Category-class
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− | == | + | {{ORP-top}} |
+ | ==Category-class Tags== | ||
+ | The '''"category-class" tag''' of the [[KIND_TrainzBaseSpec|TrainzBaseSpec]] is the ''key searching parameter'' defining what or how the human content creator meant for the new asset ''to be used and thought about.'' This should not be confused with the [[Category List]], which is a related but distinct topic. | ||
+ | {{UserTip|width=50%|This is a sometimes nebulous and confusing parameter requiring a new user to develop a degree of mental agility, for example, '''a 'house' asset''' might be classified (Coded by some asset creator) as scenery, building, industry, or even something as wildly inappropriate as 'fauna'.}} | ||
− | '' | + | The [[KIND]] specification defines which other ({{wp|data type}}) entries'' are needed'' in that particular asset's config.txt file. It is the entry which defines the asset's type, scope, and needs and the very important parameter that tells TRAINZ how to process and render the specific asset item correctly, error check against the standard for the category-class, and render it into {{wp|Three-dimensional space|3D graphics}} models. |
− | + | Each Trainz asset's category-class tag helps describe the 'intent' of the Asset in the game, as opposed to the internal structure of the Asset. The Content Creators' Guide for Trainz Classics said these classes represent a standardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets. The Category-class classification codes become important to all Trainzers when searching and/or filtering for suitable assets to make into content in a session or route (layout). | |
− | + | ||
− | The classes represent a standardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets. | + | |
+ | ;<font color="blue" size="-1">Trainz Base Specification | ||
+ | :(all config.txt files can contain all these entries){{TBS}} | ||
+ | ::'''<big><big><u>Figure: 1 TrainzBaseSpec for quick reference</u></big></big>''' | ||
+ | </font> | ||
+ | ==Category-class code notes== | ||
+ | New users should be aware that these codes listed below are not the direct ContentManager.exe category sort by classifications as a simple comparison of lists will reveal, but they do affect what is displayed within such a sort filter selection. | ||
+ | :For example: Set a search filter for ''''''Location>Local + Category>Flora''''''. | ||
+ | : In the base installed content of TRS2006-SP0 this search will yield diverse assets such as the set of {'''Flora''' types: SOME few trees, Betonbridge (1,2,&3 tracks), crop splines, sidewalks, road types} | ||
+ | :but the sort will also list a much larger type group, the set of {Scenery: retaining wall splines (Arkaden...), LOADS of trees and Shrubs including Laubbaum with birds (and sound), grasses (textures?), Logs} and so forth. | ||
+ | In that search you will also find electrified railroad centenary parts and the occasional animal. The result of such a search will be no better in new Trainz versions, which means the new Trainzer needs to cultivate a certain mental agility when searching for suitable content. No one has the man-power, deep pockets, nor copyright authority to systematically fix such foibles. You as a user, can clone such items and change the classification to something more sensible to yourself. That however, is not an asset you can upload to the Download Station without a copyright clearance from the original asset creator. The Trainz community is severe in policing copyrights violations! | ||
+ | {{TrainzTip|These codes when applied by the content creator were in many cases cut and pasted into a new similar asset, in others, the way he or she was using the asset in their current project. In short, they are not definitive, but are indicative... even if it is only of the mental state of the creator at the time of donation to the DLS, or as happens in many cases, a case of translation from a native tounge with a different way of thinking than that of English.}} Rejoice in the positive, they are essentially free and cost you nothing but a bit of puzzlement. Free is good! Having them is better. | ||
+ | |||
==The Category Classes are:== | ==The Category Classes are:== | ||
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Class "A" Motive Power | Class "A" Motive Power | ||
Class "B" Buildings and Structures | Class "B" Buildings and Structures | ||
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Class "Y" Maps and Scenarios | Class "Y" Maps and Scenarios | ||
Class "Z" Train Parts | Class "Z" Train Parts | ||
− | + | ::<font color="blue" size="+1">'''<u>Figure 02: Base category-class prefixes</u>'''</font> | |
Each Category Class may have a number of subcategories as listed below. Please choose the most appropriate Category Class for your item. Select the Class from the [[Content Creator Plus]] drop down menu box - only one class may be selected for an asset. | Each Category Class may have a number of subcategories as listed below. Please choose the most appropriate Category Class for your item. Select the Class from the [[Content Creator Plus]] drop down menu box - only one class may be selected for an asset. | ||
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Selecting a correct Category Class is important since Trainz will allow users to use the Category Class as a sort and selection criteria. | Selecting a correct Category Class is important since Trainz will allow users to use the Category Class as a sort and selection criteria. | ||
+ | {|<!-- careful, table --> | ||
+ | |-valign="top" | ||
+ | |<!-- careful, table --> | ||
+ | ===Class A: MOTIVE POWER=== | ||
+ | *AA Electric Multi-current | ||
+ | *AC AC Electric | ||
+ | *AD DC Electric | ||
+ | *AE Experimental or Special | ||
+ | *AG Gas Turbine | ||
+ | *AH Diesel Hydraulic | ||
+ | *AL Diesel & Diesel Electric | ||
+ | *AM Mammal | ||
+ | *AS Steam Loco & Tender | ||
+ | *AT Steam Tank | ||
− | = | + | ===Class B: BUILDINGS & STRUCTURES=== |
− | + | *BB Buildable (Kind Buildable) | |
− | + | *BC Commercial (scenery non-functional) | |
− | + | *BI Industrial (scenery non-functional) | |
− | + | **BIN Industry asset with product processing functionality | |
− | + | *BH Home & Residential (scenery non-functional) | |
− | + | *''Subclass BP: Passenger Station'' | |
− | + | **BPF Passenger Station with passenger processing functionality | |
− | + | **BPN Passenger Station (non-functional) | |
− | + | *BR Railway (scenery non-functional) | |
− | + | *BS Special (e.g. military) (scenery non-functional) | |
− | + | *BT Traffic & Streetscape (scenery non-functional) | |
− | + | *BU Utility (incl. Civil buildings) (scenery non-functional) | |
− | ==B | + | |
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+ | ===Class C: CABEESE / CONSIST / EFFECTS=== | ||
+ | *CB Brake van | ||
+ | *CC Caboose | ||
+ | *CLUT Clutter Effect | ||
+ | *CN Consist | ||
+ | *CS ControlSet | ||
− | == | + | ===Class D: DEFENCE=== |
− | + | *DA Military motive power | |
− | + | *DE Military experimental & special vehicles | |
− | + | *DP Military equipment - lab & personnel vehicles | |
− | + | *DX Military equipment - freight | |
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+ | ===Class E: ENVIRONMENT=== | ||
+ | *ES Sky | ||
+ | *EW Water | ||
− | == | + | ===Class F: FOLIAGE=== |
− | + | *FC Cactii | |
− | + | *FF Flowers | |
− | + | *FO Orchards & Crops | |
− | + | *FS Shrub | |
− | + | *FT Trees | |
+ | ===Class G: GROUND=== | ||
+ | *GA Arid | ||
+ | *GL Lush | ||
+ | *GS Seasonal | ||
− | == | + | ===Class H: MESHES=== |
− | + | *HM Mesh | |
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+ | ===Class I: PRODUCT=== | ||
+ | *IC Container Category | ||
+ | *IP Passenger Category | ||
+ | *IB Bulkload Category | ||
+ | *IL Liquid Category | ||
− | == | + | ===Class J: TEXTURES=== |
− | + | *JC Corona | |
− | + | *JI Icon | |
− | + | *JP Particle Effects Texture | |
+ | *JO Other Texture | ||
+ | ===Class L: LIGHT RAIL & MONORAIL=== | ||
+ | *LS Articulated train sets | ||
+ | *LT Trolleys, trams & streetcars | ||
+ | *LM Monorail vehicles | ||
− | == | + | ===Class M: MAINTENANCE of WAY=== |
− | + | *MA Camp vehicles | |
− | + | *MB Ballast cars | |
− | + | *MC Cranes/lifting | |
+ | *MD Diagnostic vehicles (e.g. dynamometer) | ||
+ | *ME Instructional vehicles | ||
+ | *MF Fire vehicles | ||
+ | *MI Inspection vehicles | ||
+ | *MT Track vehicles (e.g. tamper) | ||
+ | *MP Snow ploughs | ||
+ | *MS Section cars (e.g. fairmont) | ||
+ | *MX Freight equipment (for MoW traffic) | ||
+ | *MW Weed spray | ||
+ | ===Class O: ORGANISM=== | ||
+ | *OA Animal Kingdom | ||
+ | *OH Human | ||
+ | **OHD Locomotive Driver | ||
− | == | + | ===Class P: PASSENGER & MAIL CARS=== |
− | + | *PA Suburban/short haul (no W.C.) | |
− | + | *PB Baggage cars | |
− | + | *PC Coach/chair cars | |
− | + | *PD Dome cars | |
− | + | *PH Bar/cafeteria cars | |
− | + | *PL Lounge cars | |
− | + | *PM Mail cars | |
− | + | *PO Observation cars | |
− | + | *PP Power cars | |
− | + | *PR Buffet/dining/restaurant cars | |
− | + | *PS Sleeping cars | |
− | + | *PU Special cars (e.g. Gaming Cars) | |
− | + | *PV Private cars | |
− | + | *PX Composite passenger cars | |
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+ | |<!-- careful, table --> | ||
+ | ===Class R: RAILCARS & MULTIPLE UNIT SETS=== | ||
+ | *RA AC electric | ||
+ | *RC DC electric | ||
+ | *RD Diesel & diesel electric | ||
+ | *RH Diesel hydraulic | ||
+ | *RP Petrol | ||
+ | *RS Steam | ||
− | == | + | ===Class S: SPLINES=== |
− | + | *SF Fences | |
− | + | *SR Roads | |
− | + | *SP Platforms | |
− | + | *SS Structure | |
− | + | *SV Vegetation | |
− | + | ||
+ | ===Class T: TRACK=== | ||
+ | *TB Bridge | ||
+ | *TC TestTrack Course | ||
+ | *TR Rails | ||
+ | *TT Tunnel | ||
+ | *TURF Turf Effect | ||
+ | *TF Fixed Track | ||
− | == | + | ===Class V: VEHICLES=== |
− | + | *VA Air | |
− | + | *VL Land | |
− | + | *VS Sea | |
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+ | ===Class W: WAYSIDE=== | ||
+ | *WA Signalling | ||
+ | *WS Trackside signage | ||
+ | *WX Accessories | ||
+ | |||
+ | ===Class X: FREIGHT CARS=== | ||
+ | *XA Auto transporter | ||
+ | **XAA Open sides | ||
+ | **XAB Auto box car | ||
+ | *XB Box car/covered van | ||
+ | **XBD Dangerous goods | ||
+ | **XBG General service | ||
+ | **XBI Insulated | ||
+ | *XF Flat | ||
+ | **XFA Articulated | ||
+ | **XFC Intermodal | ||
+ | **XFD Depressed center | ||
+ | **XFH Heavy duty | ||
+ | **XFM General service | ||
+ | *XG Gondola/open wagon | ||
+ | **XGB Bottom dumping | ||
+ | **XGC Combination bottom/end/side dumping | ||
+ | **XGE End dumping | ||
+ | **XGR Rotary dumping | ||
+ | **XGS Side dumping | ||
+ | **XGT Covered | ||
+ | *XH Hopper | ||
+ | **XHB Bottom dumping | ||
+ | **XHC Combination bottom/end/side dumping | ||
+ | **XHE End dumping | ||
+ | **XHR Rotary dumping | ||
+ | **XHS Side dumping | ||
+ | **XHT Covered | ||
+ | *XI Foundry | ||
+ | **XIB Bottle/torpedo cars | ||
+ | **XIT Tipper/slag cars | ||
+ | *XL Livestock | ||
+ | **XLA Single deck | ||
+ | **XLC Multiple deck and convertible | ||
+ | **XLH Horse box | ||
+ | *XR Refrigerated | ||
+ | **XRI Ice chilled | ||
+ | **XRM Mechanically chilled | ||
+ | *XS Special | ||
+ | **XSN Novelty | ||
+ | **XSU Unclassified | ||
+ | *XT Tanker | ||
+ | **XTA Domeless | ||
+ | **XTS Single dome | ||
+ | **XTM Multiple dome | ||
+ | *XV Ventilated car/louvred van | ||
+ | **XVG General service | ||
+ | **XVP Produce service | ||
− | == | + | ===Class Y: MAPS & SCENARIOS=== |
+ | *YA Arcade Session | ||
+ | *YD Driver Command | ||
+ | *YH HTML-Asset | ||
+ | *YL Script Library | ||
+ | *YM Map | ||
+ | *YP Profile/Session | ||
+ | *YR Rule | ||
+ | *YS Scenario | ||
+ | *YT Tutorial Session | ||
+ | *YX Region | ||
− | [[ | + | ===Class Z: TRAIN PARTS=== |
+ | *ZB Bogie/Truck | ||
+ | *ZE Enginespec | ||
+ | *ZH Hornsound | ||
+ | *ZI Interior | ||
+ | *ZP Pantographs | ||
+ | *ZS Enginesound | ||
+ | *ZX Displacement Map (PaintShed-Template Obsolete) | ||
+ | *ZY (Paintshed-Skin Obsolete) | ||
+ | |}<!-- careful, table --> | ||
+ | [[Category:Config Tag|category-class tag]] | ||
+ | {{ORP-bot|category-class tag}} |
Latest revision as of 23:25, 30 September 2023
[edit] Category-class Tags
The "category-class" tag of the TrainzBaseSpec is the key searching parameter defining what or how the human content creator meant for the new asset to be used and thought about. This should not be confused with the Category List, which is a related but distinct topic.
The KIND specification defines which other (data type) entries are needed in that particular asset's config.txt file. It is the entry which defines the asset's type, scope, and needs and the very important parameter that tells TRAINZ how to process and render the specific asset item correctly, error check against the standard for the category-class, and render it into 3D graphics models.
Each Trainz asset's category-class tag helps describe the 'intent' of the Asset in the game, as opposed to the internal structure of the Asset. The Content Creators' Guide for Trainz Classics said these classes represent a standardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets. The Category-class classification codes become important to all Trainzers when searching and/or filtering for suitable assets to make into content in a session or route (layout).
- Trainz Base Specification
- (all config.txt files can contain all these entries)
kind "" kuid <kuid:code1#:Code2#> trainz-build ? script "" class "" script-include-table { } username "" username-XX "" description "" description-XX "" kuid-table { } obsolete-table { } string-table { } string-table-XX { } category-region "" category-class "" category-era "" category-keyword "" custom-category-list "" must-have-product-rights "" must-not-have-product-rights "" privileges { } thumbnails { } extensions { } license "" author "" organisation "" contact-email "" contact-website "" member-of-groups { }
- Figure: 1 TrainzBaseSpec for quick reference
[edit] Category-class code notes
New users should be aware that these codes listed below are not the direct ContentManager.exe category sort by classifications as a simple comparison of lists will reveal, but they do affect what is displayed within such a sort filter selection.
- For example: Set a search filter for 'Location>Local + Category>Flora'.
- In the base installed content of TRS2006-SP0 this search will yield diverse assets such as the set of {Flora types: SOME few trees, Betonbridge (1,2,&3 tracks), crop splines, sidewalks, road types}
- but the sort will also list a much larger type group, the set of {Scenery: retaining wall splines (Arkaden...), LOADS of trees and Shrubs including Laubbaum with birds (and sound), grasses (textures?), Logs} and so forth.
In that search you will also find electrified railroad centenary parts and the occasional animal. The result of such a search will be no better in new Trainz versions, which means the new Trainzer needs to cultivate a certain mental agility when searching for suitable content. No one has the man-power, deep pockets, nor copyright authority to systematically fix such foibles. You as a user, can clone such items and change the classification to something more sensible to yourself. That however, is not an asset you can upload to the Download Station without a copyright clearance from the original asset creator. The Trainz community is severe in policing copyrights violations!
[edit] The Category Classes are:
Class "A" Motive Power Class "B" Buildings and Structures Class "C" Cabeese Class "D" Defence Class "E" Environment Class "F" Foliage Class "G" Ground Class "H" Mesh Class "I" Product Class "J" Texture Class "L" Light Rail & Monorail Class "M" Maintenance Of Way Class "O" Organism Class "P" Passenger & Mail Cars Class "R" Railcars & Multiple Unit Sets Class "S" Splines Class "T" Track Class "V" Vehicles Class "W" Wayside Class "X" Freight Cars Class "Y" Maps and Scenarios Class "Z" Train Parts
- Figure 02: Base category-class prefixes
Each Category Class may have a number of subcategories as listed below. Please choose the most appropriate Category Class for your item. Select the Class from the Content Creator Plus drop down menu box - only one class may be selected for an asset.
Selecting a correct Category Class is important since Trainz will allow users to use the Category Class as a sort and selection criteria.
[edit] Class A: MOTIVE POWER
[edit] Class B: BUILDINGS & STRUCTURES
[edit] Class C: CABEESE / CONSIST / EFFECTS
[edit] Class D: DEFENCE
[edit] Class E: ENVIRONMENT
[edit] Class F: FOLIAGE
[edit] Class G: GROUND
[edit] Class H: MESHES
[edit] Class I: PRODUCT
[edit] Class J: TEXTURES
[edit] Class L: LIGHT RAIL & MONORAIL
[edit] Class M: MAINTENANCE of WAY
[edit] Class O: ORGANISM
[edit] Class P: PASSENGER & MAIL CARS
|
[edit] Class R: RAILCARS & MULTIPLE UNIT SETS
[edit] Class S: SPLINES
[edit] Class T: TRACK
[edit] Class V: VEHICLES
[edit] Class W: WAYSIDE
[edit] Class X: FREIGHT CARS
[edit] Class Y: MAPS & SCENARIOS
[edit] Class Z: TRAIN PARTS
|