CCG/Kind: GroundTexture
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==KIND: GROUNDTEXTURE== | ==KIND: GROUNDTEXTURE== | ||
Latest revision as of 11:41, 17 August 2011
Note: This page describes obsolete asset formats (trainz-build prior to 2.9) and should be removed. The current equivalent of this format is KIND Groundtexture.
Contents |
[edit] KIND: GROUNDTEXTURE
These are the text.
[edit] Config.txt :
kuid <KUID2:###:#####:1> kind "groundtexture" clutter-mesh <KUID2:###:#####:1> username "Green Meadow" description "blah blah" trainz-build 2.7 category-class "GL" category-region "UK" category-era "1980s"
[edit] Breakdown of Groundtexture Config.txt:
clutter-mesh Not a requirement. Optional only. See below.
[edit] GroundTexture Clutter Mesh
Ground textures can now reference a mesh and insert the mesh automatically as the ground is painted. Painting over a clutter-mesh ground texture effectively deletes the clutter meshes and texture. The mesh it refers to is can be standard scenery object or kind mesh.
Clutter-meshes must have only one 3dsmax material assigned to it only. Polycounts must be very low.
Note: The draw distance is very short for clutter-mesh assets. We suggest only scrubs or grasses be used like the example below.
GroundClutter Mesh