Notes:
Time is Trainz clock time, not real time.

Clock Rule

Rule needed for animated clocks.

  • <kuid2:62310:30041:2>
  • Built-in Rule
Properties:
   None
  • Notes:
Apply this rule to your session to make use of the animated clocks. See the forum for code to include in your clock object to work with this rule.

Close Message Popup Rule

Closes open message popups

  • <kuid:447264:1526>
  • Built-in Rule
Properties:
  None
  • Known Issues:
This rule only appears to work if it is a child of the rule that triggered the Message Popup Rule
  • Related Rule:

Consist Check Rule

Executes child rules when a matching consist is found. The order of the vehicles in the consists is not important.

  • <kuid:-25:1068>
  • Built-in Rule
  • Parent Rule
Properties:
   [Check Box] Enforce strict exclusive testing - check to only accept an exact match with no unspecified vehicles in the consist.
      - leave unchecked to accept any consist that contains the specified vehicles. 
   Select one of two option buttons:-
   ( ) Rule disabled - select to disable the operation of this rule
   ( ) Complete whenever a train matching the description exists - When selected, enter the consist description:-
      Specific vehicle - identify the specific vehicle(s) that will trigger the rule
         + - click to add a specific vehicle from the session list
         x - click to remove the specific vehicle from the rule
      Vehicle types - identify the type of vehicle(s) that will trigger the rule
         + - click to add a type of vehicle from the session list
         x - click to remove the type of vehicle from the rule
      Drivers - identify the driver(s) that will trigger the rule
         + - click to add a driver from the session list
         x - click to remove a driver from the rule
  • Known Issues:
When used as a top level parent rule it does not terminate after triggering but will continue to check all consists for a match and will trigger every time another match is found.

ConsistDataHandler Rule

Was used by the QuickDrive Rule to place consists onto a route. Now obsolete.

  • <kuid:401543:1180>
  • Obsolete Rule (function is now built into TANE)
  • Base Rule
Properties:
   None

Control Check Rule

Executes child rules if the train control method has been altered or a specific method has been selected.

  • <kuid:401543:1191>
  • Built-in Rule
  • Parent Rule
Properties:
 Execute child rules when: - select one of two option buttons:-
    ( ) DCC mode is Selected
    ( ) Cab mode is Selected
 Execute child rules: - select one of two option buttons:-
    ( ) Every time control method is set
    ( ) Once only

Control Type Rule

Sets the control method

  • <kuid:-16:2030>
  • Base Rule
Properties:
 Current control method is: <select> - click to select one of
    Easy Mode - DCC (standard keyboard and mouse) control
    Ask User - let the user decide
    Realistic Mode - Cab controls (on screen levers, throttles, buttons, etc)
  • Related Rules:

Coupler Breakage Check Rule

Executes child rules if there is a coupler breakage

  • <kuid2:447264:1017:1>
  • Built-in Rule
  • Parent Rule
Properties:
   None

Coupler Breakage HUD Rule

HUD displays warning about coupler stress and breakage

  • <kuid:-25:423>
  • Built-in Rule
Properties:
   Select one of two option buttons:-
      ( ) Show the Coupler Breakage Display
      ( ) Hide the Coupler Breakage Display

Custom Script Rule

No description

  • <kuid:447264:1526>
  • Built-in Rule
Properties:
  None

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D

DestSign Table Rule

Creates a list of destination names for a destination sign

  • <kuid2:206816:99004:2>
  • Built-in Rule
Properties:
  <add destination> - enter a destination name to be added to the destination sign roll
  <import destinations from texture-group> - select a list of destination names from session
  [Check Box] Enable industries/stations as destination - check to set
  [Check Box] Enable Track Marks as destinations - check to set
  [Check Box] Enable table of destinations - check to set

Directional Trigger Check Rule

Executes child rules when a set train enters a set trigger in a set direction. Adds direction to the Trigger Check Rule.

  • <kuid2:532391:100003:1>
  • DLS Rule by bobhahn
Properties:
   [Check Box] Trigger only once 
   [Check Box] Wait for child rules to complete even if no trains are present in rule trigger
   [Check Box] Only activate when the entering vehicle of the train is heading <select direction> into the trigger - select one of two directions:-
      forward
      backward
   Triggers List
      <add trigger> - select a trigger from the session list
      <delete trigger> - delete a selected trigger from the rule
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-
         Specific vehicle - identify the specific vehicle(s) that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle(s) that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the driver(s) that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule
  • Notes:
  1. This rule works best when used with the Directional Trigger track object available on the DLS.
  2. The Directional Trigger, when installed, will appear as a Signal not as a Trackmark.
  3. Normal (non directional) triggers can be used with this rule but the rule will have no direction sensitivity apart from the forward and backward in the rule properties.
  • Related Rules:
    • Trackside Check Rule - executes child rules when activated by a train. Provides different options to the Trigger Check Rule
    • Trigger Check Rule - executes child rules when a set train enters a set trigger (non-directional)

Disable/Enable Industry Rule

Enables/Disables vehicle load/unload for industry

  • <kuid2:401543:1171:1>
  • Built-in Rule
Properties:
  Load/unload <Disable/Enable> - click to set to Disable or Enable
  Which Industry? <select> - click to set Industry from Session List
  Which Vehicles: - select one of two option buttons:-
     ( ) Apply to every vehicle in the session
     ( ) Apply only to a specific vehicles from Session List

Disallow AI Rule

Cancels (deletes) all current and waiting AI commands for all drivers

  • <kuid:400048:100603>
  • DLS Rule by callavsg
Properties:
  None

Display Custom HUD Rule

Show or hide the Custom Heads Up Display.

  • <kuid:-3:10206>
  • Base Rule
Properties:
   Show or Hide the Custom Heads up Display - select one of two option buttons:-
      ( ) Show the Custom Heads up Display
      ( ) Hide the Custom Heads up Display

Display HTML Pages Rule

Creates a browser to display the listed HTML files in order as a navigable sequence of pages. This rule has been superseded by the Message Popup Rule

  • <kuid:-25:442>
  • Legacy Rule (replaced by Message Popup Rule)
  • Base Rule
Properties:
   <Add Page> - adds the HTML page index.html from the selected HTML asset
      <index.html> - click to change the page name. The extension .html is optional
   <Add All> - adds all HTML pages from the session list (this appears to be disabled in TANE)
   <Delete All> - delete all HTML pages from this property list
   [Check Box] Prevent user from exiting browser until all pages viewed
   [Check Box] Disable closing of browser window by user
   [Check Box] Disable browser window scrolling
   [Check Box] Make browser window invisible
   [Check Box] Set position-Under Construction!!! - not implemented
   [Check Box] Set size-Under Construction!!! - not implemented
   Use the page <index.html> from asset <select> as the hidden button - the link buttons at the bottom of the page will be taken from the selected page in the selected HTML asset

Display Video Rule

Displays a page containing a video clip from a HTML asset in a browser window.

  • <kuid:-25:138>
  • Built-in Rule
Properties:
   Display page <index.html> of html asset <click to select> in a new browser window
      index.html - enter the filename of a HTML page in the selected HTML asset. The .html is optional in the filename.
      <click to select> - select the HTML asset from those installed.
  • Notes:
Video must be in a valid web format.

DisplayIndustryStatus Rule (color modified)

Displays a summary of industry product levels when the "k" key is pressed.

  • <kuid:622415:100001>
  • DLS Rule by lockheed02 and marzipan
Properties:
   None
  • Notes:
Pressing the k key in Driver mode will bring up a small window with a single link Display Industry Status (there may also be other links). Clicking this link will show the product levels of all industries.

Driver Command Check Rule

Executes child rules if the driver commands match a set list.

  • <kuid:-25:447>
  • Built-in Rule
  • Parent Rule
Properties:
 [Check Box] Trigger rule once - check to allow the rule to execute only once
 Driver character to watch the command list of <select> - select a driver name from the Session List
 Wait for driver character to have a command list that matches this:
    <add driver command> - add a driver command from the session list. More commands can be added. Commands can be deleted.
    <add all> - adds ALL driver commands in the session list. Individual commands can be removed.
    <delete all> - deletes all entered driver commands from the session rule

Driver Command Rule

Specifies which commands will be available for the drivers

  • <kuid:-3:10057>
  • Base Rule
Properties::
   For each installed Driver Command:-
   [Check Box] Name of Driver Command and Description (if available) - check to make that command available to the drivers
  • Notes:
Some Driver Commands that have been checked will not appear in the Command Lists for drivers if there is no target for their action. For example:
The Wait For Trigger command will not be available to any drivers if there are no triggers set.
The Call At command will not be available to any drivers if there are no industry active assets or passenger enabled stations.

Driver Main Menu Options Rule

Show/Hide the Driver Main Menu Bar

  • <kuid:-25:448>
  • Built-in Rule
Properties:
   <Show/Hide> the Driver Main Menu Bar - click Show or Hide to select

Driver Schedule Rule

Sets up a list of basic scheduled commands

  • <kuid2:82445:90001:9>
  • Built-in Rule
Properties: 
   Driver Schedule Assigned to name of driver <icon> - click icon to select a driver from those assigned in the Driver Setup Rule
   Next commands, will be executed  
      >> - click to enter driver commands from those specified in the Driver Command Rule
   Style: - select one of four option buttons:-
      ( ) Classic style: If there is a schedule do not emit a new schedule - any currently assigned set of driver commands will not be replaced
      ( ) Killer style: If there is a schedule clean it and emit a new one - replace any currently assigned driver commands with the new commands
      ( ) Cooperative style: If there is a schedule append the new one - add the new driver commands to the end of any existing commands
      ( ) Active style: Emit a new schedule, only if already a schedule running - only add the new commands if commands are currently running

Driver Setup Rule

Creates the list of drivers for this session and assign them their orders

  • <kuid:-16:2025>
  • Base Rule
Properties:
   <driver icon> - click to select a new driver from the list of installed and built in drivers
   <loco> - click to select a new locomotive from the session list and assign it to this driver. Locos displayed in red have not been found in the session list
   <driver name> - click to enter a new name for the selected driver
   <driver mode> - click to select one of:-
      Autodetect - the program will detect the driver mode to be used. For example, if driver commands have been entered for this driver
         then the AI driver mode will be selected
      First Human Player - the driver will wait until he/she has been selected by the player
      AI driver - the AI will be given control even if no commands are present
      Multiplayer Driver - the driver will be assigned to a multiplayer user
   <remove> - this driver will be removed from the rule
   >> - click to enter driver commands from those specified in the Driver Command Rule
    --> Scroll down to the bottom of the list of entered drivers for more options
 <Add another driver> - click to add another driver 
 [Check Box] Remove all existing Drivers first
 [Check Box] Generate new Drivers for empty Trains  

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E, F, G

EIRS Weather Rule NE USA Rule

Customize random weather rule relative to the North East Region of the United States.

  • <kuid2:487222:1037:3>
  • Built-in Rule
Properties:
   Season <select> - select one of:-
      Summer
      Fall
      Winter
      Spring
   Random Changeability (minutes) <value> - select one of:-
      2/5/10/15/20/30/45/60 - minutes
   Environment Settings <select> - select one of:-
      Disable/Enable
  • Notes:
Minutes are Trainz clock times, not real times

Enable/Disable Driver Commands Rule

Enable/Disable specific driver commands on certain drivers. Multiple copies of the rule can be used to give different drivers or consists different command lists

  • <kuid:-25:480>
  • Built-in Rule
Properties:
   <Enable/Disable> the following driver commands ... - click to select Enable or Disable
   For each driver command:-
   [Check Box] command name - check to enable or disable
   [Check Box] command name - check to enable or disable
   [Check Box] command name - check to enable or disable
   etc
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule

End Session Rule

End the Session with a fade out.

  • <kuid:-25:482>
  • Built-in Rule
Properties:
   Fade out over <value> seconds - enter number of seconds for fade out.
  • Notes:
Seconds are Trainz clock time, not real time.

ExTrainz Manager Rule - TANE SP2

Provides information on consists, industries and products in both Surveyor and Driver modes. Once activated, the rule creates an additional short menu bar below the main menu bar.

  • <kuid:160293:10029>
  • DLS Rule by trev999
Properties:
   Diagnostic mode is <On/Off> - click to select On or Off. When set On diagnostic messages will be added to the Trainz Log file.
   Turn on message overlay <Yes/No> - click to select Yes or No. When set to Yes the message overlay (lower left of screen) will be active.
   Show rolling stock in Driver mode <Yes/No> - click to select Yes or No. When set to Yes rolling stock can be searched in Driver.
   Search only rolling stock already in session <Yes/No> - click to select Yes or No. When set to Yes only those rolling stock assets
      installed in the session can be searched.
   Graphic colours: <When Red, the industry does not require service/When Green, the industry does not require service> - click to switch 
      between the two colour options.
   Industry page size: <value> - enter the number of industries to be displayed in the Industry List window (maximum 250).
   The following industries are excluded: <Add an industry to be excluded> - name can be complete (e.g. "Coal Mine 2") 
      which will exclude that specific industry from the management list, or partial (e.g. "Coal") which will exclude all 
      industries with the word "Coal" in their names. Entries are not case sensitive.
      Once industries have been excluded, additional commands will appear for each excluded industry:-
      <delete> <industry name begins with/class name begins with> <name> - click delete to remove this entry. 
         - click industry name begins with/class name begins with to select between the two (see notes below).
         - click name to edit the name.
  • Notes:
  1. Rolling stock installed in TANE or in the current session only (see settings above) can be searched to find a match for any selected product from any industry. In Surveyor (and Driver if that setting is enabled) click on the View Products sub menu link and click on a product name in the Product Window to display a list of all compatible rolling stock for that product.
  2. Alternatively, click on the View Industries sub menu link and then click on a Product Icon to open a Product Window, then click on the View Rolling Stock link at the top of the window.
  3. Industry class names are defined in the config.txt file of industry assets and are not normally accessible by users. However, you can exclude an entire group of related "industry asset classes" such as station, coalingtower, watertank, etc regardless of their actual names provided those assets have been given that "class name" by their creators.
  • Known Issues:
This rule is NOT compatible with all industries.

Fade In/Out Rule

Fade in or out within seconds, using specified color and opacity values.

  • <kuid2:190611:200000:2>
  • Built-in Rule
Properties:
   Red percentage:             <value> - enter the final % of red (0 = none, 100 = maximum)
   Green percentage:           <value> - enter the final % of green
   Blue percentage:            <value> - enter the final % of blue
   Alpha percentage (opacity): <value> - enter the final % of opacity (0 = invisible, 100 = solid)
   Fading duration:            <value> - enter the number of seconds required for the fade
   <help> - click to bring up help instructions
  • Notes:
Seconds are Trainz clock time, not real time.

Flash HUD Icon Rule

Flashes a HUD panel icon for a set duration of time or instructs a HUD panel icon to start/stop.

  • <kuid:-25:968>
  • Built-in Rule
Properties:
   Select one of two option buttons:-
   ( ) Flash the <click to select> icon on the <click to select> HUD panel for a period of <value> seconds
      TIP: Select the HUD panel first (the second <click to select> link).
      Available HUD panels are (select one):-
         Bottom Right Menu
         Camera Controls
         DCC Controls
         Driver Main Menu
      Available icons will depend on the HUD panel selected.
   ( ) <Start/Stop> flashing the <click to select> icon on the <click to select> HUD panel
      TIP: Select the HUD panel first (the second <click to select> link).
      Available HUD panels are (select one):-
         Bottom Right Menu
         Camera Controls
         DCC Controls
         Driver Main Menu
      Available icons will depend on the HUD panel selected.

Focus Camera Rule

Sets the initial camera view and starting vehicle for a session.

  • <kuid2:122381:10014:1>
  • DLS Rule by mizi
Properties:
   Focus camera to: - select one of two option buttons
      ( ) Map object
      ( ) Vehicle
   Named <?????> - enter name of object or vehicle from session list
   Additionally:
      [Check Box] set view mode to - check to select one of four option buttons
         ( ) Internal view
         ( ) External view
         ( ) Tracking view
         ( ) Roaming view
      [Check Box] restrict user to manipulate the camera - check to set user limits on camera controls
         [Check Box] allow internal view
         [Check Box] allow external view
         [Check Box] allow tracking view
         [Check Box] allow roaming view
         [Check Box] allow change of view mode
         [Check Box] allow change vehicle in train
         [Check Box] allow change trains
         [Check Box] allow adjust camera viewpoint
      [Check Box] set camera angles - check to set the initial camera view point
         Yaw (90 = look at front of train): <value> degrees - enter yaw angle 
         Pitch (-90 = down, 90 = up): <value> degrees - enter pitch angle
         Distance from the focused object: <value> metres - enter distance from camera to object

Generic TreeNode Debug Window Rule

No description.

  • <kuid:30501:1042>
  • Base Rule
Properties:
   None

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H, I, J

Hide Product Overlays Rule

Hides the commodity or product bar graphs that appear on active industries

  • <kuid:400048:100970>
  • DLS Rule by callavsg
Properties:
  None

InputTable Rule

Creates a list of message names to be used for various purposes including passing data to Driver Commands

  • <kuid2:131986:1012:1>
  • Built-in Rule
Properties:
   <add> - click to add a new entry to the table
   Each new entry will require an input message
      <short message> - enter a message. The message must be in a format that is specific for each purpose
      For the MoveTurntable driver command the message must be formatted as:-
         turntable,name_of_turntable,number_of_connecting_roads - the first entry must be the word turntable in lower case.
            name_of_turntable is the name of the turntable, 
            number_of_connecting_roads is the number of tracks connecting to the turntable
      For the WaitUntilTime driver command the message must be formatted as:-
         time,hour,minute - the first entry must be the word time in lower case, 
            hour must be from 0 to 23, 
            minute must be from 0 to 59.
      For the WaitUntilSVariable driver command the message must be formatted as:-
         svar,svar_name,svar_condition,value - the first entry must be the word svar in lower case, 
            svar_name is the name of the session variable, 
            svar_condition is an equality (eg eq for equal, gt for greater than, etc)
            value is an integer value to be compared to the session variable.
   Each entry in the table will be followed by the commands:-
      cp - click to copy this entry to a new entry
      up - click to move this entry up one level
      dn - click to move this entry down one level
      rm - click to remove this entry from the table

Interlocking Tower Configure Path Rule

Alters settings on an interlocking tower path

  • <kuid:401543:3205>
  • Base Rule
Properties:
  Interlocking Tower <select> - to set Name and Objects

Interlocking Tower Path Selection UI Rule

Will automatically react to messages from Interlocking Towers and display a path selection dialog to the player. Disable by removing rule from session

  • <kuid:401543:3203>
  • Base Rule
Properties:
  [Checkbox] Show path activation message in Driver

Interlocking Tower Set Path Rule

Will set the state of an interlocking tower path for a train

  • <kuid:401543:3204>
  • Base Rule
Properties:
  Interlocking Tower <select> - to set Name and Objects

Interlocking Tower Enhanced Manager Rule (SP2 and later)

Provides more management and control options for interlocking towers.

  • <kuid2:61392:8130:41>
  • DLS Rule by pguy
Properties:
   <towers> - click to select interlocking towers from the session list
      <do full check again> - click to run an error check on all interlocking towers
      List of all available interlocking towers - for each tower:-
         <view details> - click to view and edit the tower properties
         <copy from> - click to copy properties from another tower selected from the session list
   <debug log> - click to set the debug log properties

JTG Correct Vehicle Lights

Corrects the brightness of vehicle headlights. Now obsolete.

  • <kuid2:478657:999103:1>
  • DLS Rule by jtg-trainz
  • Obsolete Rule (function is now built into TANE Driver Additional Tools Menu)
Properties:
   None

Junction Derailment Prevention Rule

Sets opposing (trailing) junctions ahead of a train to prevent derailments. Works with both AI and manually driven trains.

  • <kuid2:121843:100282:1>
  • DLS Rule by pitkin
Properties:
   None
  • Notes:
This rule will not overrule a junction already locked by another AI train or locked against AI control using the Set Junctions Rule.
  • Related Rules:
    • Lock All Junctions Rule - locks all junctions against user control
    • Set Cleared Junctions Rule - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.
    • Set Junctions Rule - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).

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K, L, M

Lock All Junctions Rule

Locks all junctions against user actions. AI operations are not affected. Once the AI releases a junction, it will be returned to its previous locked state.

  • <kuid:400048:100971>
  • DLS Rule by callavsg
Properties:
   None
  • Notes:
Individual junctions can still be set, locked and unlocked by using the Set Junction Rule
  • Related Rules:
    • Set Cleared Junctions Rule - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.
    • Set Junctions Rule - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).

MaxPermittedSpeed Rule

Sets the maximum permitted speed of locomotives under AI control

  • <kuid2:60850:89000:7>
  • Built-in Rule
Properties:
   None
  • Notes:
This rule cannot be configured from the Session Rules list. It must be configured in the config.txt file of each locomotive. Instructions with an example are shown in the rule Properties

mc Display Custom HUD V2 Rule (SP2 and later)

Shows or hides a graphical HUD which includes junction direction for the junction ahead. This rule has been superseded by the Quick CustomHUD Manager Rule (SP2 and later)

  • <kuid2:61392:1072:10>
  • Legacy Rule (replaced by Quick CustomHUD Manager Rule (SP2 and later))
  • DLS Rule by pguy
Properties:
    Show or Hide the Custom Heads up Display - select one of two option buttons:-
    ( ) Show the Custom Heads up Display
    ( ) Hide the Custom Heads up Display

Message Popup Rule

Displays a pop-up browser window and waits for it to be closed. Closure can be manual (by the user) or by another rule.

  • <kuid:-25:1003>
  • Built-in Rule
Properties:
   [Check Box] Pause game while message is displayed - stops the game until this message is closed
   [Check Box] Close previous popup windows - closes any Message Popups currently displayed before this message is shown
   Message location <Top Left/Top Right/Bottom Left/Bottom Right> - select one to position the browser window on the screen
   Message Source: - select one of three option buttons:-
      ( ) Custom text - the simplest and easiest option
         Icon <Click here to set> - (optional) shows a list of message icons. Select one to be displayed with the message
         Icon <Clear icon> - clears any currently displayed message icon
         Custom text box Enter text to be displayed. You will be limited to about 6 lines of text. 
             For longer messages or to include graphics, use the A predefined HTML page option.
         <HTML Wave> - (optional) select the name of the HTML asset from the list shown that contains the wave file to be played.
         <Wave Name> - (optional) enter the name of a wave (.wav) sound file to be played. 
             The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional
         [Check Box] Autoplay Wave: - plays the .wav sound file as soon as message is displayed. 
             If unchecked the sound will not be played.
      ( ) A predefined HTML page - requires a working knowledge of HTML
         <HTML Asset> - select the name of the HTML asset that contains the required HTML page from the list shown.
         <HTML Page> - enter the filename of the HTML page to be displayed. The page must be in the HTML asset identified above. 
             Filename is not case sensitive. Extension ".html" is optional.
         <HTML Wave> - (optional) select the name of the HTML file containing the wave file to be played. 
             The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional.
         <Wave Name> - (optional) enter the name of a wave (.wav) sound file to be played. 
             The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional
         [Check Box] Autoplay Wave: - plays the .wav sound file as soon as message is displayed. 
           If unchecked sound will not be played.
      ( ) A predefined string-table entry from a HTML asset
         <HTML Asset> - select the name of the HTML asset from those installed that contains the required string-table.
         <String Table Token> - enter the "tag name" of the text in the string-table of the HTML assets config.txt file.
         <HTML Wave> - (optional) select the name of the HTML file containing the wave file to be played. 
             The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional.
         <Wave Name> - (optional) enter the name of a wave (.wav) sound file to be played. 
             The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional
         [Check Box] Autoplay Wave: - plays the .wav sound file as soon as message is displayed. 
             If unchecked sound will not be played.
  • Known Issues:
Because this rule will wait until it is closed (terminated) then it is not recommended for use in an Ordered List because you cannot guarantee that any following child rules will be executed. If it MUST be used in an Ordered List then place it last.

Minimap Options Rule

Sets the display options for the minimap.

  • <kuid:-25:636>
  • Built-in Rule
Properties: Default values - all checked
   [Check Box] Map Textures
   [Check Box] Gradients
   [Check Box] Junctions
   [Check Box] Signals
   [Check Box] Triggers
   [Check Box] Markers
   [Check Box] Trackside Labels
   [Check Box] Terrain Objects
   [Check Box] Industrial Names
   [Check Box] Named Objects
   [Check Box] Consists

MissionCode Manager Rule (SP2 and later)

Enables the addition, editing and management of Mission Codes used to auto select paths in Interlocking Towers.

  • <kuid2:61392:8200:50>
  • DLS Rule by pguy

ENTRY UNDER CONSTRUCTION

MissionCode Stops and Timetable Manager Rule (SP2 and later)

Enables the creation, editing and management of stop zones and timetables for trains following a path defined using mission codes.

  • <kuid2:61392:8300:50>
  • DLS Rule by pguy

ENTRY UNDER CONSTRUCTION

Multiplayer Rule

Enables the session to be taken online in a Multiplayer environment.

  • <kuid:447264:1045>
  • Built-in Rule
Properties:
   Suggested maximum number of players for this session <value> - enter a number
   Maximum number of drivers per player <value> - enter a number
   Players are permitted to claim drivers             [Check Box] - check to allow players to select a driver
   Players can see each other's driver orders         [Check Box] - check to allow players to view orders for other players
   Automatically target an available train on clients [Check Box] - automatically assign a driver to each player

Multiple Junction Alignment Check Rule

Executes child rules if specific junctions are set.

  • <kuid:-25:168>
  • Built-in Rule
  • Parent Rule
Properties:
   Wait until <selection> - select from:-
      any one - any of the junctions in the rule list (below) is set correctly
      all - ALL of the junctions in the rule list are set correctly
   <Add junction> - click to select a junction from the session list
   <Add all> - click to select ALL junctions in the session list
   <Delete all> - click to delete ALL selected junctions from the rule list
      For each selected junction:-
      <setting> - click to select one switch direction from:-
         Left
         Right
         Center
         Any
      <remove> - to delete this junction from the rule list
  • Related Rules:
    • Lock All Junctions Rule - locks all junctions against user control
    • Set Cleared Junctions Rule - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.
    • Set Junctions Rule - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).

Multiple Resource Check Rule

Executes child rules if industries or vehicles reach set commodity levels. This rule replaces the older Resource Check Rule

  • <kuid:-25:656>
  • Built-in Rule
  • Parent Rule
Properties:
   <Product Level> - click to select a product test from two choices:-
      Reach/Exceed - sets an upper limit for the resources being monitored. 
         For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon reaches or exceeds a specified level.
         The initial level in the object must be below the set upper limit.
      Fall below - sets a lower limit for the resources being monitored. 
         For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon falls below a specified level. 
         The initial level in the object must be above the set lower limit. 
         To test when a resource level reaches zero (i.e. is empty) set the lower limit to a very low value but not zero as the level can never fall below zero. 
   <value> - enter required quantity value
   <select> - select a product from session list of products
   <Add object> - click to select a source or target object. Multiple objects and their queues can be added to the rule. 
      ALL the entered products must reach/exceed or fall below the specified value for the rule to be triggered. 
      For each object:-
         <Object> - click to select session active industry or product enabled rail vehicle 
         <Queue> - select product queue (there may be only one available)
         <Remove> - removes the object and its product queue from the rule
  • Notes:
This rule only checks for changing commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is full or empty.

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N, O

Navigation Display Rule

Creates a set of navigation points. Multiple sets can be created by adding additional copies of this rule. This rule creates the navigation set, it does not display it.

  • <kuid2:401543:1161:1>
  • Base Rule
Properties:
   Unique set ID: <click here to set> - enter a unique name for the navigation set. Name must be in lowercase and have no spaces.
   Train (optional): <click here to set> - select a rolling stock asset from the session list shown.
   Select one of three option buttons:-
   ( ) All points must be completed in sequence:
      - the first uncompleted navigation point will be shown and must be completed next.
      - the next point (if any) will also be shown partly transparent.
   ( ) Points will be completed in sequence, but can be skipped:
      - navigation points can be skipped but must be completed in order.
      - you cannot go back to complete a missed point.
   ( ) All points must be completed, but in any order:
      - all uncompleted navigation points will be shown.
      - you may complete them in any order.
  For each navigation point:
     <Click here to set> - select an item (trigger, trackmark, track object, rolling stock) from the session list to become the navigation point.
     <Display text> - enter a text message to display with the navigation point. You are limited to 25 characters.
     Icon <icon list> - select an icon for the navigation point.
     <Style> - click to select one from three choices
        Automatic - the navigation point will be completed as soon as the consist reaches the point.
        Manual - the navigation point must be set as complete by using the Navigation point complete rule or the Navigation set clear rule.
           The Manual style option allows you to execute other rules (e.g. consist check, wait, etc) before completing the navigation point.
        Require Stop - the navigation point will be completed when the consist comes to a complete stop on the point.

Navigation Point Complete Rule

Manually completes a navigation point in a set

  • <kuid:401543:1167>
  • Base Rule
Properties:
   Mark navigation point <click here to set> - enter the navigation point number to be completed
   complete in set <click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule.
        Name must be in lowercase and have no spaces.
  • Known Issues:
The rule will NOT check to see if the named navigation set and point exists or not.

Navigation Set Check Rule

Executes child rules if a navigation set created with the Navigation Display Rule is complete (or incomplete).

  • <kuid:401543:1165>
  • Base Rule
  • Parent Rule
Properties:
   Checks if navigation point set <name>: - enter the unique name for the navigation set created using the Navigation Display Rule.
        Name must be in lowercase and have no spaces.
   is <Complete/Incomplete> - click to select one
  • Known Issues:
The rule will NOT check to see if the named navigation set exists or not.

Navigation Set Clear Rule

Clears a navigation set removing any uncompleted navigation points

  • <kuid:401543:1164>
  • Base Rule
Properties:
   <Click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule.
       Name must be in lowercase and have no spaces.
  • Known Issues:
The rule will NOT check to see if the named navigation set exists or not.

Navigation Set Hide/Show Rule

Shows and hides navigation sets. You can have multiple sets visible and hidden at the same time.

  • <kuid:401543:1163>
  • Base rule
Properties:
   <visibility> - click to select one
      Hide - select to make the navigation set invisible
      Show - select to make the navigation set visible
   <click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule.
        Name must be in lowercase and have no spaces.
  • Known Issues:
The rule will NOT check to see if the named navigation set exists or not.

Objective Add Rule

Sets up a game Objective with ID and display Name

  • <kuid:401543:2001>
  • Base Rule
Properties:
   Priority <Select> - select one of:-
      Above Normal
      Below Normal
      Normal
      Optional
      Urgent
   Completion Target Number <value> - to set Completion Target Number
   Icon <select> - to select Icon from list
   Display Name <enter> - to insert Name
   Unique Objective ID <enter> - enter a unique objective ID
   Custom Message <Text Box> - insert typed message in text area

Objective Check Rule

Executes child rules if an objective created with the Objective Add Rule is complete.

  • <kuid:401543:2003>
  • Base Rule
  • Parent Rule
Properties:
   Unique Objective ID <value> - enter the unique ID created with the Objective Add Rule 
   Mode <select> - select one of three:-
      Wait for completion
      Wait for failure
      Wait for progress

Objective Update Rule

Changes progress of an objective outcome created with the Objective Add Rule according to Property choices

  • <kuid:401543:2002>
  • Base Rule
Properties:
   Unique Objective ID <value> - enter the unique ID created with the Objective Add Rule 
   Mode <select> - select one from the following options
      Decrement progress
      Increment progress
      Reset Objective
      Set objects as complete
      Set objects as failed
      Set progress
      Set progress only if greater
   Amount <value> - click to enter a value

Ordered List Rule

Executes child rules in order once this rule starts

  • <kuid:-25:171>
  • Built-in Rule
  • Parent Rule
Properties:
   Select one of two option buttons:-
     ( ) This process will repeat <value> time(s) - enter the number of times this rule is to be repeated
     ( ) This process will repeat forever
  • Known Issues:
Some child rules will force a "wait" until certain conditions have been met (e.g. a mouse click or a set time has passed). These rules will delay the completion of any following child rules in the Ordered List Rule. If possible, place these rules last in the Ordered List.
For example: The Message Popup Rule will wait until it is closed before allowing the next child rule to be executed.

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P, Q

Play Sound Rule

Plays a wav sound file.

  • <kuid:-25:1045>
  • Built-in Rule
Properties:
   Default HTML <Click> - click to to enter Sound File Name
   HTML Assets <Click> - click to select HTML asset
   Rule Completes <Click> -  to select one of:-
      sound has just started
      sound has finished playing
  • Related Rules:
    • Display Video Rule - displays a page containing a video clip from a HTML asset in a browser window

Power Station Rule

Sets up a Power Station and its electricity consumers

  • <kuid:-25:746>
  • Base Rule
Properties:
   Power station <select> - select a Power Station from the session list.
   Consumers:
      <add object> - add power consumers from the session list

Progressive List Rule

Executes the first child rule on the first run, the second child on the second run, the third child on the third run, etc.

  • <kuid:-25:754>
  • Built-in Rule
  • Parent Rule
Properties:
  After last child has been executed ...
  <successive runs will do nothing/the first child is chosen again> - click to select one

Quick CustomHud Manager Rule (SP2 and later)

Allows the creation of new graphical heads up displays which are assigned to the drivers in Driver Mode. Replaces the mc Display Custom HUD V2 Rule (SP2 and later)

  • <kuid2:61392:5020:47>
  • DLS Rule by pguy
Properties:
   <Copy rule to data Clipboard> - click to copy the data from the selected HUD to a special clipboard area used by the rules created by pguy. 
      This is NOT the standard OS clipboard.
   <Paste rule data from Clipboard> - if data is held in the special clipboard area, then click to paste that data into the selected HUD.
      This is NOT the standard OS clipboard.
   Current HUD Parameters
      HUD to select: <HUD name> - click to select a HUD from those available. One or two default HUDs will be supplied.
      new HUD - click to create a new HUD display with default properties. You will be required to enter a name for the new HUD
      clone HUD - click to create a new HUD using the properties of the currently selected HUD. You will be required to enter a name for the new HUD
      copy HUD - copies (overwrites) the currently selected HUD with the properties of another HUD. You will be required to enter the name of the HUD to be copied
   For new, cloned or copied HUDs, additional commands will be shown:
      rename HUD - rename the selected HUD. You will be required to enter a new name for the HUD
      delete HUD - delete the currently displayed HUD
   In Driver Mode an additional command will be shown:
      Assign hud to current train - click to assign the currently selected HUD to the currently selected driver
   [Check Box] hud is displayed (on) - check to display HUD in Driver Mode
   hud items nb entries max: <value> - enter the maximum number of items to be displayed in the HUD. Maximum is 30.
   hud view limit: <value> - enter the maximum look-ahead distance in metres for the HUD. Minimum value is 1000, maximum value is 10000.
   [Check Box] display data in a centred window above orderbar - check to display the HUD centred on the screen just above the driver command bar in Driver Mode
   For each individual HUD property:
      [Check Box] HUD property - check to add this property to the HUD
  • Notes:
HUDs are assigned to drivers in Driver Mode by either adding a SetCustomHud (SP2 and later) command to individual drivers command lists or manually by clicking a green RM tool button displayed on the top menu and selecting Quick CustomHUD Manager from the menu.

Quick Portal Manager Standard Edition Rule (SP2 and later)

Manages portals and adds flexible timetables.

  • <kuid2:61392:5011:45>
  • DLS Rule by pguy
Properties:
   Target date is day-of-week <dd/mm/yyyy> - day-of-week and date shown are for today's date. Click dd/mm/yyyy to change date.
   <Copy rule data to Clipboard> - click to copy the currently entered data to a special clipboard area used by the rules created by pguy. 
      This is NOT the standard OS clipboard.
   <Paste rule data from Clipboard> - if data is held in the special clipboard area, then click to paste that data into the rule.
      This is NOT the standard OS clipboard.
   [Check Box] This rule is enabled - check to activate (enable) the rule.
   [Check Box] Avoid duplicated driver if possible - check to prevent the same driver being used again. If a driver name is reused, the rule will select a different driver name.
   [Check Box] Disable locomotives/vehicles enhanced mode - check to save vehicle properties when a train is removed by a portal. 
      These properties will be restored if the same train is emitted by a portal. If checked then a new command will appear:
      <for all vehicles/for only locomotives/for only tagged vehicles> - click to select one.
   Portal selected: <portal name> [...] - select a portal to manage by clicking <portal name> or [...] and selecting a portal from the Session list.
   Portal output link: <[no link]> [...] - leave blank.
   Portal input link: <[no link]> [...] - leave blank unless you want to connect to a Global Input Queue. Click to select an input queue from the Session list.
   Default schedule for input trains is named: <schedule> - click to enter a schedule name.
   Today's schedule: <Insert new schedule> - click to enter a new schedule
   For each schedule:-
      <hh:mm> - click to set the time when a train will be emitted from the portal. Times use the 24hr clock.
      <train name> - click to enter the train name
      <mission code> - click to enter the Mission Code created by the MissionCode Manager Rule (SP2 and later).
      <schedule> - click to enter the re-occurrence schedule in hh:mm (24hr clock) where, for example:
         02:30 means every 2 hrs 30 minutes,
         00:00 means once only,
         24:00 means once each day.
      <driver> - click to select a driver name or select auto-driver to let the rule select a driver.
         Current driver order bar is named <schedule> - click to enter a name for the order (Driver Command) bar used in this schedule.
      <hud> - click to select a HUD for this train. HUDs must be created using the Quick CustomHud Manager Rule (SP2 and later).
      Driver Command Bar - enter driver commands for this train.
      Choose one of two consist sets:
      <mono consist> consist for every day - if selected the same consist will be used each day.
         <no consist selected> - click to select a consist from those saved in your install.
      <multi consists> - if selected a different consist will be used each day. 
         For each day of the week:
            Day-of-week <no consist selected> - click to select a consist from those saved in your install.

Quick Session Variables Rule

Allows the editing of session variables

  • <kuid2:61392:5003:30>
  • DLS Rule by pguy
Properties:
   <local> - click to edit local variables
      <add new session variable> - click to enter the name of new local variable
         for each variable:-
         <variable-name> - click to change variable name
         <type> - click to select one of:-
            string - text characters
            int - integer
            float - real (decimal) numbers
            bool - boolean (true/false)
            stringset - meaning not known at this time
            stringlist - meaning not known at this time
            tkmlist - trackmark list (no longer supported in TANE SP2)
            platformlist - platform list (no longer supported in TANE SP2)
            del - delete variable
            edit - edit variable
   <trains> - click to edit a train variable
      <train selected> - click to select a train from the session list. Initially none is selected
         <select train> - click to select a locomotive
         <select vehicle> - click to select a rail vehicle
         for the selected loco/vehicle:-
            <Add new session variable> - click to enter the name of a new variable
              for the entered variable:-
                 <variable-name> - click to change variable name
                 <type> - click to select type (see list above)
   <objects> - no longer supported in TANE SP2
   <global> - no longer supported in TANE SP2
  • Known Issues:
Rule creator, pguy, has indicated that the future of this rule is uncertain as parts of it have been devalued in the latest release of TANE.

QuickDrive Rule

Changes the Session settings.

  • <kuid:401543:1184>
  • Base Rule
Properties:
  Open QuickDrive window when session is started          [Check Box] - check to set
  Set time to <hours:minutes> with a rate of <speed x> - set start time and rate at which time advances
  Enable gameplay Session Mode                            [Check Box] - check to set. Gameplay mode restricts the players options
  Enable in game help by default                          [Check Box] - check to allow help options to be displayed
  Set the default Control method to: - select one of two option buttons:-
     ( ) Easy Mode
     ( ) Realistic Mode
     [Check Box] Prevent player from changing this setting - check to set
  Realistic mode requires achievement: <text> in asset <asset name> - enter achievement name and select an asset from Aurans Achievements
  Set the default derailment realism to: - select one of three option buttons:-
     ( ) None
     ( ) Arcade
     ( ) Realistic
     [Check Box] Prevent player from changing this setting - check to set
  Set the default units to: - select one of three option buttons:-
     ( ) Imperial
     ( ) Metric
     ( ) Default

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R

Random List Rule

Executes ONE randomly selected child rule once only. The rule will not repeat to randomly select another child rule

  • <kuid:-25:758>
  • Built-in Rule
  • Parent Rule
Properties:
   None

Random Weather Rule v2

Randomly changes the weather conditions between set values over a set duration.

  • <kuid:169301:100132>
  • DLS Rule by terry_wagstaff
Properties:
   Starting weather <select> - select one of:-
         Clear weather, no clouds, rain or snow
         Cloudy weather, no rain 
         Drizzle, light rain
         Rain
         Stormy weather that includes lightning and thunder
         Snowing lightly
         Medium snowfall
         Heavy snow
   Best weather <select> - select one of:-
         Clear weather, no clouds, rain or snow
         Cloudy weather, no rain 
         Drizzle, light rain
         Rain
         Stormy weather that includes lightning and thunder
         Snowing lightly
         Medium snowfall
         Heavy snow
   Worst weather <select> - select one of:-
         Clear weather, no clouds, rain or snow
         Cloudy weather, no rain 
         Drizzle, light rain
         Rain
         Stormy weather that includes lightning and thunder
         Snowing lightly
         Medium snowfall
         Heavy snow
   Changing about every: <value> mins - enter number of minutes between weather changes
  • Known issues:
This rule, once started, will run continuously and will not terminate so do NOT use this rule as a child rule in an Ordered List Rule because any following child rules will never be executed.

Randomize Rule

Generates a different set of random numbers each time the session is run.

  • <kuid:169301:100129>
  • DLS Rule by Terry_Wagstaff
Properties:
   None
  • Notes:
Place this rule near the top of the Session Rules list and ensure that there is at least 5 seconds before the call to a Random function.
  • Related Rules:

Ranked Session Begin Rule

Begins a ranked Session

  • <kuid:401543:2031>
  • Base Rule
Properties:
   Countdown Starting Value <value>
      hrs:
      min:
      sec:
   1 through 5 stars, points for each star <value> - enter number of points for each star rating
   Session timer mode: - select one of three option buttons:-
      ( ) Timer
      ( ) Countdown Starting value <value> - enter time hh:mm:ss
      ( ) None
  • Notes:
Times are Trainz clock time, not real time

Ranked Session Complete Rule

Completes the active ranked Session

  • <kuid:401543:2032>
  • Base Rule
Properties:
   Set the active ranked session as: - select one of two option buttons:-
      ( ) Complete
      ( ) Failed
   [Check Box] Customize the completion message <text> - enter a text message

Replace Missing Vehicles Rule

Produces new trains to replace missing vehicles that have been removed from the session by the Clean Up Derailed Trains Rule

  • <kuid:447264:1214>
  • Built-in Rule
Properties:
   [Check Box] Respawn trains if they are abandoned for 10 minutes
   If checked:-
      Select one of two option buttons:-
         ( ) Respawn trains at their original locations
         ( ) Respawn trains from portals
            <+ Add a new portal> - click to enter the name of a portal, there can be more than one portal.
            Entered portal names that appear in red have not been found in the session

Reset List Rule

Executes ALL child rules continuously in an ongoing infinite cycle

  • <kuid:-25:762>
  • Built-in Rule
  • Parent Rule
Properties:
   None

Resource Check Rule

Executes child rules if a selected industry or vehicle reaches a set commodity level. This rule has been superseded by the Multiple Resource Check Rule

  • <kuid:-25:1067>
  • Legacy Rule (replaced by Multiple Resource Check Rule)
  • Built-in Rule
  • Parent Rule
Properties:
   Select one of two option buttons:-
      ( ) Watch industry queue
         Target Object <select> - select an industry from the session list
         Queue <select> - select a product queue from the selected industry
         Product <select> - select a product from the selected queue
         Amount <value> - enter a quantity
         Select one of two option buttons:-
            ( ) Complete when designated queue equals or exceeds required amount
            ( ) Complete when designated queue falls below required amount
      ( ) Watch vehicle
         Target Object <select> - select a rolling stock asset from the session list
         Queue <select> - select a product queue from the selected rolling stock
         Product <select> - select a product from the selected queue
         Amount <value> - enter a quantity
         Select one of two option buttons:-
            ( ) Complete when designated queue equals or exceeds required amount
            ( ) Complete when designated queue falls below required amount
  • Notes:
This rule only checks for changing commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is full or empty.

Resource Verify Rule (fixed)

Executes child rules if a selected industry or vehicle reaches a set commodity level. The rule resets when all child rules have completed.

  • <kuid:160293:10060>
  • DLS Rule by trev999
  • Parent Rule
Properties:
   Select one of two option buttons:-
   ( ) Watch industry queue
      Target object <click to select> - click to select an industry from the session list.
      Product <click to select> - click to select an industry product.
      Amount <value> - enter a quantity for the selected product.
      Select one of two option buttons:-
      ( ) Complete when designated queue equals or exceeds designated amount
      ( ) Complete when designated queue falls below designated amount
   ( ) Watch vehicle queue
      Target object <click to select> - click to select a rolling stock vehicle from the session list.
      Product <click to select> - click to select a commodity product.
      Amount <value> - enter a quantity for the selected product.
      Select one of two option buttons:-
      ( ) Complete when designated queue equals or exceeds designated amount
      ( ) Complete when designated queue falls below designated amount
  • Notes:
  1. This rule will only monitor a single commodity in a single industry or vehicle.
  2. This rule only checks for changing commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is full or empty.

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S-Se

Safety System Engaged Check Rule

Executes child rules if safety systems are applied.

  • <kuid:447264:1216>
  • Built-in Rule
  • Parent Rule
Properties:
   [Check Box] Trigger only once

Safety System Isolated Check Rule

Executes child rules if safety systems are isolated (disengaged).

  • <kuid:447264:1217>
  • Built-in Rule
  • Parent Rule
Properties:
   [Check Box] Trigger only once

Schedule Rule

Allows a schedule of timed events to be applied to a train

  • <kuid:-3:10185>
  • Base Rule
Properties:
   Insert track mark <select> - select a track mark from the Session List
   Arrival and Departure Time <Select> - set time
      hh:mm:ss - in hours/minutes/seconds
   Current Train <select> - select from session list
   Insert destination <select> - select from session list
  • Notes:
Times are Trainz clock times, not real time

Session Complete Rule

Set session to a percentage of completion.

  • <kuid:447264:1011>
  • Base Rule
Properties:
   Set session to percent complete <value> - enter number as a percentage
   [Check Box] Separate achievements for completion - check to set

Session Debug Rule

Executes the first child if Debug mode is selected. Otherwise executes the second child rule.

  • <kuid:30501:100180>
  • Built-in Rule
  • Parent Rule
Properties:
   None
  • Notes:
When a session starts with this rule enabled, the player will be given the choice of running the session in Debug or Normal mode. Selecting Debug will execute the first child rule. Selecting Normal will execute the second child rule.

Session Metadata Rule

Sets session metadata in the config file. Info can be read by other systems and displayed to the player.

  • <kuid:401543:2036>
  • Base Rule
Properties:
   Type <Click> - click to select one of:-
      Simulation
      Challenge
   Length <value> - to enter number of minutes, default is 30 minutes
   Difficulty <Click> - click to select one of:-
      Normal - default
      Tutorial
      Easy
      Hard
      Expert
  • Notes:
Time is Trainz clock time, not real time

Set Camera Rule

Sets the target object and properties of the camera.

  • <kuid:-25:179>
  • Built-in Rule
Properties:
   [Check Box] Set the target object of the camera to: - if checked, select one of three option buttons:-
      ( ) Vehicle <click to select> - select a vehicle from the Session list
      ( ) Junction <click to select> - select a junction from the Session list
      ( ) Map Object <click to select> - select a named map object from the Session list
   [Check Box] Change the camera view mode to <click to select> - if checked, select one camera view mode from
      Cab View
      External View
      Tracking View
      Free Roaming
   [Check Box] Set the camera flags to enable/disable user access to - if checked, select as many of the following check boxes as needed
      [Check Box] Internal view mode - check to enable, uncheck to disable
      [Check Box] External view mode - check to enable, uncheck to disable
      [Check Box] Tracking view mode - check to enable, uncheck to disable
      [Check Box] Roaming view mode - check to enable, uncheck to disable
      [Check Box] View switching - check to enable, uncheck to disable
      [Check Box] Vehicle view switching - check to enable, uncheck to disable
      [Check Box] Train view switching - check to enable, uncheck to disable
      [Check Box] Camera adjustments (pan, zoom, etc) - check to enable, uncheck to disable

Set Coupler Masks Rule

Set the coupling/decoupling masks on the selected vehicles

  • <kuid:-25:980>
  • Built-in Rule
Properties:
   <Add vehicle> - click to select a vehicle from the session list
   <Add All> - click to add all vehicles in the session list
   <Delete All> - click to remove all added vehicles from this rule
      For each selected vehicle:-
      Coupling Mask
         Front and Back - choose for each
            Locked
            Unlocked
      Decoupling Mask
         Front and Back - choose for each
            Locked
            Unlocked
      <Remove> - click to remove this vehicle from the rule

Set Cleared Junctions Rule

Sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied. If a junction is occupied it waits until the junction is cleared. Warning: not compatible with Interlocking Tower Assets

  • <kuid2:131986:157661:1>
  • DLS Rule by atilabarut
Properties:
   Add Junction - click to select a junction from the session junction list
   Add All - click to add ALL junctions in the session junction list
   Delete All - click to remove ALL entered junctions from the rule
      Junction Options: - for each selected junction:-
         <direction> - click to select the junction direction
            Left
            Center
            Right
            Don't change
         <user control> - click to select a user control option
            Locked - the junction setting cannot be changed by the user
            Unlocked - the junction setting can be changed by the user
         <AI control> - click to select AI control
            Allows AI control - an AI train can switch the junction
            Blocks AI control - an AI train cannot switch the junction
         Remove - click to remove this junction from the rule list

Set Helper Icon Size Rule

Sets the size of helper icons such as the junction lever arrows.

  • <kuid:-25:791>
  • Built-in Rule
Properties:
  Junction Arrows Size <Click> - to set scale ratio smaller than default, default is 100%

Set HTML Pages Rule

Instructs the Display HTML Pages rule to perform specific operations. This rule has been superseded by the Message Popup Rule

  • <kuid:-25:792>
  • Legacy Rule (replaced by Message Popup Rule)
  • Built-in Rule
Properties:
   Operations to preform on the display HTML pages sequence browser
   Select one of six option buttons:-
      ( ) to instruct the sequence browser to <select> - to choose page operations
      ( ) to instruct the sequence browser to open the page <select> - enter the HTML page name
      ( ) to set browser parameters <select> - choose one of:-
         to Enable/Disable closing of the browser window by the user
         to Enable/Disable scrolling on the sequence browser window
         to Show/Hide the sequence browser window
      ( ) Set the following flag for the page named <select> - enter the HTML page name
         [Check Box] Hide/Close window on 'done' action
         [Check Box] Window has no 'done' button
         [Check Box] Disable scrolling(not implemented yet)
         [Check Box] Spare setting 1
         [Check Box] Spare setting 2
         [Check Box] Spare setting 3
         [Check Box] Spare setting 4
         [Check Box] Spare setting 5
      ( ) Use the page <select> (enter HTML page name) from the HTML asset <select> (select HTML asset)
      ( ) Use the string table entry <select> (enter Index) from the HTML asset <select> (select HTML asset)

Set Junctions Rule

Sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control). Warning: not compatible with Interlocking Tower Assets

  • <kuid:-25:1065>
  • Built-in Rule
Properties:
   Add Junction - click to select a junction from the session junction list
   Add All - click to add ALL junctions in the session junction list
   Delete All - click to remove ALL entered junctions from the rule
      Junction Options: - for each selected junction:-
         <direction> - click to select the junction direction
            Left
            Center
            Right
            Don't change
         <user control> - click to select a user control option
            Locked - the junction setting cannot be changed by the user
            Unlocked - the junction setting can be changed by the user
         <AI control> - click to select AI control
            Allows AI control - an AI train can switch the junction
            Blocks AI control - an AI train cannot switch the junction
         Remove - click to remove this junction from the rule list

Set Signal Extended Rule

Sets the state of a selected signal Warning: not compatible with Interlocking Tower Assets

  • <kuid2:47662:20002:4>
  • Built-in Rule
Properties:
   <Select signal> to <signal state> - click to select a signal from the session list and click to select a state from the list -
      Automatic
      Stop
      Stop then Continue
      Caution Left
      Caution Right
      Caution
      Advance Caution Left
      Advance Caution Right
      Advance Caution
      Proceed Left
      Proceed Right
      Proceed
      Slow
      Medium
  • Notes:
The signal must support the state selected otherwise there will be no change in the signal

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Sh-Sz

Show/Hide HUD Panel Rule

Shows or hides a HUD panel.

  • <kuid:-25:1047>
  • Built-in Rule
Properties:
   <Show/Hide> the <click to select> HUD panel - select Show or Hide and then select the HUD panel

Show/Hide Layer Rule

Shows or hides a layer from Driver.

  • <kuid2:401543:1170:1>
  • Built-in Rule
Properties:
  <visibility> - select one of two options
     Show - select to make the layer visible
     Hide - select to make the layer invisible
  <click here to set> - enter name of layer. Name is case sensitive.
  • Known Bugs:
Layers set to Hide when a game is saved will be Shown when the game is reloaded
  • Known Issues:
Rule will NOT check to see if the named layer exists or not

Show/Hide Minimap Rule

Shows the minimap window in Driver.

  • <kuid:-25:794>
  • Built-in Rule
Properties:
   <Show/Hide> the driver Minimap Window - click to switch between Show and Hide.

Show/Hide On-screen Help Rule

Shows or hides On-screen help in Driver.

  • <kuid:401543:2020>
  • Built-in Rule
Properties:
   On screen help (junction overlays, etc) - select one of three option buttons:-
      ( ) Show
      ( ) Hide
      ( ) Leave Unchanged
   On Screen Vehicle Names: -  - select one of three option buttons:-
      ( ) Show
      ( ) Hide
      ( ) Leave Unchanged

Signal Passed At Danger Check Rule

Executes child rules if a signal or stop mark is Passed at Danger (STOP).

  • <kuid2:60850:89007:2>
  • Built-in Rule
  • Parent Rule
Properties:
   [Check Box] Trigger only once

Simultaneous List Rule

Executes child rules simultaneously once this rule starts

  • <kuid:-25:1048>
  • Built-in Rule
  • Parent Rule
Properties:
   Rule completes when ... - click to chose one of the following:-
      one of the child rules has completed
      all child rules have reached a completed state
      all child rules have reached a "was completed" state

Speeding Check Rule

Executes child rules if player controlled trains are over the local speed limit or over a set (custom) speed

  • <kuid2:60850:89004:3>
  • Built-in Rule
  • Parent Rule
Properties:
   Select one of two options to set a speed limit to be observed
      ( ) Watch for trains travelling above the posted speed limit
         <speed value> - click to enter a new overspeed tolerance value
         <speed units> - click to select one from the list:-
            Km/h - Kilometres per hour
            MPH - Miles per hour
            mps - metres per second
      ( ) Watch for trains travelling above a custom speed
         <speed value> - click to enter a new custom speed value
         <speed units> - click to select one from the list:-
            Km/h - Kilometres per hour
            MPH - Miles per hour
            mps - metres per second
            Warning: This option is very performance intensive and should only be used in sessions with few trains

Startup Options Rule

Specifies the starting options for the session. The weather settings will set the initial conditions, including the variability. To manually change the weather during play, use the Weather Rule.

  • <kuid:-16:10212>
  • Base Rule
Properties:
   Current control method is <select> - select one from:-
      Easy Mode - DCC (standard keyboard and mouse) control
      Ask User - let the user decide
      Realistic Mode - Cab controls (on screen levers, throttles, buttons, etc)
   Set weather to <select mode> with <select frequency> changeability - select
      Weather mode: - select one of:-
         Clear
         Cloudy 
         Drizzle
         Rain
         Stormy
         Light Snow
         Medium Snow
         Heavy Snow
      Changeability: - select one of:-
         Off - the weather will not change from the mode selected above
         Periodic - slow gradual changes to the weather
         Extreme - rapid and extreme changes to the weather
   Set time to <hours>:<minutes> with a rate of <select speed> - set the starting time and the speed at which the Trainz clock will run
   Set derailment realism to <select reality level> - select one of:-
      None - no train derailments will occur
      Arcade - train derailments will be exaggerated (beyond normal)
      Realistic - train derailments will occur as realistically as possible
   [Check Box] Show in game help - check to switch on help options
   Use <select measurement system> units in Driver - select one of:-
      Metric - kilometres, metres. This will override the default settings in a session
      Imperial - miles, feet. This will override the default settings in a session
      Default - uses the measurement system specified in the session
  • Notes:
Times are Trainz clock time, not real time
  • Related Rules:

Station Visited Check Rule

Executes child rules if specific trains call at set stations or industries

  • <kuid2:60850:89005:3>
  • Built-in Rule
  • Parent Rule
Properties:
   Trigger: <select> - click to select one of the following
      Never - stopping at the selected industries will never trigger the rule.
      Once only - the rule is triggered on the first visit only to any one of the selected industries
      Once per industry - the rule is triggered on the first visit to each industry with each individual product
      Once per visit - the rule is triggered on the first visit to each industry regardless of the product
      Once per vehicle - each vehicle can only trigger the rule once. 
   <select industry> - select industry or industries from session list
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-          
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule

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T

Time and Rate Rule

Sets the session start time and the rate at which time passes.

  • <kuid:-25:889>
  • Built-in Rule
Properties:
   Set time to <hours:minutes> - enter the clock starting time as hours (0-23) and minutes (0-59)
   with a rate of <1x> - select a speed at which time will pass from 1x (normal) to 1440x (extremely fast)

Timecheck Rule

Executes child rules at a set time.

  • <kuid2:122381:10008:3>
  • Built-in Rule
  • Parent Rule
Properties:
   <hh:mm:ss> - enter execution time as hours (0-23), minutes (0-59) and seconds (0-59).
   [Check Box] Execution time is on the day after the start time - when checked delays execution until the following day.
  • Known Issues:
Do not use this rule as a child of a repeating rule such as the Simultaneous List Rule or the Ordered List Rule.
  • Notes:
Times and days are Trainz clock times not real time.
  • Related Rules:
    • Time and Rate Rule - sets the session start time and the rate at which time passes.
    • Wait Rule - executes child rules after waiting for a set number of seconds.

Timed Limited Display HTML Rule (SP2 and later)

Displays an HTML browser window for a limited time.

  • <kuid2:61392:2005:32>
  • DLS Rule by pguy
Properties:
  HTML Asset Name : <[Click to select HTML asset]> - click to select an HTML asset from those installed
  Page filename : <value> - click to enter the filename of the HTML page in the selected HTML asset. The .html filename extension is optional.
  Play duration (SessVar or duration in seconds) : <value> - enter a SessVar name or the number of seconds.
  Browser left position (SessVar or position) : <value> - enter a SessVar name or the number of pixels from the left screen edge.
  Browser top position (SessVar or position) : <value> - enter a SessVar name or the number of pixels from the top screen edge.
  Browser width (SessVar or position) : <value> - enter a SessVar name or the width in pixels.
  Browser height (SessVar or position) : <value> - enter a SessVar name or the browser height.
  [Check Box] <Alert is not reshowable on request/Alert is showable on request> - check or click to allow or prevent the user viewing the page again.
  • Notes:
Seconds are Trainz clock time, not real time.

Trackside Check Rule

Executes child rules when a set train enters a set trigger. Similar to the Trigger Check Rule but provides different options.

  • <kuid2:46162:100207:1>
  • DLS Rule by Josefpav
  • Parent Rule
Properties:
   Applies to: - select one of three option buttons:-
      ( ) Junction
      ( ) Trigger
      ( ) Trackmark
   Trackside object name: <specify> - select object name from session list
   Wait for train to: - select one of three option buttons:-
      ( ) Enter
      ( ) Stop at
      ( ) Leave
   [Check Box] Auto reset this rule - check to execute the rule continuously
   Applies to train containing:
   <Add vehicle> - click to select a rail vehicle from the session list
   del - click to remove a selected vehicle from the rule

Trigger Check Rule

Executes child rules when a set train enters a set trigger. This rule replaces the older and less versatile Trigger Rule.

  • <kuid:-25:1071>
  • Built-in Rule
  • Parent Rule
Properties:
   [Check Box] Trigger only once 
   [Check Box] Wait for child rules to complete even if no trains are present in rule trigger
   [Check Box] Only activate when the entering vehicle of the train is heading <select direction> into the trigger - select one of two directions:-
      forward
      backward
   Triggers List
      <add trigger> - select a trigger from the session list
      <delete trigger> - delete a selected trigger from the rule
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-
         Specific vehicle - identify the specific vehicle(s) that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle(s) that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the driver(s) that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule

Trigger Multiple Signals Rule

Sets selected signals to DANGER (STOP) when selected triggers are activated. Signals will be at AUTOMATIC when the triggers are not activated.

  • <kuid2:116387:26:1>
  • DLS Rule by maggs
Properties:
   <add signal> - select a signal from the Session List. More than one signal can be added.
      <delete> - remove a signal from the rule.
   <add trigger> - select a trigger from the Session List. More than one trigger can be added.
      <delete> - remove a trigger from the rule.

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U, V

Variable Check Rule

Executes child rules when a specific variable matches set conditions

  • <kuid:-25:1049>
  • Built-in Rule
  • Parent Rule
Properties:
   <variable-name> - enter a variable-name. Variable name is case sensitive.
   Mathematical relationship, select one of:-
      is less than - enter a <value> to test against
      is less than or equal to - enter a <value> to test against
      is equal to - enter a <value> to test against
      is greater than or equal to - enter a <value> to test against
      is greater than - enter a <value> to test against
      is not equal to - enter a <value> to test against
      is between x and y - enter a minimum <x-value> and a maximum <y-value>
   Evaluation type. Select one from:-
      <This condition will be evaluated only once ...> - any changes to the variable that occur after
              it has been checked will not change the result of this rule
      <This condition will be evaluated once every second> - the rule will be rerun and the variable 
              rechecked every second

Variable Modify Continuous Rule

Adds, subtracts or sets a value to a specified variable every second.

  • <kuid:-25:1051>
  • Built-in Rule
Properties:
  <Add/Subtract/Change variable to> - select one.
     <value> - enter value to add, subtract or apply to <variable-name>
     <variable-name> - enter variable-name. Variable-name is case sensitive.

Variable Modify Rule

Change the value of a specified variable. This rule can also used to create a new variable and set its initial value by using the "Change variable" option.

  • <kuid:-25:1050>
  • Built-in Rule
Properties:
   Change <Add to variable/Subtract from variable/Change variable> - click to select one from:-
      Add to variable
         Add <value> to variable <variable-name> - enter value to add to variable, enter variable-name. Variable-name is case sensitive.
         <Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped> - click to select one.
      Subtract from variable
         Subtract <value> from variable <variable-name> - enter value to subtract from variable, enter variable-name.
            Variable-name is case sensitive.
         <Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped> - click to select one.
      Change variable
         Change variable <variable-name> to <value> - enter variable-name, enter new value. 
            Variable-name is case sensitive. This change cannot be undone if the rule is stopped. 
   [Check Box] (optional) Set the minimum value of <variable-name> to <value> - enter variable-name
      (this will already be set by the change option) and a value. Variable-name is case sensitive.
   [Check Box] (optional) Set the maximum value of <variable-name> to <value> - enter variable-name
      (this will already be set by the change option) and a value. Variable-name is case sensitive.

Variable Random Rule

Assigns a random integer value to a variable.

  • <kuid:400260:100606>
  • DLS Rule by tram_
Properties:
   Random variable <name> in minimum to maximum interval - enter name of variable. Variable-name is case sensitive.
   The minimum possible value of variable_name is <value> - enter the minimum value
   The maximum possible value of variable_name is <value> - enter the maximum value

Variable Show Rule

Adds or removes a specified variable and a descriptive label to the custom HUD. This rule does not make the custom HUD appear on the screen.

  • <kuid:-25:971>
  • Built-in Rule
Properties:
  [Check Box] Add
     <variable-name> - enter variable-name to add to HUD. Variable-name is case sensitive.
     <label> - (optional) enter a short label to be displayed on the HUD in front of the variable value.
  [Check Box] Remove
     <variable-name> - enter variable-name to remove from HUD. Variable-name is case sensitive.

Vehicle Physics Rule

Overrides the default vehicle physics properties for all vehicles or for those matching set criteria

  • <kuid:-25:1052>
  • Built-in Rule
Properties:  
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule
   Coupler Parameters:
      Couplers break at <value> kN expansion force - enter force value
      Couplers break at when coupling above <value> kph - enter speed value
      [Check Box] Show coupler breakage in HUD - check to display breakage in on-screen HUD
   Wheelslip Parameters:
      Maximum tractive effort adjusted by <value> % - enter adjustment as a %
      Traction is reduced to <value> % while wheelslipping - enter value as a %
      Traction boost is <value> % while sanding - enter value as a %
   Sway Parameters:
      Cab sway level is set to <value> % - enter value as a %

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W, X, Y, Z

Wait for Camera View Mode Rule

Executes child rules when the camera view is changed to a selected view

  • <kuid:-25:192>
  • Built-in Rule
  • Parent Rule
Properties:
   [Check Box] Trigger rule once - check to set
   Wait for the camera to change to the <click to select> - select one camera view mode from:-
      Cab View
      External View
      Tracking View
      Free Roaming
   [Check Box] Wait for the camera to target vehicle <click to select> - if checked, select a vehicle from the Session list

Wait for Click on HUD Icon Rule

Executes child rules when the user clicks on a selected HUD icon

  • <kuid:-25:951> <kuid:-25:970> - two versions built-in with different kuids, both have the same properties
  • Built-in Rule
  • Parent Rule
Properties:
   [Check Box] Trigger Once
   HUD Panel <Click> - click choose from list:-
      Bottom Right Menu
      Camera Controls
      DCC Controls
   Icon <Click> - click to choose from list. Selections depends on HUD Panel chosen

Wait for Derailment Rule

Executes child rules when a derailment occurs

  • <kuid:-25:1053>
  • Built-in Rule
  • Parent Rule
Properties:
   [Check Box] Trigger derailment watch once - check to execute the rule once only

Wait for Driver On/Off Train Rule

Executes child rules when a driver gets on or off a train

  • <kuid:-25:953>
  • Built-in Rule
  • Parent Rule
Properties:
 [Check Box] Trigger Rule Once - click to set 
 Wait for a driver character to get <On/Off> a train that matches the following criteria - select On or Off
 Select one of two option buttons:-
    ( ) click to accept all trains
    ( ) click to accept trains matching specific criteria
       Selecting the second option will produce the following selection controls:-
       Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
          + - click to add a specific vehicle from the session list
          x - click to remove the specific vehicle from the rule
       Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
          + - click to add a type of vehicle from the session list
          x - click to remove the type of vehicle from the rule
       Drivers - identify the drivers that will trigger the rule
          + - click to add a driver from the session list
          x - click to remove a driver from the rule

Wait for Driver/Train to be Locally Owned Rule

Executes child rules when a specific driver or vehicle is locally owned. If the driver/vehicle becomes unowned again the child rules are paused

  • <kuid2:401543:1173:1>
  • Built-in Rule
  • Parent Rule
Properties:
 Assets Ownership: - select one of two option buttons:-
    ( ) Wait for ownership of a specific Driver
    ( ) Wait for ownership of Driver
 Driver or Vehicle <select> - choose from session list

Wait on Navigation Point Rule

Executes child rules when a specific navigation point is completed

  • <kuid:401543:1168>
  • Base Rule
  • Parent Rule
Properties:
   navigation point <click here to set> - enter the number of the navigation point to be completed
   in set <click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule.
      Name must be in lowercase and have no spaces.
  • Known Issues:
The rule will NOT check to see if the named navigation set and point exists or not.

Wait on Train Stop/Start Rule

Executes child rules when a train stops or starts moving

  • <kuid:-25:1069>
  • Built-in Rule
  • Parent Rule
Properties:
   [Check Box] Trigger rule once 
   Wait for a train that matches the following criteria to <select> - select one of:-
      start moving
      stop moving
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule

Wait on Waybill Screen/Main Screen Rule

Executes child rules when the Waybill window is opened or closed

  • <kuid:-25:957>
  • Built-in Rule
  • Parent Rule
Properties:
   [Check Box] Trigger rule once - check to trigger the rule once only
   Wait for the Waybill window to be <opened/closed> - select either opened or closed.

Wait Rule

Executes child rules after waiting for set number of seconds

  • <kuid2:122381:10016:2>
  • Built-in Rule
  • Parent Rule
Properties:
   <click to set> - enter the number of seconds for the wait delay
  • Notes:
Seconds is in Trainz clock time, not real time

Weather Rule

Changes the weather conditions during Session play.

  • <kuid:-25:960>
  • Built-in Rule
Properties:
   Set weather to <select mode> with <select frequency> changeability - select
      Weather mode: - select one of:-
         Clear
         Cloudy 
         Drizzle
         Rain
         Stormy
         Light Snow
         Medium Snow
         Heavy Snow
    Changeability: - select one of:-
         Off - the weather will not change from the mode selected above
         Periodic - slow gradual changes to the weather
         Extreme - rapid and extreme changes to the weather

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