M.onetex

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'''This is a legacy material, and should only be used where compatibility with older versions of Trainz is required.'''
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=Description=
 
=Description=
 
Diffuse texture mapped material
 
Diffuse texture mapped material
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[[.texture.txt Files]] - What goes into a .texture.txt file
 
[[.texture.txt Files]] - What goes into a .texture.txt file
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=Blender=
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==Preview==
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[[Image:blender_preview_onetex.jpg]]
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==Blender Material Settings==
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[[Image:blender_material_onetex.jpg|left|frame|material properties]]
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: '''Diffuse''' - Color Picker and Intensity Slider combined set the diffuse color in Trainz
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: '''Ambient'''
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:: - default: settings for Diffuse are used for ambient color in Trainz
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:: - alternative: use Blenders global ambient settings (panel World) as ambient color in Trainz by unchecking the Exporter option box "Export Diffuse as Ambient"
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: '''Specular''' - Color Picker and Intensity Slider combined set the specular color in Trainz
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: '''Hardness''' - defines the sharpness of specular highlights in Trainz; higher values give sharper highlights
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: '''Emit'''
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:: - default: the Emit Slider and the Diffuse Color Picker combined are used as emit color in Trainz
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:: - alternative: the Emit Slider and the Mirror Color Picker combined are used as emit color in Trainz by checking the Exporter option box "Export Mirror as Emit"
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: '''Transparency''' - the Alpha Slider set the level of transparency in Trainz; lesser values give more transparency
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<br clear=all>
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==Blender DiffuseTexture Settings==
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[[Image:blender_texture_diffuse_onetex.jpg|left|frame|diffuse texture properties]]
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:'''Influence Diffuse Color''' - if checked the textures RGB data are used as diffuse color source, the slider let you control the amount of influence
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:'''Influence Diffuse Alpha''' - if checked the textures A layer is used as transparency source, the slider let you control the amount of influence
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<br clear=all>
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[[Category:Material types]]

Latest revision as of 07:07, 16 September 2017

This is a legacy material, and should only be used where compatibility with older versions of Trainz is required.

Contents

[edit] Description

Diffuse texture mapped material

[edit] Preview

Mat onetex.jpg

[edit] Max Settings

Max material onetex.jpg

[edit] Max Settings in detail

  • Ambient - Ambient color R,G,B
  • Diffuse - Diffuse color R,G,B
  • Specular - Specular color R,G,B
  • Opacity - Level of transparency, 0 = transparent, 100 = opaque.
  • Glossiness - Should be set to 32 to match game.
  • Diffuse map - RGB = diffuse color, A = opacity
  • Opacity map - Legacy support for Diffuse texture Alpha channel

[edit] Related Links

Material Types - Material types supported by Trainz.

Max Exporters - 3D Studio Max exporters.

Exporting with 3D Studio Max - Material setup and exporting with 3DS Max.

.texture.txt Files - What goes into a .texture.txt file


[edit] Blender

[edit] Preview

Blender preview onetex.jpg

[edit] Blender Material Settings

material properties
Diffuse - Color Picker and Intensity Slider combined set the diffuse color in Trainz
Ambient
- default: settings for Diffuse are used for ambient color in Trainz
- alternative: use Blenders global ambient settings (panel World) as ambient color in Trainz by unchecking the Exporter option box "Export Diffuse as Ambient"
Specular - Color Picker and Intensity Slider combined set the specular color in Trainz
Hardness - defines the sharpness of specular highlights in Trainz; higher values give sharper highlights
Emit
- default: the Emit Slider and the Diffuse Color Picker combined are used as emit color in Trainz
- alternative: the Emit Slider and the Mirror Color Picker combined are used as emit color in Trainz by checking the Exporter option box "Export Mirror as Emit"
Transparency - the Alpha Slider set the level of transparency in Trainz; lesser values give more transparency


[edit] Blender DiffuseTexture Settings

diffuse texture properties
Influence Diffuse Color - if checked the textures RGB data are used as diffuse color source, the slider let you control the amount of influence
Influence Diffuse Alpha - if checked the textures A layer is used as transparency source, the slider let you control the amount of influence



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