Class Locomotive
From TrainzOnline
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− | *[[TrainzScript | + | *[[TrainzScript Library Reference|API Hierarchy]] |
**[[Class GSObject|GSObject]] * | **[[Class GSObject|GSObject]] * | ||
***[[Class GameObject|GameObject]] | ***[[Class GameObject|GameObject]] | ||
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{{MethodHeader|public native void SetBellState(bool state)}} | {{MethodHeader|public native void SetBellState(bool state)}} | ||
;Parameters | ;Parameters | ||
− | *'''state''' = If true plays and loops the sound of a bell, a value of false will | + | *'''state''' = If true plays and loops the sound of a bell, a value of false will deactivation it. |
;Returned Value | ;Returned Value | ||
*None | *None | ||
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*Settings you can write to with this method are: | *Settings you can write to with this method are: | ||
**"dynamic-brake" | **"dynamic-brake" | ||
− | **"headlight" | + | **"headlight" (value 0,0.5,1 only) |
**"horn" | **"horn" | ||
**"injector" | **"injector" |
Latest revision as of 23:42, 28 December 2020
- A Locomotive is a specialised instance of a vehicle.
- In practice many of the methods in Class Vehicle apply to powered vehicles.
- A locomotive is always part of a train, if a locomotive is decoupled and left alone TRS will create a new consist to include it.
Contents |
[edit] Methods
[edit] GetCabinData
public CabinData GetCabinData(void)
- Parameters
- None
- Returned Value
- A reference to a data object which stores the state of the locomotive's cabin.
- Syntax
MyCabinData = loco.GetCabinData();
- Notes
- See Class CabinData
- The data object refers to an internal private CabinData object in this class that represents the state of the cabin's controls.
- This is usually maintained by the Cabin.Attach() and Cabin.Update() methods of the Cabin script.
[edit] GetEngineSetting
public native float GetEngineSetting(string setting)
- Parameters
- setting = The name of the setting to retrieve.
- Returned Value
- The value of the named setting.
- Syntax
float throttle = GetEngineSetting("throttle");
- Notes
- See SetEngineSetting() for details of the values which can be used for the setting parameter.
[edit] SetBellState
public native void SetBellState(bool state)
- Parameters
- state = If true plays and loops the sound of a bell, a value of false will deactivation it.
- Returned Value
- None
- Syntax
SetBellState(true);
- Notes
- Asset of kind "hornsound" must be in the locomotive config.
[edit] SetBrokenReverser
public native void SetBrokenReverser(bool broken)
- Parameters
- broken = If true the reverser will not function, a value of false will reactivate it.
- Returned Value
- None
- Syntax
SetBrokenReverser(true);
- Notes
- When broken the reverser lever can still be used by the player but it will have no effect on the locomotive.
[edit] SetBrokenThrottle
public native void SetBrokenThrottle(bool broken)
- Parameters
- broken = If true the throttle will not function, a value of false will reactivate it.
- Returned Value
- None
- Syntax
SetBrokenThrottle(true);
- Notes
- When broken the throttle lever can still be used by the player but it will have no effect on the locomotive.
[edit] SetCabinData
public void SetCabinData(CabinData data)
- Parameters
- data = A reference to the data object used to store details of the locomotive's cabin controls.
- Returned Value
- None
- Syntax
SetCabinData(MyCabinData);
- Notes
- See Class CabinData
- The data object refers to an internal private CabinData object in this class that represents the state of the cabin's controls.
- This is usually maintained by the Cabin.Attach() and Cabin.Update() methods of the Cabin script.
[edit] SetCompressorEfficiency
public native void SetCompressorEfficiency(float efficiency)
- Parameters
- efficiency = Efficiency of the compressor in the range 0.0 .. 1.0
- Returned Value
- None
- Syntax
SetCompressorEfficiency(0.5);
- Notes
- For a slow increase in pressure of the main reservoir.
[edit] SetEngineSetting
public native void SetEngineSetting(string setting, float value)
- Parameters
- setting = The name of the setting to save.
- value = The value of the named setting.
- Returned Value
- None
- Syntax
SetEngineSetting("regulator",0.5);
- Notes
- Settings you can write to with this method are:
- "dynamic-brake"
- "headlight" (value 0,0.5,1 only)
- "horn"
- "injector"
- "loco-auto-brake" (i.e independantbrake_lever)
- "pantograph"
- "regulator"
- "reverser"
- "steam-blower"
- "throttle"
- "train-auto-brake" (i.e. trainbrake_lever')
- "train-lap-brake"
- "script-brake-pressure" - A script-only brake pressure which does not correspond to any real brake device, specified in kPa. This may be used by interior scripts for implementing custom cab-mode braking behaviour, and is intended to be directly mapped from the cab controls rather than updated on a regular frame-by-frame basis from script. Native brake controls should be used where possible to avoid significant performance problems.
- Some apply to steam locomotives only.
- From personal experience: the settings for the electric locomotive are set in whole numbers ("dynamic-brake" 0-1-2; "reverser" 0-1-2 and so on).
[edit] SetHasDriver
public native void SetHasDriver(bool hasDriver)
- Parameters
- hasDriver = If true the locomotive has an assigned driver, if false it does not.
- Returned Value
- None
- Syntax
SetHasDriver(true);
- Notes
- Only one locomotive in a train may have a driver.
- If you attempt to place a driver in this loco, any other driver on the train will be removed.
- The consist name and id will always stay with the driver.
[edit] Code Examples
[edit] Related Methods
Train.GetFrontmostLocomotive()
Train.GetVehicles()
World.GetVehicleList()