"Lights" container
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m (Update for T:ANE and later handling of Corona textures) |
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In this case, light '0' will be shown with file 'corona_green.tga' (found in the asset directory) attached to attachment point 'a.light0' in the signal mesh. The [[Signals_container|signals container]] will refer to it as '0'. | In this case, light '0' will be shown with file 'corona_green.tga' (found in the asset directory) attached to attachment point 'a.light0' in the signal mesh. The [[Signals_container|signals container]] will refer to it as '0'. | ||
| + | |||
| + | '''Note:''' To comply with TANE onwards creators need to reference the corona via a texture.txt file for example "corona_red.tga" in the config file would need to read "corana_red.texture" So the above example would read | ||
| + | |||
| + | |||
| + | lights | ||
| + | |||
| + | { | ||
| + | 0 | ||
| + | { | ||
| + | corona "corona_green.texture" | ||
| + | } | ||
| + | 1 | ||
| + | { | ||
| + | corona "corona_yellow.texture" | ||
| + | } | ||
| + | 2 | ||
| + | { | ||
| + | corona "corona_red.texture" | ||
| + | } | ||
| + | } | ||
| + | |||
| + | An example of the corona_red.texture.txt file would be | ||
| + | |||
| + | Primary=red_corona.tga | ||
| + | |||
| + | Tile=st | ||
| + | |||
| + | This style of referencing will also work with TS12. Each of the coronas must have a solid background and not transparent. | ||
| + | See also: [[https://online.ts2009.com/mediaWiki/index.php/KIND_MOSignal]] | ||
[[Category:Config Container|L]] | [[Category:Config Container|L]] | ||
Revision as of 09:54, 15 May 2024
lights {
0 {
corona "corona_green.tga"
}
1 {
corona "corona_yellow.tga"
}
2 {
corona "corona_red.tga"
}
}
Defines what coronas are attached to what light attachment points.
In this case, light '0' will be shown with file 'corona_green.tga' (found in the asset directory) attached to attachment point 'a.light0' in the signal mesh. The signals container will refer to it as '0'.
Note: To comply with TANE onwards creators need to reference the corona via a texture.txt file for example "corona_red.tga" in the config file would need to read "corana_red.texture" So the above example would read
lights
{ 0
{
corona "corona_green.texture" } 1
{
corona "corona_yellow.texture" } 2
{
corona "corona_red.texture" } }
An example of the corona_red.texture.txt file would be
Primary=red_corona.tga
Tile=st
This style of referencing will also work with TS12. Each of the coronas must have a solid background and not transparent. See also: [[1]]