How to Use Message Popup Rule
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*An optional sound file named '''"all-aboard.wav"''' has been added and is found in the HTML asset named '''General Purpose Session HTML''' | *An optional sound file named '''"all-aboard.wav"''' has been added and is found in the HTML asset named '''General Purpose Session HTML''' | ||
*'''Autoplay Wav''' is ticked so the sound will be played when the page is displayed</td> | *'''Autoplay Wav''' is ticked so the sound will be played when the page is displayed</td> | ||
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Revision as of 09:11, 12 July 2018
Contents |
| The Message Popup Rule is a T:ANE Session Rule that creates onscreen messages for users in Driver Mode. |
The screenshots below illustrate how to use the Message Popup Rule.
Using a HTML Page
The settings shown in this example will direct TANE to load the message from a HTML file in a HTML asset.
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Using a Custom Message
The settings shown in this example will direct TANE to load the message from text entered in the Custom Message box.
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See the Trainz Wiki Page How to Create a HTML Asset for more information. |
| The custom message popup created by the example shown above |
Using a String-Table Message
The settings shown in this example will direct TANE to load the message from text stored in the config.txt string table of a specified HTML asset.
For example, the config.txt file of the asset General Purpose Session HTML contains the following:-
string-table
{
html_warning_late "You are running late!"
}
...which will produce the message "You are running late!" from the Message Popup Rule settings shown above.
See the Trainz Wiki Page How to Create a HTML Asset for more information.
Trainz Wiki
- How to Guides
- Session Rules List (Alphabetical) with Parameters
- Session Rules List (Categories) With Parameters
Route Creation Tutorials:
Session Creation Tutorials:
- Adding Message Popups - Applications
- Adding Navigation Points
- Adding Navigation Points - Applications
- Configuring the Driver Setup Rule
- Controlling Junctions in Sessions
- Controlling Signals in Sessions
- Creating a HTML Asset (Session Introduction Page and In Game Messages)
- List of Parent Rules
- Parent and Child Rules
- Using Track Triggers
- Using Variables in Sessions - Examples