Trainz: A New Era
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=New Features= | =New Features= | ||
* Per-pixel lighting (previously vertex lit in Jet) | * Per-pixel lighting (previously vertex lit in Jet) | ||
− | * Shader-based rendering (improved quality of lighting, normal maps, etc | + | * Shader-based rendering (improved quality of lighting, normal maps, etc) |
− | * 64-bit support (ability to efficiently utilize larger quantities or RAM, and improved CPU performance | + | * 64-bit support (ability to efficiently utilize larger quantities or RAM, and improved CPU performance) |
− | * Pervasive multi-threading (smooth operation of multiple tasks simultaneously, including background streaming | + | * Pervasive multi-threading (smooth operation of multiple tasks simultaneously, including background streaming) |
− | * Procedural junction rendering | + | * Procedural junction rendering (create animated junctions with a couple of mouse clicks) |
− | * Train vehicle motion simulation (track condition support, etc | + | * Train vehicle motion simulation (track condition support, etc) |
* Superelevated track | * Superelevated track | ||
− | * Multiple window support | + | * Multiple window support |
− | * Realtime shadow-casting from all objects (including track, buildings, trees, terrain, etc | + | * Realtime shadow-casting from all objects (including track, buildings, trees, terrain, etc) |
− | * Physx support for pfx collision simulation | + | * Physx support for pfx collision simulation |
* "Test Track" real-time train physics analysis and tuning tools | * "Test Track" real-time train physics analysis and tuning tools | ||
+ | * HDR rendering pipeline (not to be confused with HDR display support) | ||
+ | * Post-processing effects | ||
Future updates will also include Track Blocks and Interlocking Towers for more prototypical signalling. | Future updates will also include Track Blocks and Interlocking Towers for more prototypical signalling. | ||
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*[[T:ANE "Community Edition" V1.2]] - April 2015 <br> | *[[T:ANE "Community Edition" V1.2]] - April 2015 <br> | ||
*[[T:ANE "Release Version"]] - May 2015<br> | *[[T:ANE "Release Version"]] - May 2015<br> | ||
− | + | *[[T:ANE Service Packs]] <br> | |
− | + | ||
=System Requirements= | =System Requirements= | ||
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PC: | PC: | ||
Minimum: | Minimum: | ||
− | OS: Windows 7 64bit, Windows 8 64bit | + | :OS: Windows 7 64bit, Windows 8 64bit |
− | CPU: Intel i-series, AMD K10 or higher with at least 2Ghz Dual Core | + | :CPU: Intel i-series, AMD K10 or higher with at least 2Ghz Dual Core |
− | GPU: NVidia GT 430 or ATI 5550 or better, at least 1GB dedicated VRAM supporting DirectX 11 | + | :GPU: NVidia GT 430 or ATI 5550 or better, at least 1GB dedicated VRAM supporting DirectX 11 |
− | Memory: 4GB Hard Disk: 30GB free space | + | :Memory: 4GB Hard Disk: 30GB free space |
− | Soundcard: DirectX-compatible Internet connection required | + | :Soundcard: DirectX-compatible Internet connection required |
− | Recommended: | + | Recommended: |
− | OS: Windows 7 64bit, Windows 8 64bit | + | :OS: Windows 7 64bit, Windows 8 64bit |
− | CPU: Intel i5 3330, AMD FX 8350, | + | :CPU: Intel i5 3330, AMD FX 8350, Quad Core 2,3 Ghz or better |
− | GPU: NVidia GTX 660 or AMD HD 6950 or better, at least 2GB dedicated VRAM supporting DirectX11 | + | :GPU: NVidia GTX 660 or AMD HD 6950 or better, at least 2GB dedicated VRAM supporting DirectX11 |
− | Memory: 8GB Hard Disc: 30GB free space Soundcard: DirectX-compatible Internet connection required | + | :Memory: 8GB Hard Disc: 30GB free space Soundcard: DirectX-compatible Internet connection required |
=See Also= | =See Also= |
Latest revision as of 11:42, 21 February 2024
"Trainz: A New Era" is the first "totally new" version of Trainz since the first release in 2001. It includes a brand new game engine that totally replaces the "Jet" render engine which powered Trainz between 2001 and 2012. Most of the game code from previous versions of Trainz has been ported across piece by piece to integrate with the new engine and refactored to support multi-threading.
This means that while the game will look and feel familiar to existing Trainz users, in many cases it will perform better.
Contents |
[edit] New Features
- Per-pixel lighting (previously vertex lit in Jet)
- Shader-based rendering (improved quality of lighting, normal maps, etc)
- 64-bit support (ability to efficiently utilize larger quantities or RAM, and improved CPU performance)
- Pervasive multi-threading (smooth operation of multiple tasks simultaneously, including background streaming)
- Procedural junction rendering (create animated junctions with a couple of mouse clicks)
- Train vehicle motion simulation (track condition support, etc)
- Superelevated track
- Multiple window support
- Realtime shadow-casting from all objects (including track, buildings, trees, terrain, etc)
- Physx support for pfx collision simulation
- "Test Track" real-time train physics analysis and tuning tools
- HDR rendering pipeline (not to be confused with HDR display support)
- Post-processing effects
Future updates will also include Track Blocks and Interlocking Towers for more prototypical signalling.
For more information on these features see: T:ANE_NEW_FEATURES
[edit] New Routes
- Kickstarter County (Ficticious)
- ECML Kings Cross - Edinburgh (UK)
- Healesville (Australia)
- C&O Hinton Division (USA)
Deluxe Routes
- Avery-Drexel (USA)
- Season Town (USA/fiction)
- Warwick-Wallangara (Australia)
- Bidye Traction (Model railroad)
[edit] T:ANE Release History
Following are links to the various major builds released prior to the "official" release of T:ANE on May 15, 2015:
- TANE_Developer_Release_Build - April 2014
- T:ANE "Community Edition" V1.0 - December 2014
- T:ANE "Community Edition" V1.1 - January 2015
- T:ANE "Community Edition" V1.2 - April 2015
- T:ANE "Release Version" - May 2015
- T:ANE Service Packs
[edit] System Requirements
T:ANE has a number of hard minimum requirements which sets it apart from Jet-based games in terms of the supported hardware. These include:
- The OS must be 64-bit.
- The GPU must support DirectX 11 (Windows) or OpenGL 3.3 (Mac OS X.)
PC: Minimum:
- OS: Windows 7 64bit, Windows 8 64bit
- CPU: Intel i-series, AMD K10 or higher with at least 2Ghz Dual Core
- GPU: NVidia GT 430 or ATI 5550 or better, at least 1GB dedicated VRAM supporting DirectX 11
- Memory: 4GB Hard Disk: 30GB free space
- Soundcard: DirectX-compatible Internet connection required
Recommended:
- OS: Windows 7 64bit, Windows 8 64bit
- CPU: Intel i5 3330, AMD FX 8350, Quad Core 2,3 Ghz or better
- GPU: NVidia GTX 660 or AMD HD 6950 or better, at least 2GB dedicated VRAM supporting DirectX11
- Memory: 8GB Hard Disc: 30GB free space Soundcard: DirectX-compatible Internet connection required