CCG/Example: Displacements
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|  (New page: ==Displacements==  <font color="red">This is obsolete...  New data needed here as displacements are now 'normal' assets..</font>  This is a special Kind that is not created in CCP as it do...) | |||
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| + | ==Return to CCG Index== | ||
| + | [[Content Creator's Guide]] | ||
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| + | [[CCG/Kind_Examples|Kind Examples]] | ||
Revision as of 17:53, 13 June 2011
Displacements
This is obsolete... New data needed here as displacements are now 'normal' assets..
This is a special Kind that is not created in CCP as it does not require a config.txt file. Displacement maps are used to create the differing height/depth and shape of an area of terrain, based on shades of grey in a .bmp file.
For a default installation the Displacements directory is found in:
C:\Program Files\Auran\TC\World\Custom\displacements
Create the required greyscale file (256 by 256 Greyscale 8bit .bmp file). Place it in the Displacements directory.
Directory Structure.
A typical asset of this kind has the following example files in the Directory Structure:
         
Displacement01.bmp
