Trainz: A New Era

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"Trainz: A New Era" is the first "totally new" version of Trainz since the first release in 2001. It includes a brand new game engine that totally replaces the "Jet" render engine which powered Trainz between 2001 and 2012. Most of the game code from previous versions of Trainz has been ported across piece by piece to integrate with the new engine and refactored to support multi-threading.

This means that while the game will look and feel familiar to existing Trainz users, in many cases it will perform better.

Contents

New Features

  • Per-pixel lighting (previously vertex lit in Jet)
  • Shader-based rendering (improved quality of lighting, normal maps, etc)
  • 64-bit support (ability to efficiently utilize larger quantities or RAM, and improved CPU performance)
  • Pervasive multi-threading (smooth operation of multiple tasks simultaneously, including background streaming)
  • Procedural junction rendering (create animated junctions with a couple of mouse clicks)
  • Train vehicle motion simulation (track condition support, etc)
  • Superelevated track
  • Multiple window support
  • Realtime shadow-casting from all objects (including track, buildings, trees, terrain, etc)
  • Physx support for pfx collision simulation
  • "Test Track" real-time train physics analysis and tuning tools
  • HDR rendering pipeline (not to be confused with HDR display support)
  • Post-processing effects

Future updates will also include Track Blocks and Interlocking Towers for more prototypical signalling.

For more information on these features see: T:ANE_NEW_FEATURES

New Routes

  • Kickstarter County (Ficticious)
  • ECML Kings Cross - Edinburgh (UK)
  • Healesville (Australia)
  • C&O Hinton Division (USA)

Deluxe Routes

  • Avery-Drexel (USA)
  • Season Town (USA/fiction)
  • Warwick-Wallangara (Australia)
  • Bidye Traction (Model railroad)

T:ANE Release History

Following are links to the various major builds released prior to the "official" release of T:ANE on May 15, 2015:

System Requirements

T:ANE has a number of hard minimum requirements which sets it apart from Jet-based games in terms of the supported hardware. These include:

  • The OS must be 64-bit.
  • The GPU must support DirectX 11 (Windows) or OpenGL 3.3 (Mac OS X.)

PC: Minimum:

OS: Windows 7 64bit, Windows 8 64bit
CPU: Intel i-series, AMD K10 or higher with at least 2Ghz Dual Core
GPU: NVidia GT 430 or ATI 5550 or better, at least 1GB dedicated VRAM supporting DirectX 11
Memory: 4GB Hard Disk: 30GB free space
Soundcard: DirectX-compatible Internet connection required

Recommended:

OS: Windows 7 64bit, Windows 8 64bit
CPU: Intel i5 3330, AMD FX 8350, Quad Core 2,3 Ghz or better
GPU: NVidia GTX 660 or AMD HD 6950 or better, at least 2GB dedicated VRAM supporting DirectX11
Memory: 8GB Hard Disc: 30GB free space Soundcard: DirectX-compatible Internet connection required

See Also

Help:TANE_General_FAQs

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