KIND Tracksound
From TrainzOnline
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==KIND Hierarchy== | ==KIND Hierarchy== | ||
===Parent Classes=== | ===Parent Classes=== | ||
− | * | + | * [[KIND TrainzBaseSpec]] |
===Child Classes=== | ===Child Classes=== | ||
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==Categories== | ==Categories== | ||
− | [[Category:Asset KIND]] | + | [[Category:Asset KIND|T]] |
Latest revision as of 15:07, 14 February 2014
KIND Tracksound assets are configurable tracksounds (that is, the rail-wheel 'whoosh' noise, not the 'clickety-clack' noise). They can be tagged onto track splines to change the character of the sound depending on location - e.g. tunnels and bridges using a different sound to plain track.
Wave files are to be named similar to a diesel enginesound - e.g. 'idle 1.wav', 'idle 2.wav', etc, etc.
How many wave files there are, and when to switch between them, is defined by the 'levels' container.
Contents |
[edit] KIND Hierarchy
[edit] Parent Classes
[edit] Child Classes
- none.
[edit] Supported Tags
kind "tracksound" levels { } min-distance 0 max-distance 0
[edit] levels
- Type: Levels Container
- Desc: Controls when to switch between different wave files.
[edit] min-distance
- Type: Decimal
- Desc: Distance from source to observer in metres within which the sound is played at maximum volume
[edit] max-distance
- Type: Decimal
- Desc: Distance from source to observer in metres outside which the sound is not heard at all
[edit] Example Config.txt
Sample config.txt file for a Tracksound asset, with the Standard Tags excluded for brevity:
kind "tracksound" levels { 0 0.1 1 10 } min-distance 10 max-distance 300
[edit] Downloads
Attach sample files here?