HowTo/Scenery/mesh-table
From TrainzOnline
(→mesh-table) |
(→mesh-table) |
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{ | { | ||
[[/kind/]] name | [[/kind/]] name | ||
− | fontsize 0.15 | + | [[/fontsize/]] 0.15 |
− | fontcolor 30,30,30 | + | [[/fontcolor/]] 30,30,30 |
− | att a.name0 | + | [[/att/]] a.name0 |
− | name name | + | [[name]] name |
} | } | ||
1 | 1 |
Revision as of 08:17, 6 February 2022
mesh-table
This tag is compulsory
The mesh-table a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for readability purposes. The closing bracket is best on the next line after the final entry. Again for readability purposes. It can have many sub container tags. I will try and explain these
For a scenery asset a mesh table may look like this.
mesh-table
{
default { mesh "a_mesh.trainzmesh" auto-create 1 }
}
A more complex one is show below. This mesh table is for a industry both a day view (default) and a night view (default-night) container whis can be broken down even further into sub containers.
mesh-table {
default { mesh industry.lm anim anim.kin animation-loop-speed 1.0 auto-create effects { 0 { kind name fontsize 0.15 fontcolor 30,30,30 att a.name0 name name } 1 { kind corona att a.coronawhite frequency 1 directional 0 texture-kuid <KUID:-3:10111> } } } default-night { mesh nightwindows/nightwindows.im night-mesh-base default } attachedanimation { mesh subdirectoryname/meshname.im anim subdirectoryname/animname.kin auto-create 1 att a.pointname att-parent default animation-loop-speed 1.0 }
}