Help:Effect Layer Dialog
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* Adjust the slider next to each asset to determine how frequently to spawn this particular asset. | * Adjust the slider next to each asset to determine how frequently to spawn this particular asset. | ||
* Move the slider all the way to the right to give a very high spawn frequency. | * Move the slider all the way to the right to give a very high spawn frequency. | ||
− | * Move the | + | * Move the slider all the way to the left stop it from spawning altogether (0 spawn frequency). |
* When the slider is all the way to the left you get a delete button. Click that to remove this asset row. | * When the slider is all the way to the left you get a delete button. Click that to remove this asset row. | ||
Revision as of 13:54, 27 March 2018
This page outlines how to create and paint your own layers in Surveyor.
Contents |
Creating and Editing Clutter Layers
Effect Layer Window
The Effect Layers window allows you to edit your effect properties. The UI in this window will change based on which effect you choose (clutter, turf, something else).
Select
This allows you to select any existing effect layers to view and edit their parameters.
Delete
This button will delete the currently selected effect layer.
Add
This button will allow you to create a new effect layer.
Name
Enter a name for your effect layer.
Clutter-Density Data Binding
The "clutter-density" options and associated "constant" value control the Effect Layer Data Binding (read this link for details) which controls the density of this clutter layer across the route. Density ranges from 0.0 (no clutter present) to 1.0 (maximum density).
Spacing
Determines the spacing in meters between each clutter asset. The smaller the spacing the closer your clutter assets will be to one another (but most likely, the smaller the spacing the worse your performance will be).
Random-Rotation
If true, randomly rotates every clutter asset in the effect layer. False will rotate each clutter asset to face the same direction.
Draw-Distance
How far away the clutter layer will render out to in meters. The smaller you can make this the better your performance will be. If you don't need the default 300 meters and clutter looks fine at 100 meters then do it.
Mesh-Assets
This is where you select one or more assets to be randomly generated for your clutter layer.
- Click the "Add Asset" button to add a new asset row.
- Click in the text box to list the clutter assets
- Select an asset you want to use in your clutter layer from the dropdown list.
- Adjust the slider next to each asset to determine how frequently to spawn this particular asset.
- Move the slider all the way to the right to give a very high spawn frequency.
- Move the slider all the way to the left stop it from spawning altogether (0 spawn frequency).
- When the slider is all the way to the left you get a delete button. Click that to remove this asset row.
Painting Clutter
See Also
For specific guidance to make your own clutter assets see: Clutter_Effect_Layer