Engine and Track Sound Feature Requests
From TrainzOnline
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+ | * And what's about the enginesound of railcars ? Most of the old models were equipped with a manual transmission so the engine sound is not proportional to the speed but to the engine speed. Today, we can only adjust the enginesound to the speed of the locomotive (electric configuration, see the wiki : http://online.ts2009.com/mediaWiki/index.php/KIND_Enginesound#Electric). Why not to create a new code which would allow a script to modify the speed taken into account by the enginesound configuration ? Let an enginesound which the tag "speedup" is set to 4. With a speed equal to 0, the frequency of the sound is equal to that of the enginesound file. And when the locomotive is at maximum speed, the sound is four times "higher". With the new code equal to X, the maximum speed would be divided by X, so the enginesound would be at its lower frequency at start, then climb at its higher frequency (four times higher in our example)until the locomotive reaches the maximum speed dived by X, emit the sound at the lower speed during a short times (gear shift) and then restart to climb again. | ||
+ | vincentrh |
Latest revision as of 17:19, 16 October 2014
Wish you could add a little something to your train's engine sound to make it sound even more realistic but you're missing that config.txt entry to do it? Want those tracks to be heard that certain way but you're limited and cant do it?
This is where you can post your suggestions to improve them!
- Ability to better reproduce modern electric train sounds. Being able to reproduce different shifts in the sound during acceleration/deceleration. (Something like being able to specify at what speeds a sound file gets time shifted (from x to x speed) and then being able to specify multiple files to be time shifted so one could setup entries in the config.txt of multiple sound files that would play and shift at their respective intervals). Since sounds from acceleration and deceleration is not always the same, a simple tag to select between acceleration and deceleration sound files could also be useful. (example sound from real electric train the X60) SV
- And what's about the enginesound of railcars ? Most of the old models were equipped with a manual transmission so the engine sound is not proportional to the speed but to the engine speed. Today, we can only adjust the enginesound to the speed of the locomotive (electric configuration, see the wiki : http://online.ts2009.com/mediaWiki/index.php/KIND_Enginesound#Electric). Why not to create a new code which would allow a script to modify the speed taken into account by the enginesound configuration ? Let an enginesound which the tag "speedup" is set to 4. With a speed equal to 0, the frequency of the sound is equal to that of the enginesound file. And when the locomotive is at maximum speed, the sound is four times "higher". With the new code equal to X, the maximum speed would be divided by X, so the enginesound would be at its lower frequency at start, then climb at its higher frequency (four times higher in our example)until the locomotive reaches the maximum speed dived by X, emit the sound at the lower speed during a short times (gear shift) and then restart to climb again.
vincentrh