Talk:Category List
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//============================================================================= | //============================================================================= | ||
// Name: AssetCategory | // Name: AssetCategory |
Latest revision as of 21:21, 23 August 2023
Source: "asset.gs" lines 401ff from Trainz 22 Build 122418
//============================================================================= // Name: AssetCategory // Desc: Defines the standard searchable category codes for assets and objects. // Category codes are used to define 'types' of objects and allow your // scripts to search for very specific or very broard types of objects // within a route. The codes themselves are derived from asset kind/type, // the "category-class" tag, and potentially other config file tags. // // This list should be consulted for all named object and asset searches // and the defines referenced directly wherever possible. This ensures // correct validation of your scripts should a type code be updated, // become obsolete, etc. // // Cateogory codes may also be combined to narrow your search by using // the semicolon (;) character. For example you can search for grass/tree // splines by using "Flora;Spline". You can also broaden a search to // include multiple category lists using the vertical bar (|) character. // Each vertical bar acts as an OR operator on the lists. For example you // can search for flora or fauna splines using "Spline;Flora|Spline;Fauna" // (i.e. *NOT* "Spline;Flora|Fauna" which would match all flora splines, // and any fauna tagged object/spline/etc). // // Content creators can also add custom category codes to their assets // via the category-class tag. Such codes are prefixed with the '#' // character (e.g. "#CITY"). These may be used freely to allow you to // tag and search for assets which may support a specific 3rd party // library, feature, etc. // // Note that there may exist other category codes which are not listed // here, but use of those is considered unsupported and may break without // notice in any future version of Trainz. // //=============================================================================
final static class AssetCategory {
// Map Object, Track and Spline category codes public define string Bridge = "BRG"; public define string Building = "BD"; public define string Crossing = "FIXD;CROS"; public define string Fauna = "FA"; public define string FixedTrack = "FIXD"; public define string Flora = "FL"; public define string Industry = "IND"; public define string InterlockingTower = "IT"; public define string Junction = "TO;?WX"; public define string Mesh = "CMP;MESH"; public define string People = "PP"; public define string Road = "RD"; public define string Scenery = "SY"; public define string SceneryWithTrack = "SWT"; public define string Signal = "TO;?WA"; public define string Spline = "SPLN"; public define string Track = "TK"; public define string Trackmark = "?WM"; public define string TrackBridge = "TK;BRG"; public define string TrackTunnel = "TK;TUN"; public define string TrackObject = "TO"; public define string Trigger = "?WT"; public define string Tunnel = "TUN"; public define string Turntable = "FIXD;TURN"; public define string RoadVehicle = "VE;LND";
// Train category codes public define string Caboose = "TR;TV;CAB"; public define string Consist = "CN"; public define string Locomotive = "TR;TV;LOCO"; public define string MailTrainCar = "TR;TV;MAIL"; public define string MonorailVehicle = "TR;TV;MNR"; public define string PassengerTrainCar = "TR;TV;PAX"; public define string RollingStock = "TR;TV;ROLL"; public define string Tram = "TR;TV;TRM"; // incl. trolleys, streetcars and other light rail public define string TrainCar = "TR;TV"; public define string TrainCarDiesel = "TR;TV;DIES"; public define string TrainCarElectric = "TR;TV;ELEC"; public define string TrainCarSteam = "TR;TV;STEM"; public define string TrainCarTender = "TR;TV;TEND"; public define string TrainComponent = "TR;CMP"; public define string TrainEngine = "TR;CMP;ESPC";
// Route and Session category codes public define string Region = "REGN"; public define string Route = "RT"; public define string SaveGame = "SG"; public define string Session = "SS"; public define string SessionArcade = "SS;ARCD"; public define string SessionTutorial = "SS;TUT"; public define string TestTrackTest = "TC";
// Script type category codes public define string AchievementCategory = "ACHC"; public define string AchievementGroup = "ACHG"; public define string ControlSet = "CS"; public define string GameplayMenu = "GMNU"; public define string SessionRule = "RU"; public define string SessionRuleTemplate = "RLTM"; public define string Script = "SQ"; public define string ScriptLibrary = "SLIB"; public define string ScriptServlet = "SVLT";
// Miscellaneous category codes public define string Product = "PROD"; public define string ProductCategory = "PRDC"; public define string DriverCharacter = "DR"; public define string DriverCommand = "SQ;GEN"; public define string GroundBrush = "BRSH"; public define string GroundTexture = "TX;ENV;GRND"; public define string HTML = "HT"; public define string Sound = "SD"; public define string Texture = "TX"; public define string TextureGroup = "TX;TXGRP";
};