M.gloss
From TrainzOnline
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| + | '''This is a legacy material, and should only be used where compatibility with older versions of Trainz is required.'''  | ||
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=Description=  | =Description=  | ||
Glossy reflective material  | Glossy reflective material  | ||
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* Opacity - Level of transparency, 0 = transparent, 100 = opaque.  | * Opacity - Level of transparency, 0 = transparent, 100 = opaque.  | ||
* Glossiness - Should be set to 32 to match game.  | * Glossiness - Should be set to 32 to match game.  | ||
| − | * [[Diffuse map]] - RGB =   | + | * [[Diffuse map]] - RGB = Diffuse color  | 
| − | * [[Opacity map]] - Legacy support   | + | * [[Diffuse map]] - A = Reflection strength/mask. black = no reflection. White = full reflection.  | 
| − | * Reflection map - RGB = reflection color. Spherical mapping. Alpha unused and should be omitted or left fully white to avoid compression artifacts.  | + | * [[Opacity map]] - (Legacy support.) If used, replaces the A channel of the diffuse map.  | 
| + | * Reflection map - RGB = reflection color. Spherical mapping.  | ||
| + | * Reflection map - A = Alpha unused and should be omitted or left fully white to avoid compression artifacts.  | ||
=Related Links=  | =Related Links=  | ||
[[Material Types]] - Material types supported by Trainz.  | [[Material Types]] - Material types supported by Trainz.  | ||
Latest revision as of 07:07, 16 September 2017
This is a legacy material, and should only be used where compatibility with older versions of Trainz is required.
Contents | 
[edit] Description
Glossy reflective material
Blends a reflection map onto a diffuse map. The blend between reflection and diffuse maps is controlled by the alpha channel of the diffuse map.
[edit] Preview
[edit] Max Settings
[edit] Max Settings in detail
- Ambient - Ambient color R,G,B
 - Diffuse - Diffuse color R,G,B
 - Specular - Specular color R,G,B
 - Opacity - Level of transparency, 0 = transparent, 100 = opaque.
 - Glossiness - Should be set to 32 to match game.
 - Diffuse map - RGB = Diffuse color
 - Diffuse map - A = Reflection strength/mask. black = no reflection. White = full reflection.
 - Opacity map - (Legacy support.) If used, replaces the A channel of the diffuse map.
 - Reflection map - RGB = reflection color. Spherical mapping.
 - Reflection map - A = Alpha unused and should be omitted or left fully white to avoid compression artifacts.
 
[edit] Related Links
Material Types - Material types supported by Trainz.
Max Exporters - 3D Studio Max exporters.
Exporting with 3D Studio Max - Material setup and exporting with 3DS Max.
.texture.txt Files - What goes into a .texture.txt file

