How to Use Track Markers
From TrainzOnline
(Difference between revisions)
(Created page with "The information in this Wiki Page applies to both '''TANE''' and '''TRS19'''. __TOC__ ='''What are Track Markers?'''= <table cellpadding="4" bgcolor=#c1e7e7> <tr valign="top"...") |
(→Track Marker Operation) |
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<br> | <br> | ||
− | ='''Track Marker | + | =='''Driver Navigation Commands'''== |
+ | |||
+ | <table> | ||
+ | <tr valign="top"> | ||
+ | <td>[[file:CMD_NavigateTo.png|50px|link=]]</td> | ||
+ | <td><span style="font-size: 17px; font-weight: 700;">Drive To Trackmark</span><br> | ||
+ | Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. The AI will noticeably slow the train as it approaches the Track Marker. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will '''NOT''' attempt to find a way around blockages when calculating the shortest path to the trackmark. All signals and speed signs along the route are obeyed.<br> | ||
+ | |||
+ | This command is built in to both TANE and TRS19<br><br></td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[file:CMD_NavigateTo.png|50px]]</td> | ||
+ | <td><span style="font-size: 17px; font-weight: 700;">Drive Via Trackmark</span><br> | ||
+ | Instructs the AI driver to Drive, via the shortest available path, to and '''through''' the designated Track Marker. If there are no further navigation commands (e.g. '''Drive To''', etc) then the AI will halt after passing the Track Marker. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will '''NOT''' attempt to find a way around blockages when calculating the shortest path to the trackmark. All signals and speed signs along the route are obeyed.<br> | ||
+ | |||
+ | This command is built in to both TANE and TRS19<br><br></td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[file:CMD_NavigateTo.png|50px|link=]]</td> | ||
+ | <td><span style="font-size: 17px; font-weight: 700;">Navigate To Trackmark</span><br> | ||
+ | Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. The AI will noticeably slow the train as it approaches the Track Marker. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.<br> | ||
+ | |||
+ | This command is built in to both TANE and TRS19<br><br></td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[file:CMD_NavigateTo.png|50px]]</td> | ||
+ | <td><span style="font-size: 17px; font-weight: 700;">Navigate Via Trackmark</span><br> | ||
+ | Instructs the AI driver to Drive, via the shortest available path, to and '''through''' the designated Track Marker. If there are no further navigation commands (e.g. '''Navigate To''', etc) then the AI will halt after passing the Track Marker. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.<br> | ||
+ | |||
+ | This command is built in to both TANE and TRS19<br><br></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |||
+ | |||
+ | |||
+ | =='''Navigation points'''== | ||
+ | |||
+ | |||
+ | =='''Coupling Operations'''== | ||
+ | |||
− | |||
---- | ---- |
Revision as of 17:00, 19 September 2019
The information in this Wiki Page applies to both TANE and TRS19.
Contents |
What are Track Markers?
Adding a Track Marker
When placed, the properties window for the Track Marker will appear. |
Enter a useful name for each Track Marker - the name will be needed for driver commands. Most creators base the name on the location (e.g. "Maintown Track 1 North") |
Setting the Action Radius
At the bottom of the Track Tools flyout menu is an Advanced button. Click this button to open the Track Marker advanced tool set.
|
Coupling Operations
Trainz Wiki
More Tutorials and Guides to Using Trainz |